Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Today
  3. Thank you. I will edit the ticket and then probably make a patch to resolve the issue.
  4. Here's your ticket: #6920. Feel free to change what needs to be changed.
  5. Not implemented yet, but close. Sent. I'm almost ready to start CI (hopefully) and I'll use the checkrefs script as my main test avenue. It will allow me to check that Git LFS interacts correctly with the CI. Once I have set things up, I will be very interested in having those changes in a pull request on gitea. This is automatically covered by the Gitea Jenkins plugin. Jenkins uses the Jenkinsfile from the upstream branch when the pull request author is not a recognized contributor. If it works as advertised, this will remove the need to have access to the Jenkins instance.
  6. Oh well, this sounds good. I will test it and came back later. Thanks so far! :-)
  7. The installer is a standard NSI installer so the /S flag should work. https://github.com/StanleySweet/0AD-Chocolatey-Package/blob/master/0ad/tools/chocolateyInstall.ps1 Another solution is to install it on one machine, zip the contents of the installation folder and deploy that everywhere, the game doesn't need any registry keys, and can even work as a portable version. Out of curiosity, would mind telling us the reason you need such a massive install ?
  8. These tools are AFAIK for automated installation on ONE machine (like apt or rpm on Linux) but not for MANY machines. We are using OPSI for mass deployment of our software packages and all we need are switches for the installer to tell him to install without any user interaction with a set of default settings (install path, install for all users, etc) either via config file or command line parameters. So, are there parameters available for controlling the setup process? Is there any documentation for the installer itself? Thank you very much for your support.
  9. You can install the game through Chocolatey and Winget if that helps.
  10. Hello, is there a way to install the game to many machines via software deployment tools using a config file for the installer or via command line parameters?
  11. Yesterday
  12. Currently the CI/CD is not implemented, but yeah we'll probably use Jenkins. (There is new stuff like https://www.drone.io/ but everything is we currently have is for jenkins) For security reasons, I don't think we should run the CI with the Jenkinsfile on the branches (malicious actors might do bad things) If you want to test a new CI script you need access to the Jenkins instance or talk to someone who does. Regarding linting, it would be indeed interesting to have some better linting that what's currently done, where you have to check the linting on Jenkins. I've redirected error output to the correct stream, so you can technically get errors by filtering output 2. Currently IIRC the linting failing is not breaking the pipeline. Regarding that change, I'm a bit sad it went from -tax to -actx (cause tax is fun and so is tau (unused), but the rest looks okay)
  13. Hey, Sorry for the late reply. Sure, I'll be happy to help you out
  14. Nah might be straightforward, if someone wants to do it.
  15. Playing the map 'Frontier' with biome set to 'generic/arctic' I've got caged in a circular 'frontier'. No chance to reach the other 5 players, each called Petra.
  16. Probably. List object in general are hardly used in the entire game. But I can't imagine it to be hard to complete the implementation.
  17. I'd like to use my Gitea account to help identify issues with the new system, so please send the password. What's being used for CI/CD, still Jenkins, or something else? Where in the web-based interface is the CI/CD system? I particularly want to see whether warnings from source/tools/entity/checkrefs.py are being passed to developers effectively, as it's relevant to the changes to build/jenkins/pipelines/docker-differential.Jenkinsfile in D5266.
  18. This would make it so much easier to build or adjust muscle memory for using hotkeys. If you forget the hotkey or simply forget to use it you'll see the little "h" on the icon and be reminded of it.
  19. It's at least implemented CList.cpp#L54 but m_TextColorSelected doesn't seem to be used. Maybe an oversight...
  20. The property "textcolor_selected" of the GUI object type "list" doesn't seem to work for me. Items of the list do not change color when selected, no matter what the textcolor_selected is set to. Am I missing something or is there an issue with this feature?
  21. A small but helpfull improvement could be to display hotkeys in the building menues, like it is done in aoe 2 for example. I am aware that building placement hotkeys are currently done by a mod, autociv which hopefully can be integrated in the game, but this could already be implemented for unit production.
  22. Last week
  23. Thank you som much @Vantha! That solved it! (had some old savegames from 0.25 in my games folder... stupid me!)
  24. I was confused because all I saw was the aftermath. The original spam post was hidden.
  25. Firstly (I think I've brought this up at some point in the past already): Scythian Archer: They are only referred to as "the Archers" or "the Scythians" (both labels for "barbarians"), and also - most characteristically - as the (S)peusinians (in Greek: "(S)peusinioi"). Therefore I suggest the following change: Toxótēs Skythikós (a word-by-word translation into Greek) --> Speusinios or Peusinios Sources:
  26. Hey 0AD community ! The Robots Uprising Mod is in progress and still in development but we have some good news for you all ! Before releasing the project in June 2024, we wanted to show you the progress of our project with screenshots or by giving you some news (we are a small team so don't be mad at us if there's not so many news around here, we are doing our best !). We actually finished modelising and texturing our ground / levitating Robots ! Enjoy !
  1. Load more activity
×
×
  • Create New...