Современная реабилитация 12 шагов может сочетаться с медицинской помощью, если пациент находится в тяжелом состоянии. При интоксикации, запое, похмелье, ломке, тревоге, бессоннице, психозе, депрессии, употреблении наркотиков или алкоголя сначала может потребоваться нарколог, врач, психиатр, стационар, капельница, детоксикация, УБОД по показаниям или медикаментозное лечение. После стабилизации начинается реабилитационный процесс, где главный акцент делается на понимании зависимости, честности, ответственности, группе и новой системе жизни.
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This one is super annoying. units dying aside, it's more annoying that I can't seem to replicate it.
Please fix this.
p.s. I have changed the ctrl binding to Attack Move (units only). I assume Meister has done the same.
this is because this Germanic civilization is based on Cimbri and Teutons.
these tribes were nomadic while the later Chatti and Cherusci were not.
https://en.wikipedia.org/wiki/Cherusci
I realise that not all champion cavalry are cataphracts. Normal cavalry could be weaker to ranged attacks, and chariots could be slower, as a way to properly nerf champion cavalry.
There is a merged PR here (for v0.29) that adds Arminius but as a name that will be used by any AI players in games not a hero: https://gitea.wildfiregames.com/0ad/0ad/pulls/8784
The (long) PR that added the Germans as a civ (v0.28) is here: https://gitea.wildfiregames.com/0ad/0ad/pulls/7104
That PR contains a lot of the discussion / reasoning. If you feel strongly enough I am sure you could open a PR.