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Showing content with the highest reputation on 2020-03-28 in all areas

  1. Version from 28.03.2020: (Lobby Warning fix and unselect on gamelist updates fix) fgod.exp.280320201820.pyromod for the crowd. Please do support 0ad by coding and contribution.
    3 points
  2. Hello, I’ve been playing 0 A.D for a while and have had a couple of ideas for a new mechanic implemented by mod or otherwise that could give more purpose to early-game aggression and late game strategy. As well as, give more purpose to the Civic Center(CC) itself. Idea: What if your first CC expanded as the game went on. I currently see that this could be accomplished in different 2 ways. Implementation: 1) CC would gain max health throughout the game based on the game timer. Example of 1: At the beginning of the game a player owns a CC with 3000 health. It would gain max health every second throughout the game. The CC max health would gain would then stop at 20 min, doubling the health the main CC had at Load-In to 6000. This could make late game a little more challenging, because more health = more damage needed, as well as make early game more important. A secondary mechanic would be that if you attack a CC its generation would stop for a short amount of time then begin again. 2) Have the CC itself become larger (P1 1x1, P2 2x2, P3 3x3) and absorb other buildings close to it and add their health to the CC’s own, as well as gain the attributes of those buildings. Example of 2: If a farm with workers and 100 health was next to the CC at Phase Up the CC would delete the farm and garrison the workers within the CC. The CC would then gain attribute “Food Capital”, gain the ability to passivly produce food depending on how many workers are garrisoned inside. The number of possible workers would depend on how many farms are nearby at phase up (1 farm = +5 food garrison). If a barrack with 300 health was nearby it would absorb it and add 300 health to the CC’s max health and give the CC the attribute “Military Power'. Adding the ability to spawn more units at once for a slightly better discount but more time. Or 3) Some complicated combinatination of both. I would like to write these modifications myself but I don’t have any programming or developing experience. Currently I’ve gotten as far as downloading the svn version, attenpting to open the workspace (failed by the way), and having a look around the files. My main problem is I have no idea what anything does or how to develop modifications for games. Thanks for reading, K(C)oronaut
    1 point
  3. Hello, Last year I posted an idea for a new civic center mechanic (link below) that I think would be a good addition to the game. I wanted to make it myself, so, for the past year I persisted and tried following the modding guides and forum posts, but realized since I have little experience with the game development process and coding it wouldn’t be possible. Original Idea: Here Now, a year later, I’m coming back to the forums to ask questions and be more involved in the community. Please excuse my ignorance. What is the difference between modding and developing for 0 a.d.? Correct me if I am wrong. A modder is a solo entity that creates changes in the game’s code how they want with resources already in the game and some they create themselves. A developer gets paid to work on the game from the standpoint of completing tickets to make a new and updated release of the game. Assuming you have no prior experience in game development, what knowledge is required to create mods for this game? How much coding experience is necessary? How many ways are there to obtain the game’s code? What advantages do you get from using eclipse, or Visual Studio rather than basic notepad? Who is the Svn copy for and how should it be used? Who uses workspaces and build environments Modders or Developers? What are they? What are they for? How do you quickly test if something worked or not? As you can tell I have no idea what I’m doing. If you can help me it would be greatly appreciated. -K(C)oronaut
    1 point
  4. I am creating a city and a late bronze age setting for 0ad. For the mycenean I used the persian because their building are really similar to greek bronze age, If some one want to play true mycenean have to don't use cavalry exept chariots and don't use Helepant, and here you ave a Mycenean faction, after that there are Doric Greek (brit) that use also bronze helm and chariot, and also there are the sea people (iberian). When the map will be finished I upload it here!
    1 point
  5. my fault, associate with aoe, would be a great addition to Terra Magna!
    1 point
  6. The yamato are actually after 250 - 710 AD This is the yayoi. Still waiting for @LordGood to send me the files
    1 point
  7. You don't need to engage in drama either, @vinme just does not know how to communicate. This can still be sorted out
    1 point
  8. Okay then you need to go to C:\Users\{yourname}\Documents\My Games\0ad\mods Create a folder like so C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod Put the mod file in it C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod\mycenaeans_basic_mod.pyromod Rename the mod file C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod\mycenaeans_basic_mod.zip Add this .JSON file next to it mod.json Like so C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod\mod.json Sorry for the inconvenience.
    1 point
  9. Vinme, i believed that i would had the ocassion to interchange solid arguments about the tournament, but i sadly see that is not about that. One more time @vinme , you have poured that mix ot sawdust and manure, that sadly, is the only thing you know how to produce. I was thinking about awnsering you, but if i tell you the truth, i don't care. I'm organizing this event alone, with limits resources and with limited time. Don't forget that. Don't forget that I'm using my time to organize this. I'm using my time to give something different to the community and to try to help all players. Time that im not giving to my family, or to my self. After this event ends, I'm out.
    1 point
  10. We still need someone to work on D11 ( single player campaigns) and resume the work of @wraitii Maybe that could be implemtned there. i guess a lot of peiple would love to have some campaigns.
    1 point
  11. The map with screenshot: https://www.dropbox.com/sh/qvqwrim5d0x6p4f/AABY5C_gopTdXH4uAdb88TfSa?dl=0 Yellow (Persian faction): Mycene. Red (Persian faction): Rebel Wanax I used persian for decipt Mycenean people because they have a similar building, they use war chariot, and if you want to play a realistic Mycenean faction you don't have to use Elephant and horses exept chariots Light blue (Iberian): Sea People I use Iberian because they are perfect for drawing a raider and barbarian faction Orange (Briton): Doric Invaders I chose Briton for Doric because they use war chariot and their building are barbaric like. Doric was an Hellenic people like mycenean but more wild and they don't create a strong palace state. Also if you want to play a realistic late bronze age warfar you dont' have to use siege units, but this may be only a multiplayer/roleplay rule. I hope that you will like this map!
    1 point
  12. Hey your map looks quite unique and nice. Reminds me of Atlantis from AoM. Great work !
    1 point
  13. I want to add new interesting informations about the Emishi:
    1 point
  14. 1 point
  15. Take the main structure of this ship in mind.
    1 point
  16. @Stan` We should inform him that he should come back. There is a lot of work for him to do.
    0 points
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