This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
I think if an elephant has no problem flipping a minivan, it wouldn't have any problems flipping a wooden battering ram, and completely destroy it in the process. These are the strongest land animals around. As for gates, unless you put pikes on them, elephants can knock them down...
they can and they should, but perhaps destroy a ram with 2 or 3 hits only is kinda frustrating.
The main issue with walls is that wall turrets can actually shoot arrows and have thousands of healthpoints. More healthpoints than ordinary wall layers and with no build restriction distance on other wall turrets thus spammable.
Simply by removing the possibility to garrison the wall turrets with soldiers and prevent those to shoot arrows would already be a great footstep to allow their use in multiplayer.
Nor does or did the ram can kill elephants in historic battle?
Since most decent players ban walls why don't we increase the cost of building walls as well as building time of these walls to be more realistic for use in SP? I think in real battles rams are effectively used once enemies (range)are cleared from sorrounding walls and gates so that manned rams can do their purpose.
if you consider all available and playable mods each has its own good feature/s that could really be nice to change the meta.
1. Skirm cavs accuracy changed by user1 is good. Buff the melee cavs attack rate between 2.5 to 2 secs and it's HP nerf between 10 to 20.
2. Use a corral tech prerequisite to train hunters (non or less effective combatants but high carry capacity ) from CC but can be upgraded using tech and combat cavalries (can't hunt) from barracks or stable(more realistic). Numbers limited per Phase or per barracks/stable(2 buildings max per CC/1 for colony) built.
2. Buff attack rate for anti cavalry infantry a bit faster than any melee cavalry. TBH Idk how you arrive at the rating 1.5 x against.
3. Requiring metal on units using metal to fight.