Well my point wasn’t to copy design decisions that aoe2 makes, but to highlight how automated features should be left unoptimized for better gameplay results. Aoe2 is just a good example of this.
I agree that in general aoe2 has a much higher skill level than 0ad at the top level, but that doesn’t at all mean that we need “easier” mechanics, there should be no skill ceiling. Just because high apm can help players win the game, doesn’t mean apm is “demanded” by the game. A good game is one where a bad player can learn a lot of a certain mechanic, win more as a result, and still have a lot left to improve in that same mechanic.
Ok, but it looks like you’re making progress now. Check where your LFS URL is pointing, bc it looks like it is missconfigured because:
So, check the LFS URL endpoints with:
git lfs env
And check for the Endpoint values:
They should look like this (note they are none of them are pointing to my remote but official repo instead):
If you see bad urls here you can:
git lfs uninstall
git lfs install
git config lfs.url https://gitea.wildfiregames.com/0ad/0ad.git/info/lfs
git lfs pull
If this pull still fails you can try:
GIT_LFS_SKIP_SMUDGE=1 git pull
git lfs pull
Now, I’m not entirely sure how GIT_LFS_SKIP_SMUDGE works internally besides that it basically skips downloading LFS files during pull, but it has helped me before when I had issues updating my local repo due to LFS errors.