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@wowgetoffyourcellphonemay we incorporate them into Classical Warfare AEA? I'm also wondering if there is a way to incorporate parts, without adding a full civ (only because it seems sometimes there are too many civ options ) Allies to someone, merc for anyone etc?
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Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Indeed! Maybe a challenge for @Alexandermb? -
Theban Greeks (release 28)
guerringuerrin replied to wowgetoffyourcellphone's topic in Game Modification
@wowgetoffyourcellphone everything working good now! The Pyrobolos sinks straight into the ground when it dies. I assume it’s because there’s no destruction animation for the structure (units die with an animation). Black cloak champs looks awesome -
=== [TASK] === European Bison - Bison Bonasus
wowgetoffyourcellphone replied to MrLux's topic in Art Development
Makes me sad when it dies. -
Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
UPDATE. Please test for errors. theban-greeks.pyromod -
=== [TASK] === European Bison - Bison Bonasus
Alexandermb replied to MrLux's topic in Art Development
Update: Animation pack added. -
PaulJudd joined the community
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In case more is needed, another great monument they had is the Lion of Chaeronea (this time commemorating a defeat, against the Macedonians). It was rediscovered in 1818 and put back together in 1902. Not my picture (sadly it was hard for me to visit):
- Today
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Theban Greeks (release 28)
guerringuerrin replied to wowgetoffyourcellphone's topic in Game Modification
Nice work @wowgetoffyourcellphone! I found some bugs, i'm not sure if this is only on my end. I'm using R28 vanila without any other mod than this. When building barracks and stables: And some more of them when selecting those built barracks and stables, probably related to the same issue: Dying heros: ERROR: CCacheLoader failed to find archived or source file for: "art/materials/player_trans_spec.xml" ERROR: CCacheLoader failed to find archived or source file for: "art/materials/player_trans_spec.xml" Edit: and this last one. Duplicated fertility festival: -
Asher started following Theban Greeks (release 28)
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Good that you ask, because it seems it would have looked different. According to Greek Trophy Monuments, by Jutta Stroszeck: "The monument at Leuctra is a circular tower (3,38m in diameter) erected on three steps. The height of the tower could not be established, because there were not enough original stones. It was therefore restored in proportion. It is crowned by a Doric frieze, followed by a frieze of nine large round shields and a circular balustrade. Excavations carried out in the area brought to light some scattered conglomerate blocks, but no foundations in situ. So we have no information on whether or not it stood within a defining space. The interior of the monument is hollow, without any doubt for the reception of the [foundation for the] bronze trophy,' as Orlandos remarked. The bronze tropaion mentioned in the texts and shown on coins of the Boeotian Koinon must therefore have once stood on a pillar-like base in the center of the monument, rising high above the balustrade. The form of this monument is distinctive, the ground plan can be reconstructed as a round tower with a massive central base carrying the tropaion. Few analogies are known in architecture, and yet it does not seem likely that the monument at Leuctra was an invention for that occasion. It rather must have stood in line with an older tradition, the type and layout being developed much earlier. That ancient art was rather conservative with regard to the use of specific architectural types, especially in combination with cult buildings, can be deduced by comparing the main features of the two colossal Roman trophies that are preserved today: both the trophies from La Turbie and Adamklissi have a cylindrical central tower set on top of a quadrangular substructure. Each is crowned by a central pillar carrying the anthropomorphic stone trophy". Here drawings from the book:
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steverogers joined the community
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Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
I'll see what I can do with this one. I have an idea to make it their 2nd champion by utilizing the horse prop point use for cavalry gathering. This is a good idea for a special building (vanilla) and their cult statue (DE). Any idea of the original look (hypothetical reconstruction)? Is there an illustration anywhere? -
Besides the obvious Epaminondas and Sacred Band, I’m happy you have included their “fire-throwing engine”. From the top of my mind, I can suggest the Hamippoi ("those running with horses"), highly mobile light infantry (possibly javelinmen) that ran alongside cavalry and countered enemy cavalry (maybe could have mutual bonus). Xenophon says “Epaminondas on the other hand had made a strong column of his cavalry, also, and had mingled foot soldiers among them”, and says that “Another duty of a cavalry commander is to demonstrate to the city the weakness of cavalry destitute of infantry as compared with cavalry that has infantry attached to it. Further, having got his infantry, a cavalry commander should make use of it. A mounted man being much higher than a man on foot, infantry may be hidden away not only among the cavalry but in the rear as well“. Found this video about them (where at the end he mentions the Macedonians also using them), and since they are more a role for the fit and not a completely different unit, maybe it could relate to unit upgrade with experience: Regarding special structures, the Tropaion of Leuctra (trophy monument for their victory against the Spartans) still stands today a few km away from Thebes (where there's not a lot still standing), although only the top stone shields are original. Here the photo I took of it:
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So, I've uploaded release 28 to mod.io: https://mod.io/g/0ad/m/theban-greeks#discussion Just waiting for approval! Luckily it's a very small mod (under 2mb). Here's the pyromod if you'd like to test it before it goes live on mod.io theban-greeks.pyromod Any suggestions on how to improve the mod? Keep in mind, it's a simple civ mod which adds to the base game and isn't intended to change the gameplay of the rest of the civs or change the meta (such as in Delenda Est).
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New Release: 0 A.D. 28: Boiorix
wowgetoffyourcellphone replied to phosit's topic in Announcements / News
https://gitea.wildfiregames.com/0ad/0ad/pulls/8323 -
Speaking about asking R28 questions… what happened with the Ship Cladding tech? I can’t find it anymore, nor any discussion on its removal.
- Yesterday
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@Deicide4u I'm just asking questions! Could be I'm missing something.
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@Gurken Khan We have a Bug reports section, maybe that should go there? In any case, R28 warrants a patch release to fix some of the outstanding bugs.
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commands.txt @user1 My lobby name: tesla2402 Opponents name: handy Closed the server in middle of the rated game.
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indeed, i have seens some cartoons, yup, so it was
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Gitea: Issues without a Milestone
Stan` replied to Obelix's topic in Game Development & Technical Discussion
No milestone in Trac was for deleted tickets. -
@phosit @Vantha @hyperion @real_tabasco_sauce @Player of 0AD @Stan` @wraitii @Itms @anyone
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We had siege that wasn't OP. Catapults were weaker and it took forever for them to bring the Fortress down. That is without repairing it. The trebuchets in AoE2 will bring the Castles down easily. Fort's job is to slow down the enemy, and give you the advantage. Fort shouldn't stop the push, only delay it.
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This just enhances the historical inaccuracy that siege engines shouldn't be used preferably for destruction, but for capture. Of course, the problem is OP siege, but when people bring it up, then some jump to say that they “don’t understand the game “ and “things are balanced”, which completely misses the point of being inaccurate, thus counterintuitive. I could make melee infantry fly and make a perfectly balanced game.
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works also bettr with 10 units, keptan spock and ferengi shuttles. and sailor moon...
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Something that could improve the AI is if ranged units keep their distance, I just mow them down with slow infantry with the Spartans, and should have a way harder time. Edit: I seem to remember this was the case in the first AoE...
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