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    • Yes, I did that in my mod. The map shown in the photos is nearly twice the size of the "giant" map; I also had to tweak the engine to improve performance and ensure the AI can correctly account for all objects in the scene. I’m putting a lot of work into performance to keep the gameplay fluid, which has been a major challenge—I’ve been repeatedly reworking many of the objects to make them as lightweight as possible. Currently, the biggest strain on the map comes from the constant logging used to verify that the enemy AI is functioning correctly; once that process is complete, I’ll focus even more on performance optimization.
    • Hello my friend, I’m glad you left a comment. I haven’t worked on the water section yet; the only thing I’ve added so far is the sound of the sea and the waves. I still have a lot of work ahead of me—there’s so much more I want to add to the game. As for some advice on creating the splash particle effect when the helicopter hits the water: you should modify the engine so that the particles don’t follow the camera, keeping them fixed along a specific axis instead. You can then set up a point beneath the helicopter, and whenever that point touches the water, it triggers the splash particle effect. I believe this approach will work for you. Good luck!
    • Ok just realised. Native AA is an FSR 3 feature XD. Yeah I was wondering why I couldn't turn it on while rendering native. 
    • Thank you so much for the information, for now the workflow is blocked due to personal lack of time caused by the university lessons.
    • Buenos días o tardes: -Me gusta mucho su iniciativa, espero que le vaya bien.En el mod Endovélico también tenemos un proyecto similar. -Para el continente de Oceanía por el rato no tenemos nada de FAUNA y para FLORA nueva no hay mucho tampoco en general, pero para Asia, América y Europa  ya hay mucha FAUNA y cada vez más. -Para evitar eso le paso una foto y un listado del actual catálogo de fauna del mod Endovélico @Baelish : ¿Qué opinan?     Disculpen las molestias*
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