Jump to content
Sign in to follow this  
Stan`

===[COMMITTED]=== Brittonic Shooting Range.

Recommended Posts

Shields on top make it look a little too defensive, als the stone walls in the building itself are still paper thin

so how's your subterranean geometry? I don't see any in the sketchfab model

Share this post


Link to post
Share on other sites

I remove it when uploading on Sketchfab :) you can check it on the blender file :)

Yeah I had a doubt about them but it's a military building so...

Btw what about the stables ?

Share this post


Link to post
Share on other sites
8 hours ago, LordGood said:

Shields on top make it look a little too defensive

I'm just happy to see some shields being used. lol They're such a great visual element that a lot of the new buildings are really lacking. Good logical places for player color too.

8 hours ago, stanislas69 said:

I remove it when uploading on Sketchfab :) you can check it on the blender file :)

 

Nice plugin.

Share this post


Link to post
Share on other sites
22 minutes ago, Lion.Kanzen said:

For one reason a want a roof in the tower. similar to sentry tower.

I especially removed the roof so it doesn't look like the sentry tower. I can add the barriers though.
 

  • Like 2

Share this post


Link to post
Share on other sites
10 minutes ago, stanislas69 said:

I especially removed the roof so it doesn't look like the sentry tower. I can add the barriers though.
 

May a roof more discrete or humble.

Share this post


Link to post
Share on other sites

Everything is possible, but you should ask @LordGood about it :)

But since Lordgood set up some templates for the range and didn't respect it for the spartans (because they didn't exist at the time) I guess that's plausible.

Share this post


Link to post
Share on other sites

You have some weird normal smoothing going on around that tower's plaster, I see it a lot on old asset's columns where the top and bottom faces arent seperated but the whole thing is smoothed. I might just make a topic on it. makes things look plastic-y and unnaturally bright. I think it still exists in the old carthaginian temple too

  • Like 1

Share this post


Link to post
Share on other sites

@LordGoodI think that's because I didn't add the AOMap that the thing is that bright. 

I'll try to fix the posts issues though. Adding a few polygons should probably do the trick.

What do you think of the current shape of it ?

Share this post


Link to post
Share on other sites

I'm worrying about the plaster being on the ground and exposed to rain but that's just the pseudo-engineer in my head speaking. I do think those stall walls need to be thicker if they're going to stay plaster or stone. At current thickness i would more easily believe wicker wattle, but that's also my pseudo engineery tick, and I'm willing to entertain the idea that's just bothering me lol

The overall shape follows the standard, its good

I'd use the celt barracks decal on top of the dirt ground decal to give the ground a bit more varied texture like how i did with the spartan range as well

Share this post


Link to post
Share on other sites

 @LordGood It was bothering me as well, I took inspiration from the blacksmith which had those thin walls. Wattle fits better, and the decal gives a new light to it . What do you think ? Also way better with AO. I think it's ready to be commited now. Need to prepare the blend file but that's the easy part :)

screenshot0155.png

  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...