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The Tower Defense mod has waves, maybe take a look at that for help
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It's even more hilarious, as we're talking about drivers, which are apparently not used by anybody anymore.
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pmp is the terrain (heightmap and textures), xml basically says where to place which entity and some other parameters like sun light for example and js is indeed for triggers. pmp and xml you probably only want to edit via Atlas. For triggers best read the scripts for other scenarios and binaries/data/mods/public/simulation/components/Trigger.js for available events.
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By amateurgamer · Posted
Hi, I wanted to dive in with making a scenario but it's definitely a lot to take in. My scenario is pretty "straightforward." It has a player with some buildings and a few units on a map, and one or two attack waves. From what I've seen, there are three files tied to each scenario: pmp, xml and js. Is the xml the file where I change certain aspects of the game? For instance, maybe I don't want a forge to be buildable. Do I look in the forge template, copy the changed parameter into my xml file and that will overwrite the base game parameter? js is what I'm assuming the scripts and triggers? I'm guess things like the text in the tutorial and attack waves are all done through there? Are there any good guides on getting started with that? Atlas has been pretty intuitive so I think I can learn that through experimentation. Thank you, AG -
Just for info 0 A.D doesn't use Cmake. I would also advise against putting spaces in folder names. That's indeed what's missing.
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