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fatherbushido

WFG Retired
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Everything posted by fatherbushido

  1. You'll be happy, it's yet implemented in the current dev version, so you can expect to see it in a21: http://trac.wildfiregames.com/changeset/18372 You can see all current changes at http://trac.wildfiregames.com/wiki/Alpha21
  2. I would recommend too the Petra Bot entry of the wiki: http://trac.wildfiregames.com/wiki/PetraBot
  3. 9. Do you mean damage or attack ? For doing something like that you'll need to modify BuildingAI.js. You can look at auras too (but I guess it will not work). There were unachieved work to make them visible (and then they'll use their own attack) but it introduced lots of issues. 8. That's something I had yet thought too. You need to modify a bit GarrisonHolder.js
  4. @Nescio: I think you have yet read all the links sanderd17 had provided to you. The technologies are in simulation/data/technologies/ You will find most of the civbonus here. In the civ specific folder. The auras are in simulation/data/auras/ You will find the teambonus in the ad hoc folder. (But there is still some work to do for team bonuses). Some civbonuses can be implemented directly in the templates. In simulation/data/civs there are mainly informations about civs. The civ bonus written here are just for information, some are not implemented or will perhaps never been implemented. At last, Evangelism is currently the aura of Ashoka the Great.
  5. It is in the folder source/tools/templatesanalyzer. It is well explained in the readme. You can easily modify this script to get whatever you want.
  6. It is easy as the game is designed in this goal. You can start at: http://trac.wildfiregames.com/wiki/Modding_Guide and http://trac.wildfiregames.com/wiki/Mod_Layout
  7. If you want, there are some python scripts doing that in the 0ad folder.
  8. I think you can do what you want if you take care of classes and entity limits (perhaps you can change inheritance too). (Or I miss something).
  9. I don't really get what you want to do. Perhaps you think at something like #3983 but listening to techs (instead of health variations) ?
  10. Yes it is. Use the replace (instead of add or multiply) operation for the value: VisualActor/Actor For example: "modifications": [{ "value": "VisualActor/Actor", "replace": "units/athenians/champion_unit_marine.xml" }] Currently it is not used in the main game afaics but it works pretty well.
  11. Can you provide me your templates (they are on github iirc ?). It depends of what you want. Perhaps you can like putting a limit for wooden towers and another limit for stone tower and taking care of inheritence.
  12. One example among others, melee cavalry seems very usefull against rams.
  13. Perhaps you can try the dev version, there are many changes. See http://trac.wildfiregames.com/wiki/Alpha21 for the changelog.
  14. @wowgetoffyourcellphone: i checked in the "main" game and succeeded to capture gaia buildings.
  15. I was not really attracted by this mod theme but after playing it, i found it really nice with really pretty art and with good ideas (specifically naval battle).
  16. @jonbaer: for the first part: i've transmitted that on irc, it's indeed more of an user preference, but i guess it's mostly shared by all ;-) for the second part: yes as Support, it is garrisonable in the fishing boat. Previously it was garrisonable in house too, and the fishing boat seems smaller than the house. I don't know in what it should or shouldn't be garrisonable (adding !Elephant everywhere is a bit weird). It's even garrisonable in defense tower or outpost. We can have some similar strange situation for traders i guess (trader garrisonable in outpost).
  17. I was first disturbed then I understood it as pink for flesh and limegreen for vegetables.
  18. - For the first part, herding is not implemented. - For the second part, indeed, only the support elephant (as Support) and the archer ones (as Cavalry) are in the garrison list of the elephant stables. It's kinda logical to add the Champion elephant to that list. EDIT : the archer ones are not garrisonable too as they have not anymore Cavalry class.
  19. You can use ctrl+attack as described in the Modify mouse action section of HotKeys
  20. @Alex626: do you play solo game or multiplayer game ? Perhaps you can try little or medium map against only one AI and don't build more than 300 units.
  21. @wowgetoffyourcellphone: in your mod or in the vanilla game ?
  22. At 6GMT, 12 people connected and staid less than 20s in the lobby. You will find people between 6 and 8 GMT but mainly for fast 1v1. After 20 GMT you fill find more people (and even more the friday or the satursday). (there are 6 players now, 6h36 gmt)
  23. I really like the way there is two "kinds" of colors (one for the ress and one for the players). At first, the pink for animals (as flesh) can be disturbing but after some games it is ok. I just find the orange not enough different from the orange player color.
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