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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

    7. 215
  • Latest updates

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    • You can't use CodeBlocks on Windows sadly. You need visual studio. The compiler used by CodeBlocks on Windows (Mingw) can't compile the game as is...  
    • Not features not new alpha. Simply.
    • Alpha 17 and 18 took 5 months, Alpha 19 took 6 months. But comparing early to  late releases is like comparing apples with potatoes: On the one hand: The more features there are, the more code has to be maintained, fixed, rewritten, improved. For example it took me 6 months to rewrite 65+ random maps during alpha 23 development. So many maps and bugs didn't exist back then. Secondly the capable motivated and available developers went down. Thirdly we put more emphasis on quality now than was done before from what I can tell (for example we try to balance the game so that it can be played competitively on the lobby, which wasn't the case until alpha 14-16 when the lobby was introduced and scythetwirler started trying to fix the balance. But the quality in other areas was neglected too. I recall alpha 18 was about to be released with an OOS, nowadays we would fix it). Another example are the trailers, which consumed up to 2-3 weeks. Very early releases often were only a new snapshot of the most recent state with sometimes only few and small addtions. In the last years we try to add at least 3-4 new impressive features that have  distinct, memorable character to call it a release, so that people actually get excited about the release (rather than just installing something that doesn't differ from the predecessor). The 4th reason is also the reason why this should not be called alpha 24 but alpha 23b. There is literally not a single new feature unless you call privacy policies or connection encryption one. It's a classic maintenance release. An update to an existing product as the existing product had some serious defects. So if one wants to target 3-4 month release cycles, that will come with a serious quality or feature reduction unless there are some supermen coming. I think we should continue to keep the quality, use our time more economically / productively. People have kept piling hacks and workarounds. It seems we currently add more contributions the way they should end up in the final version of 0 A.D. and pyrogenesis. So the end of having to rewrite historic spaghetti code might come eventually. After that, we can provide the same quality and same new impressive features in a shorter timespan. I don't see how we can change the rest of the restrictions (in particular if we want to use the time most productively). Alpha 23 rerelease in particular had some weeks of timewaste unrelated to above argument as everyone fled the dirty GDPR work. That is more a problem of negligence.
    • Then you should check the log file for 0AD after all the OS does not know what the app is doing in detail check the wiki for Game data paths the one you want is interesting.html which is just the errors   
    • Have not used Codeblocks to compile 0AD on Windows but on Linux , after you run update-workspaces.bat you will find a Codeblocks folder ready to use so you don't have to get that pile of manure from Redmond so no grass under your feet Enjoy the Choice
    • Since there are three separate languages this post might not get noticed by the relevant people so a more general announcement with a suitable title would be appropriate. Enjoy the Choice