Thanks @Asher! This is great to hear! (read ) Just tried to convert some older maps from the forum (the LegendofMali worked mostly!) but some are just too old and I need to investigate how to still use them.
Unfortunately it's mainly modifications to the game engine itself, meaning it's not possible to wrap into a mod. But I can help out by providing a couple of demo videos for you : (I had to compress the videos)
Screencast+from+2026-09-21+22-14-52.webm
Screencast+from+2026-09-21+22-13-08.webm
Screencast+from+2026-09-21+22-11-19.webm
For testing you will need to know how to compile the game. Which makes things difficult I'm aware.
I'm excited to hear this is going forward! Is there a way you could provide a mod for easy testing purposes if it's not too much work? That would be awesome.
Sure, but as with many things, that's just an abstraction. No battle represents an actual battle, but a whole conflict, at least in a game like this, and how things are represented is always a decision to be made. A possibility could be for corpses to be robbed to get Loot, and after that for them to disappear fast. This would naturally be more safely done after the end of battles. But I don't know if this has been discussed, nor it seems a priority to me, compared with so many other things.
Maybe I'd go 75% for stone and metal, and 50% for wood (or 50% 25% if from a gameplay point of view those are too much): easier to remember, takes into account stone and metal are highly reusable, and the process has to be worth it (this considering they are unbuilt/unproduced as I mentioned, which is part of the balance when compared to just deleting them). Actually, this way to get stone and metal should be an important one (at least realistically), not even Catholic Popes would eventually resist melting Roman bronze statues to make cannons, for example.