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Stan`

===[TASK]=== Rome Barracks Update

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I'd look to the split buildings instead of the original barracks, the iron grate and floating arches were a problem in the original, while the crenellations look better than they were sitting directly on the floor, I don't know why the merlons are thicker than the rest, I'd fix that

that said i do like the layout and transition from covered walk to the open one

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I'll try to replace the left building with something else then. Haven't found much inspiration in the current set though.

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There are a couple of barrels included in that barracks. Please remove them. They're a Celtic invention. Barrels were only gradually adopted by the Romans in imperial times (post AD).

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Meh they are basically my signature on buildings when there is no foliage :/

Ill remove them when I remove the grid. I could just put two doors instead.

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Also! Keep an eye on the roof tile density, cutting the roof in half to map them equal sizes is a pain but it is noticable.

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4 minutes ago, LordGood said:

Also! Keep an eye on the roof tile density, cutting the roof in half to map them equal sizes is a pain but it is noticable.

Ah right :)

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1 hour ago, Nescio said:

They're a Celtic invention. Barrels were only gradually adopted by the Romans in imperial times (post AD). 

That's why I read this forum. I mean, how do you even know such thing...

Edited by coworotel
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Maybe the backside of the building isn’t quite as engaging as the front?

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I don't know what it is. It just looks less "balanced" than the old one, like you took the old one, mirrored it, and made it worse somehow. lol. Sorry if I can't quite put my finger on it. While I still have an interest in architecture and an eye for aesthetics, I haven't taken Architectural theory in 17 years. :) 

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8 minutes ago, wowgetoffyourcellphone said:

I don't know what it is. It just looks less "balanced" than the old one, like you took the old one, mirrored it, and made it worse somehow. lol. Sorry if I can't quite put my finger on it. While I still have an interest in architecture and an eye for aesthetics, I haven't taken Architectural theory in 17 years. :) 

yes is visual balance related with psychology (affects design 3D, 2D, architecture... ).

Quote

Gestalt Principles
How humans perceive patterns can be directly attributed to the Gestalt principles. Our brains are wired to see symmetry and balance of a unified whole, hence the visual perception of the synchronising elements together. Gestalt principles are built on aspects like similarity, continuation, closure, proximity and figure/ground.

These principles tend to trick the brain as optical illusions so thorough attention should be practised by designers. Humans tend to go to the path of the least resistance. When we are presented with extensive information, we simplify and deconstruct to its most straightforward meaning.

For example, when viewing a building façade from different perspectives, the rhythmic language often represents balance through the consolidated elements. Lines that converge from a single viewpoint create the illusion of depth and scale. The brain makes sense of the visual system by deductive reasoning.

 

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Despite of the direction you end up following with the layout, here are some suggestions with the structural parts:

 

Use thicker wall wood beams. The wood beams on the walls are currently too thin. Making them thicker will provide a sturdier feel. Also use the "X" pattern which is very characteristic of romans:

image.png

 

For the "boringness" of the walls, you can throw some "indent" arches. I think Pureon also used them in some roman houses.

image.png

 

Banners and shields hanging on walls: I think it is a great eye-candy catcher to spice up walls and give the military feel. It is a decoration element used in several of the barracks in-game that works pretty well.

image.pngimage.png

 

Investigate adding different roofing levels:

         -Except few exceptions (Persians and Seleucids) the barracks often have roof elevation variations to spice up the shilouette, while keeping the "U" shape layout:

image.png

 

For further structural inspiration, you could take a look at AC:Origins and AC:Odissey cities screenshots, or fire up the game if you have them. You can get very nice ideas and keep the historical accurracy.

 

cheers!

 

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OH, and @Stan`, although @Nesciois right on those barrels, they did have baskets in all shapes, and also boxes in all sizes and lengths - just make sure they are covered with something rain-proof if exposed to rain/wind outside. You can create variation on that front to replace barrels. If buildings can be tidied up it will make the hellenistic civ "looks" progressively more realistic, but it is also good to have some real variation because too much "order" is also not right as you know.

Stuff was generally stored indoors, behind locks and in boxes, because otherwise people would steal the stuff of course. But surely there is some license for a computer game, even for the most evil classicist :gandalf_w:

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4 minutes ago, Lion.Kanzen said:

Late romans?

Trying to update the model to make it less bland, guess it didn't have the expected outcome. :) 

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2 hours ago, Stan` said:

screenshot0058.jpg

Mmmm. You're right to try to spruce up the roofline. It is quite bland. I think the round part though looks like late Romans/Byzantine as Lion suggests.

I would try making the 1st floor "wings" more symmetrical. So both either have roofs or are parapets.

 

 

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