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Showing content with the highest reputation on 2018-01-21 in all areas

  1. Reduced the size a bit, tilted the lion head @wowgetoffyourcellphone @Sundiata @Nescio
    4 points
  2. @Sundiata With the armor Original pelt showed by wowgetoffyourcellphone The above was made using a modified version of the existing lion.
    4 points
  3. @Sundiata Files including kushite spear. Spears_update.7z
    3 points
  4. Granted, but I think the Han would be a great addition to the main game since they were such a huge faction in the time period. Smaller civs like Thebans, maybe leave for mods.
    3 points
  5. Here are the files for the archer and trader only at least for the public folder. Camel_New.7z @stanislas69
    2 points
  6. I have a non gold version of the shield too @Sundiata but I'm not sure on who should get it.
    2 points
  7. @Sundiata Some pikes Which round shield would be used by the basic and advanced ranks? Is it the Hellenistic pelte? MEROITIC PIKEMEN
    2 points
  8. Yeah, I think the khopesh should be redone too. It has no thickness either, so edge-on it disappears. That's the Noble/Royal Archer. Probably rename to Kush_champion_infantry_archer
    2 points
  9. As s0600204 mentioned above GitLab offers unlimited private repos with unlimited number of collaborators. GitHub IIRC offers private repos for students (probably by using some edu domain when registering), and one can access such repos without having such an account if one gets added to that. As for updating to a new version check out the current changelog which isn't complete or updated, but should get that at some point hopefully.
    2 points
  10. Hello, I wrote a Programm to compare unit stats. It struck me right away that almost all catapults have the same stats. More differents between the stats will bring more alignment on tactical activities for each Nation.
    1 point
  11. I've made this spears and javelins for replace the current old ones. Old spear: References
    1 point
  12. @wackyserious Simple necklaces, more variants (I personally like the 1st and last ones): Cow hide shields with thureos mesh will be for Nubian spearman (Kush_infantry_spearman), the most basic citizen soldier. They keep the same type of shield throughout all 3 tiers.
    1 point
  13. @stanislas69 & @wackyserious Here's some giraffe textures for the Egyptian style shields for the top tier pikeman. I'm thinking we can mix the cow hide and giraffe hide variants. Maybe the top tier pikeman could use an Egyptian style shield without shield-boss.
    1 point
  14. There is a kushites repository here -> https://github.com/0ADMods/kushites That's the most complete kushite mod yet, it has the latest features.
    1 point
  15. I think. Maybe in 2 or 3 weeks I can present my first success.^^ But I create this topic to discuss new stats for different Units.
    1 point
  16. I tweaked it a bit, by adjusting the contrast, brightness and tweaking the color. Here's a possible combination together with wowgetoffyourcellphone's necklace Simple necklace versions are available too.
    1 point
  17. @stanislas69 Thank youuuu! Sorry for our nitpicking Mmmmm, yeeesh Very good. Tier 2 could also get that hypothetical simple necklace. I'll try to come up with something, I came up with something: Necklace only: Good? Wowie... I love it! Luuuve it! I'm running out of compliments guys... It's for the hero Nastasen and champion cavalry. Maybe champion cavalry could get a silver/steel looking variant instead?
    1 point
  18. Shall we settle at 20% of the length then, just like the relief?
    1 point
  19. We need a simple single string bead necklace in addition of the royal beaded necklace we have now. Something like this? kush_infantry archer & Kush_infantry_spearman (Nubian Units): tier 1: Bare chest, nothing special. tier 2: bare chest, Nubian sash, bronze ankle-bands, ostrich feather in hair (maybe only for archers) tier 3: try using the tunic wowgetoffyourcellphone created for the Blemmye camel rider, Nubian sash, simple necklace, bronze ankle-bands, 2 or three ostrich feathers (maybe only for archers) Kush_infantry_swordsman: tier 1: linen corselet tier 2: linen corselet or that other cloth armour variant, (medium) necklace tier 3: quilted cotton vest, (medium) necklace, bronze ankle-bands cotton skullcap Kush_infantry_pikeman: check: https://wildfiregames.com/forum/index.php?/topic/22765-kushites-units-unit-textures-and-unit-props/&do=findComment&comment=347005 tier 1: bare chest tier 2: linen corselet and other cloth armour tier 3: quilted cotton armour, almost ankle length loincloth, bronze armbands, cotton skullcap Feel free to play around with it, to achieve the most authentic feeling combination of things. Lower tier never has armour (except swordsmen because they're cool). Try avoiding the royal necklaces. Good for champions, not so good for regulars.
    1 point
  20. Needs the cobra on his forehead, right @Sundiata?
    1 point
  21. Absolutely not, it's even more historical like that...
    1 point
  22. @Sundiata By the loincloth problem, are you referring to the improper mesh that was used above?
    1 point
  23. @stanislas69 What's wrong with the loincloth? Also, can you check the arm band in game, it looks fine to me, since that dark area is a dodge/burn effect to create depth/shadows. @Sundiata Did I violated historicity with the gems/player color that I attached to the scale armor?
    1 point
  24. Well then, I will go with what I did, have a slight difference in skin tone but not name the texture with a prefix to not generalize it as something.
    1 point
  25. Also with the Han you potentially entice a bigger market for the game.
    1 point
  26. @Sundiata So no one will be slightly lighter in skin tone? I'm worried because value or the the transition from light to dark plays a role in harmonizing a composition in art As you can see, even the player color varies in tone, some are darker and the rest are lighter, maybe this just complicates the files but it has subtle effect in general visualization. This thing can be compromised and not brought forward though, just the creativity inside me being a little worried. First guy's texture has the darkest skin tone while the rest uses the medium one. 1st guy and 2nd guy uses the meroitic head by wowgetoffyourcellphone. In your opinion, do they break away from the macro-ethnic composition of the army? Should all Meroitic troops be dark? By the way, I fixed the bronze strap, oversaturation seems minor, you can check it in the game, if it is very noticeable for you guys, then I'll fix it.
    1 point
  27. Forgive me for posting some criticisms The hand should hold the weapon at the end. Holding it half-way significantly reduces the weapon's swing, range, and impact. Also, shouldn't the ancient epsilon axe head be attached to the stick at the three points? E.g.: https://ixquick-proxy.com/do/spg/show_picture.pl?l=english&rais=1&oiu=http%3A%2F%2Fbaidun.com%2Fwp-content%2Fuploads%2F2013%2F06%2FWP_EG_1001bw-900x598.jpg&sp=94a22a6c5f322922527f5dad2abaf8e6 The blade seems too long. Let's assume an average male was 1.6m; ancient swords seldom had a blade longer than about 60 cm (please correct me if the khopesh was indeed much longer); therefore the blade ought to be less than a third of the unit's length. Currently it looks more like two-thirds, appropiate for Early Modern (European Renaissance) swords, but not really for Antiquity.
    1 point
  28. About to upload this to the mod, any final comments? @Sundiata MEROITIC SWORDSMEN (Pike infantry will also use this textures following Sundiata's suggestion)
    1 point
  29. can be nice desaturate a llitle bit, look too much saturated and less realistic.
    1 point
  30. A edited the actor in the screenshot above and I used the Kush healer head, would that be fine too?
    1 point
  31. @Sundiata Would this work as a texture for the other Kush hero? VS.
    1 point
  32. "Housing limit" logically refers to the limit on the amount of housing you can build, which is the population cap (not what was intended). "Housing" by itself refers to the current amount of housing you have, and is more concise. "Housing capacity" (the capacity of your current housing) is an OK alternative, but it's not as concise and the word "capacity" is not needed. The amount of housing you have built is implicitly measured by its capacity, so you can just say "housing."
    1 point
  33. Got this for some files, any advice? Edit: its only those meshes so i have to make them again. Here's a look of the javelins. Quiver reversed for make scense and following the references.
    1 point
  34. I do find "housing limit" / "population limit" (or "housing capacity" / "population capacity") a good candidate pair. The shared roots with "house" are a bit of a shame, but the first sense described on the Wiktionary is definitely the closest I've seen to our A concept.
    1 point
  35. @Alexandermb Nice spears... I have a request These post-Meroitic spears from el Hobagi would go well with a Kushite Hero horseman
    1 point
  36. Needs normal map, otherwise good job, and greenlight.
    1 point
  37. @Sundiata @wowgetoffyourcellphone @stanislas69 I will be adding this to the mod HERO OF THE KUSH
    1 point
  38. Bruh, very noice. We really need a lion version of this asap. @stanislas69? @LordGood? I posted a great reference somewhere... My only critique of the texture is that the leopard skirt texture looks a bit stretched, but that's the UV's fault.
    1 point
  39. Do you think units die to quickly and would like to double their health? Halve their speed? Reduce structure capture points? Increase unit training time? Change the batch time multiplier? Make technologies slower to be researched? Tweak loot? Alter gather speed? All that can be done easily. This mod just contains a single file that multiplies such values globally by 1 (i.e. no net effect). You can use it to set them to values you prefer. It is also possible to replace "multiply" with "add" or insert other lines of code. All you have to do is download the zip (attached, 2 kB), extract it, put the folder in the `0ad/mods` directory, launch the game, select, enable, and save the mod, and click start mods. This tiny mod should be compatible with any mod or game version. global_multipliers.zip
    1 point
  40. I think it is crucial that you migrate to Github.
    1 point
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