Forums

  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      2,709
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      31,533
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      8,287
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      30,469
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      6,178
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      26,254
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      13,587
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      18,079
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      123
      posts
    7. 174
      posts
  • Latest updates

  • Newest Posts

    • What I found the best way to preserve alpha in GIMP is as soon as you open a file with transparency, whether it's a png or a dds, is to separate the alpha map and use it as mask (Click add mask on the layer, and select "alpha layer of the channel or something similar) I don't think they were normal mapped, or at least I think that if they were, the normal map was generated from the diffuse, so its details are still there. Well you have space for banners if needed, maybe tents or something so that their future market have something nice. Maybe one shield or two ? It'd be nice to update the jars paintings, maybe there are some that might be more spartan ?    
    • @Strannik It's done You can check out the script on the github repository
    • lol that's the plan, Stan The state of the pack has the normal maps and spec maps split still. The metopes, if you've noticed, along with all of the rest of the player color are showing up black. I don't know if the metope sculptures are subtle diffuse textures or are purely normal mapped. I could have just completely lost them from the translation from .DDS to .PNG Also as you can see I got plenty of extra room for other textures, I think maybe introducing mud bricks could be interesting for more rural architecture?
    • @LordGood Just ask me, I'll be happy to help. So what's your plan ? Remaking the whole civilization ?  
    • Split out into its own topic, I hope I gave it a decent title, but if not please suggest improvements
    • Broke a few textures but they're all in one place now at least. I think this is a good jumping off point in terms of color scheme. Small screenie i know but I'm working off my laptop. that also means baking textures takes forever
    • No es algo que se arregle de un día para otro. League of Legend pertenece a un género de moda cuya fan base es muy superior a la de 0 A.D.  Un equipo de desarrollo cuyo personal lo tiene como trabajo y no como un hobby. en este proyecto las personas vienen y van. el motor gráfico de LoL es Siege  engine. La caballería te montaría fácilmente un rush , está para matar aldeanas. la mayor parte del Lag no son los gráficos , es el pathfinder (,ai pathing,). Blizzard es una empresa, WFG no. japon no en la época de 0 A.D no tiene samurai en el principio de la era Yamato. El imperio azteca se formó mucho después de la caída del imperio romano entre el siglo XI-XV los mongoles no existían hasta la Edad Media. si revisas nuestros mods podrás encontrar a la dinastía Han o a los Zapotecas. Por ahora no se agregarán facciones. yo también juego sin tarjeta gráfica. las cosas que no se han implementado es por falta de personal, pero ya están planeadas en tickets las hotkeys.   Los establos depende de la facción. Agregar tantobedificio por ahora no es un objetivo. los soldados tienen niveles y al pelear ganan experiencia. el juego a teñido retrasos.   Yo tampoco tengo una tarjeta gráfica. E Lag es producto del pathfinder, antes en alphas 8-12 era mucho peor. se debe a la cantidad de cómputo que tiene que hacer  el pathfinder. Y se han hecho parcheses y se está rescribiendo de 0 está característica.     @feneur this question isn't related with the topic, are most a feedback and general suggestion than related with graphic engine.