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FeXoR

WFG Programming Team
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Everything posted by FeXoR

  1. Let's stick with "Sie" then I'd go for "Die Karte Erkunden" for the title while "Spionieren" might be better suited for things like spying on enemy bases, expansions and troop movement. But you're doing great so do as you see fit
  2. Well, in the context of the section it's more like "information" (English) or "Informationen" or maybe "Erkundung"/"Erforschung" (German). A I understand it the German "Spionage"(English "espionage" I guess, not sure, also "intelligence" I guess) is meant for gathering information about something a 2nd party explicitly claims to be information owned by it - and that doesn't really apply to e.g. resources on the map. However, I also stumbled across "Informationen sammeln". I lean towards "Erkundung" which might most closely be translated to "Exploration" in English.
  3. I'm locking this topic because it's not getting us further. Feel free to state opinions on balancing that are not already mentioned elsewhere on the forum but please do so in a factual tone ideally proposing thought through solutions if at hand, thanks
  4. Hi, @Beise Thanks for your work, your style of translation (I'd call it "content focused" instead of "literal") makes it pleasant to read. Just one thing I'm not sure about id the informal addressing of the reader as "Sie" instead of the more informal "Du". Not that I'm against it, I just have the feeling that this is a somewhat outdated practice - even in Germany - but that can just be me favoring to be addressed more personally I took the freedom to change some sentences to what feels more natural to me. I hope that is not disturbing your work (if it does, just tell me and I'll stay out of your way )
  5. Hah! This stile of city can actually be rather simply be created with the customFortress placement method of wall builder in random maps (I didn't imagine that something that suited would turn out to be actual historic city style :p ) Would a random map around one of those city hills be interesting? (or rather one city for each player - might be a bit much )
  6. Hi @Basshunter That is the ingame wall placement you seem to be talking about which would be in walls.js. If you also want to have the original wall styles (with towers in between each wall part for at least some civilizations) you'd need to add a condition for that there. I'd add a new keyword to the wall sets to distinguish between those cases like "OnlyCornerTowers" witch would be False for the usual placement and True for your proposed method. I wouldn't fiddle to much with the ways walls are picked (if long, medium or short) for the current behavior closely resembles your proposal anyways. If you also want to have placed walls for civs that use only corner towers for random maps like the Iberians get or make Fortress map also have that placement you could take a look at the random map library file wall_placer.js. Many of those placement functions already support choosing the parts between the edges of fortresses (rather shapes) and only put towers as cornerWallElement (like for placePolygonalWall) or just add a custom fortress to that map that suits your needs
  7. Hi @roadtripping.ph You may find the command line options helpful: https://svn.wildfiregames.com/public/ps/trunk/binaries/system/readme.txt
  8. @plautus : You could provide that replay. Why that? If I read correctly @Plautius didn't deny that he kicked a player in a 1 vs 1 rated game. And that IMO is exactly what the ban reason claims: Rating fakery. (The result of kicking would be winning the game. And, as @borg- already pointed out, if the aim was not to win, @plautus could have just left the game.) I agree that we could change some settings/tools we provide to avoid this kind of "accident" but it's still the hosts obligation to see his settings are what he wants IMO.
  9. (If a ban was justified at the time of the ban it will stay justified with or without a reply of the banned player or the moderator banning him.)
  10. You can speak now, @plautus
  11. I banned him from the forum and I don't think it was unjust. Most I wrote down in the report comments and am absolutely OK with posting our private conversations in a staff post if anyone in the staff team doesn't agree with banning him. I also think it's also justified to ban him again from the forums for he keeps shouting and using a second account. Without opposition of a team member I'll ban him, soon (but I guess let's wait for the lobby ban to be discussed). I don't have any information about his lobby ban.
  12. Sorry for doubleposting but I felt like my last comment was a bit harsh, @WhiteTreePaladin Yes, switching to another revision system like GIT on our server is an option, but GitHub is not IMO. And, yes, I also don't think GetHub is exceptionally bad right now. But just a slight change in direction in the management can make a service like this basically useless for us.
  13. Stable "bad" sounds even worse to me than unstable bad
  14. Maybe I'm, getting something wrong here but: I don't agree it's good idea at all to pay a company for closing their system! If people on Mac OS want to play 0 A.D., Apple is clearly acting against the interest of their users. If projects supporting Mac OS (by trying to be compatible) need to pay money to actually be installed on Mac OS, Apple is clearly acting against the interest of the developers. So the conclusion for me would be for users and developers - if the condition for each hold true - to turn away from Apple! EDIT: And if the conditions are not fulfilled there's no reason to support Mac OS in the first place.
  15. The public svn repository is hosted here, @Trinketos. For more information see the build instruction page of the wiki. The repository is hosted on a Wildfire Games server (so our own). Also you can browse the source on Phabricator or GitHub (updated from the SVN repository so no patches can be applied there to effect the SVN in return). EDIT: There's also downloads available at Sourceforge. But when Sourceforge started to require login and added malware to many project's installers we withdrew from there. And that's exactly why I don't think GitHub is at all an alternative: You never know when the company goes bad
  16. In the first post of this topic there are the map files to download. From the names containing "3" I think they are updated (Is that correct, @imperium ?) You can put the files into the scenario folder in your Game Data Path to play on it in single player ;)
  17. Since after the opening post there was no meaningful addition and half of the posts where reported I'm closing this topic. If you continue to fill the forum with non useful posts like this, @JC (naval supremacist), I think it's best for the forum and the community to ban you. For I'm quite sure you're capable of that, think about if a comment you wrote is helping anyone. If not, don't post it. EDIT: And @borg-, I really think you shouldn't fuel the fires.
  18. Hi @gameboy :) At the moment the UnitAI (controlling the unit to fulfill the player's orders) is heavily worked on. From the error message I'd guess it's the serialization of the path of an entity that failed (so something related to pathfinder/unitmotion/unitAI). Maybe @wraitii can tell you something more specific.
  19. And what about not rating games in the first place if we can't reliably rate games in the first place? IMO that would make everything much calmer
  20. Posting the title of a book and the author is not violating any copyright (yet ) So being muted for this would be unfortunate. Poor judgement is not unique to bots, though. Human moderators will also make decisions judged as poorly thought through by others from time to time, even if chosen carefully. Considering the heightmaps: AFAIK @elexis checked the sources and removed those not compatible to our license or if our right to use them was questionable. If you notice a copyright violation, please let us know!
  21. Yea, it's the combination of the network model and rating that doesn't fit well together ATM. The neutral third party usually is a server but I'm not sure about the use of resources that requires, especially with increasing numbers of players.
  22. Thanks, @cloud9, I wasn't aware of that (maybe I forgot). As long as that model of trust remains (which I have nothing against in particular but the many reports indicate that the assumption players are trustworthy is false) don't rate games for we don't have the means implemented to with reasonable certainty decide who has won in the first place. EDIT: IMO it's not at all a good idea to support those lying - and we do this by design ATM. Moderators won't solve this.
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