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Memo Meister: Ein umfassender Leitfaden zum fortschrittlichen Nootropikum für Konzentration, Gedächtnis und geistige Klarheit Memo Meister In der heutigen schnelllebigen Welt ist geistige Leistungsfähigkeit keine Option mehr – sie ist unerlässlich. Ob Sie Student sind und mit Abgabeterminen jonglieren, beruflich unter hohem Druck stehen oder einfach nur im Alter geistig fit bleiben möchten: Kognitive Gesundheit spielt eine zentrale Rolle für Erfolg und allgemeines Wohlbefinden. Memo Meister wurde entwickelt, um diesem wachsenden Bedarf mit einem wissenschaftlich fundierten, ganzheitlichen Ansatz zur Gehirnoptimierung gerecht zu werden. MemoMeister Kapseln sind ein hochwertiges Nootropikum, das entwickelt wurde, um die kognitiven Funktionen zu verbessern, die geistige Klarheit zu fördern und das Gedächtnis zu stärken – ganz ohne aggressive synthetische Stimulanzien. Anstatt das Gehirn zu überstimulieren, unterstützt Memo Meister die natürlichen Prozesse des Gehirns und sorgt so für nachhaltige Konzentration, langanhaltende Energie und verbesserte mentale Widerstandsfähigkeit. Dieser Artikel beleuchtet, was Memo Meister so einzigartig macht, wie es wirkt, sein wirkungsvolles Inhaltsstoffprofil und warum es sich auf dem überfüllten Markt der Nootropika abhebt. Was ist Memo Meister? MemoMeister ist ein wissenschaftlich formuliertes Nahrungsergänzungsmittel zur kognitiven Leistungssteigerung, das Konzentration, Wachheit, Gedächtnisleistung und die langfristige Gesundheit des Gehirns unterstützt. Es gehört zu einer neuen Generation von Nootropika, die Wert auf Ausgewogenheit, Sicherheit und Wirksamkeit legen. MemoMeister Im Gegensatz zu herkömmlichen Energie-Boostern, die plötzliche Energiespitzen und -abfälle verursachen, wirkt Memo Meister synergetisch mit der Gehirnchemie. Die Formel basiert auf klinisch erforschten Inhaltsstoffen, die für ihre kognitiven Vorteile, ihre stressreduzierenden Eigenschaften und ihre neuroprotektiven Wirkungen bekannt sind. Das Ergebnis ist ein Nahrungsergänzungsmittel, das Folgendes bietet: · Klare und anhaltende geistige Energie · Verbesserte Konzentration und Produktivität · Verbessertes Gedächtnis und Lernfähigkeit · Reduzierte geistige Ermüdung und Stress Die Philosophie hinter Memo Meister MemoMeister Kapseln Die Kernphilosophie von Memo Meister ist einfach: Das Gehirn unterstützen, nicht überstimulieren. Viele kognitive Nahrungsergänzungsmittel setzen stark auf synthetische Stimulanzien, die die Wachheit vorübergehend steigern, aber letztendlich die geistigen Ressourcen erschöpfen. Memo Meister geht einen intelligenteren Weg, indem es die Neurotransmitter-Bahnen nährt, die Durchblutung des Gehirns verbessert und die Stressanpassung fördert. Memo Meister Dieser ausgewogene Ansatz ermöglicht es den Anwendern, Höchstleistungen zu erbringen – geistig und emotional – ohne Abhängigkeit oder Burnout. Wie wirkt Memo Meister? Memo Meister wirkt über mehrere kognitive Wege, um eine umfassende Unterstützung des Gehirns zu gewährleisten: 1. Optimierung der Neurotransmitter Lipo Lift Wichtige Inhaltsstoffe helfen, Dopamin, Acetylcholin und Serotonin zu regulieren – Neurotransmitter, die für Konzentration, Motivation, Gedächtnis und Stimmung verantwortlich sind. 2. Verbesserte Durchblutung des Gehirns Eine verbesserte Durchblutung sorgt dafür, dass das Gehirn ausreichend Sauerstoff und Nährstoffe erhält, was eine schnellere Informationsverarbeitung und geistige Klarheit unterstützt. 3. Reduzierung von Stress und Müdigkeit Lipo Lift Adaptogene Kräuter helfen dem Gehirn, sich an Stress anzupassen, reduzieren geistige Erschöpfung und verbessern die Belastbarkeit unter Druck. 4. Langfristiger Neuroschutz Antioxidantienreiche Verbindungen schützen die Gehirnzellen vor oxidativem Stress und unterstützen die kognitive Gesundheit im Alter. Wissenschaftlich erprobte Inhaltsstoffe in Memo Meister Lipo Lift Die Memo Meister Kapseln enthalten eine sorgfältig ausgewählte Mischung gut erforschter nootropischer Wirkstoffe. Jeder Inhaltsstoff trägt auf einzigartige Weise zur gesamten kognitiven Leistungsfähigkeit bei. Koffein Koffein ist ein natürliches Stimulans, das die Wachheit, Reaktionszeit und Konzentration verbessert. In Memo Meister ist es sorgfältig dosiert, um Nervosität oder Leistungseinbrüche zu vermeiden. L-Theanin Lipo Lift Oft in Kombination mit Koffein verwendet, fördert L-Theanin eine ruhige Konzentration. Es mildert die stimulierende Wirkung von Koffein, reduziert Angstzustände und verbessert gleichzeitig die Aufmerksamkeit und geistige Klarheit. Rhodiola Rosea Als starkes Adaptogen hilft Rhodiola dem Gehirn, Stress zu bewältigen, geistige Ermüdung zu reduzieren und die Leistungsfähigkeit bei anspruchsvollen Aufgaben aufrechtzuerhalten. Bacopa Monnieri MounjaFlow Bacopa ist bekannt für seine gedächtnisfördernden Eigenschaften und unterstützt das Lernen, die Informationsspeicherung und die langfristige kognitive Leistungsfähigkeit. Ginkgo Biloba Ginkgo verbessert die Durchblutung des Gehirns und erhöht die Sauerstoffversorgung. Dies unterstützt schärferes Denken, schnelleres Erinnern und verbesserte Konzentration. Panax Ginseng Mounjaro Flow Panax Ginseng steigert die geistige Energie, die kognitive Ausdauer und die Stressresistenz. Er unterstützt zudem die allgemeine Vitalität des Gehirns. L-Tyrosin L-Tyrosin ist eine Aminosäure, die die Dopaminproduktion unterstützt und so die Konzentration, Motivation und Leistungsfähigkeit unter Stress verbessert. Alpha-GPC Memo Meister Als hochwertige Cholinquelle erhöht Alpha-GPC den Acetylcholinspiegel im Gehirn – unerlässlich für die Gedächtnisbildung, das Lernen und die kognitive Verarbeitung. Hauptvorteile von Memo Meister Fördert Konzentration und geistige Klarheit Memo Meister hilft, Konzentrationsschwäche und Ablenkungen zu beseitigen, sodass Sie sich länger konzentrieren können. Verbessert Gedächtnis und kognitive Leistungsfähigkeit MemoMeister Die nootropische Mischung unterstützt sowohl das Kurzzeitgedächtnis als auch die langfristige Gedächtnisbildung. Liefert langanhaltende Energie ohne Leistungseinbruch Im Gegensatz zu herkömmlichen Stimulanzien bietet Memo Meister langanhaltende Energie.Meister liefert gleichmäßige mentale Energie ohne Leistungseinbrüche oder Erschöpfung. Reduziert Stress und mentale Ermüdung MemoMeister Adaptogene Inhaltsstoffe beruhigen den Geist und erhalten gleichzeitig die Produktivität, selbst unter Druck. Unterstützt die langfristige Gehirngesundheit Neuroprotektive Verbindungen schützen die Gehirnzellen und fördern die kognitive Leistungsfähigkeit im Alter. Wer profitiert von Memo Meister? MemoMeister ist ideal für: · Studierende, die ihr Lernen und ihre Merkfähigkeit verbessern möchten · Berufstätige, die Höchstleistungen erbringen wollen · Unternehmer mit hohem Arbeitsaufwand · Kreative, die anhaltende Konzentration und Klarheit benötigen · Erwachsene, die ihre kognitive Gesundheit im Alter unterstützen möchten Dank seiner ausgewogenen Formulierung ist Memo Meister für die tägliche Einnahme im Rahmen eines gesunden Lebensstils geeignet. Was macht Memo Meister so besonders? Wissenschaftlich fundierte Formel MemoMeister Kapseln Jeder Inhaltsstoff in Memo Meister wurde auf Basis wissenschaftlicher Forschung und nachgewiesener kognitiver Vorteile ausgewählt. Keine aggressiven Stimulanzien Memo Meister verzichtet auf übermäßige synthetische Stimulanzien und reduziert so das Risiko von Abhängigkeit und Nebenwirkungen. Synergistische Wirkstoffkombination Memo Meister Anstatt sich auf einen einzelnen Wirkstoff zu verlassen, verwendet Memo Meister synergistische Inhaltsstoffe, die in Kombination optimal wirken. Nachhaltige Ergebnisse Der Fokus liegt nicht nur auf kurzfristiger Wachheit, sondern auf langfristigem kognitivem Wohlbefinden. Anwendung von Memo Meister Lipo Lift Für beste Ergebnisse sollten die Memo Meister Kapseln regelmäßig eingenommen werden, idealerweise morgens oder am frühen Nachmittag. Die regelmäßige Einnahme ermöglicht es den Inhaltsstoffen, sich im Körper anzureichern und so sowohl die sofortige Konzentration als auch langfristige kognitive Verbesserungen zu unterstützen. Wie bei jedem Nahrungsergänzungsmittel wirkt Memo Meister am besten in Kombination mit: · Ausreichend Schlaf · Ausreichender Flüssigkeitszufuhr · Einer ausgewogenen Ernährung · Regelmäßiger geistiger und körperlicher Aktivität Fazit zu Memo Meister MemoMeister ist mehr als nur ein Gehirn-Booster – es ist ein umfassendes System zur Unterstützung der kognitiven Funktionen. Durch die Kombination moderner Neurowissenschaften mit traditionellen Adaptogenen und essentiellen Nährstoffen bietet es eine saubere, effektive und nachhaltige Lösung für mentale Leistungsfähigkeit. Memo Meister Wenn Sie sich schärfere Konzentration, besseres Gedächtnis, weniger Stress und langfristige Gehirngesundheit wünschen – ohne die Nachteile synthetischer Stimulanzien – ist Memo Meister eine kluge und zuverlässige Wahl. Offizielle Website: https://memo-meister.net/ https://memomeister.com.de/ https://memomeister.com.de/ https://memomeister.at/ https://memomeister-kapseln.de/ https://memo-meister.ch/ https://lipoliftkapseln.de/ https://lipo-lift.com.de/ https://lipo-lift.com.at/ https://lipo-lift.ch/ https://mounjaflow.de/ https://mounjaroflow.de/
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MemoMeisterKapseln joined the community
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I dont feel like finding my replays, but now 2 games in a row Nussantara quit rated game. They think they are good, they do the same strat over and over agian so when you beat it, it must be cause you cheated or got help. Please fellow 0ad enjoyers, do not waste time playing him. Tiny map, Agean biome, either Ptole or Rome. Ptole slinger rush, Rome spear cav. You know it's coming. I guess its my fault for thinking he would change and grow up. @solsyah_nusantara
- Yesterday
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3D Modeler and Texture artist Application - Emma Anufrij
Emma replied to Emma's topic in Applications and Contributions
All right thank you! -
3D Modeler and Texture artist Application - Emma Anufrij
Atrik replied to Emma's topic in Applications and Contributions
If your looking for somewhere to start, you can check forum threads with prefixes like "==[TASK]==" or git issues. -
From what I've read, loot doesn't have a big impact in the game anyway. I'd leave loot just for buildings being captured (would have been less probable to salvage something from a destroyed one), after all plundering a city would have been way more profitable than scavenging a battlefield. One gets experience from fighting and surviving already. And no need for small treasure icons to appear on the ground. Also, capturing and deleting would stop being a troll move and would make sense in many situations, just like in reality, plunder first and set ablaze later. Although, deviating from the present game, I'd prefer if no self-destruct button was there, and one would have to destroy buildings manually (attacking them, setting them on fire, or dismantling them and getting resources back).
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nand joined the community
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Hi @user1 , My username: zulthyr_ Offender: Valarr He quitted the game just as he wa about to lose. Here are the files: metadata.jsoncommands.txt
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The best way to do this would be to remove loot in general and make units spawn (tiny amounts of) treasure when they die. Then one player (or both) has to activity gather treasure, rather than just gaining it for every kill.
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Emma started following 3D Modeler and Texture artist Application - Emma Anufrij
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Position: 3D Modeler and Texture artist Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes Name: Emma Anufrij Location: Nuremberg, Germany Availability: I can currently contribute around 15–20 hours per week, especially during my semester break. In about six months, I expect to be available for approximately 10–15 hours per week, depending on my academic workload Age: 21 Occupation: I am currently a student and focus most of my time developing my creative and technical skills in 3D art and game-related content creation. At the moment, I am on semester break, which allows me to dedicate more time to contributing to the project. Skills and Experience: I have experience working with Blender, Substance Designer, and Substance Painter for 3D modeling, sculpting, and texturing. I am also familiar with Krita for digital painting and texture work. I am comfortable working independently as well as adapting to existing pipelines and artistic guidelines. Motivation: What motivates me most is my goal of one day contributing to the art and game industry in a meaningful way. I am eager to improve my skills, learn from more experienced artists, and gain hands-on experience by working on a real project. Being part of a friendly and collaborative community also inspires me to grow both personally and professionally. Personality: I am a thoughtful and optimistic person who finds joy in small details, deep conversations, and discovering new perspectives. Short Essay: I have always enjoyed playing 0 A.D. with my father ever since I was a young girl. I must have been around 11 years old when I first played the game. About a year ago, the game caught my interest again, and I started playing it from time to time whenever I had the chance. By coincidence, I recently found out that it is possible to contribute to the game as an 3D artist. That immediately hooked me, and I knew right away that I really wanted to become part of the project. Through my participation, I hope to build connections with other artists who are more experienced and have a deeper understanding of their craft, so that I can learn from them. I also hope to become part of a friendly and supportive community that I can give something back to over time. Interests and Hobbies: In my free time, I love getting lost in music, drawing, playing games of all kinds, and diving into personal 3D projects. I also enjoy board games and taking care of my little collection of plants, which always keeps me busy and happy. Staff: I do not currently know any of the staff personally. Community: I occasionally participate in online art and game development communities, forums, and learning platforms related to 3D art and game design. I also attended the Blender Conference in Amsterdam last year, where I connected with other artists and learned more about current workflows and industry practices. Favorite Game: My current favorite games are Shakes and Fidget, Life is Strange, What Remains of Edith Finch, and The Book of Unwritten Tales. Overall, I especially enjoy story-driven and atmospheric games, as well as fantasy and humor-based adventures with strong world-building. Work Examples: I have not yet had the opportunity to work as a 3D artist on a professional team project. However, I have included several personal and university-related projects that showcase my skills in 3D modeling, sculpting, texturing, and digital artwork. While I don’t have long-term professional experience yet, I am eager to learn, improve, and contribute to real projects. Below I attached a two pdf with some recent examples of my work: Portfolio-01.pdf Portfolio-02.pdf
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Good evening everyone!!! I’d like to share some more updates about my mod World Rising! Let’s start with the flora I’ve created new trees, grass, and plants inspired by the Japan region, with the goal of developing a dedicated biome for this area. I’m also working on a Japan-themed map to fully support this environment. I’ve also finished the Jomon Culture Monument, and I have to say—I’m really impressed with the result. It was one of the most enjoyable assets I’ve created so far, both visually and culturally. Behind the scenes, I’ve made many adjustments to unit and building templates, improving balance and overall organization. My next step is to continue creating more trees to further enrich the Japanese flora. After that, I plan to fully finalize the Jomon culture. For now, enjoy some screenshots of the progress!
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I think you’re spot on about loot and snowballing. Right now, it just benefits the player who’s already winning, and it’s almost invisible, so there’s no real choice or strategy involved. Making looting something players actively do — like plundering buildings or taking resources from the battlefield — could make it more fun and give losing players a chance to fight back. Snowballing isn’t a problem by itself, but when it’s automatic and uninteractive, it makes comebacks almost impossible.
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I'd like to see this campaign make it into the game, is there anything I can help with? I've started to think about making a campaign too based on the wars between the Seleucids and Ptolemies and Maccabees.
- Last week
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When choosing Watch Replay, my units do nothing
Gurken Khan replied to Thalatta's topic in Bug reports
Single player, you resumed from a save? The replays can't handle that. Supposedly one can merge the partial replays, but so far nobody was able & willing to tell me how. (And a botched frankenfile disabled the game for me until I deleted it with a file manager.)- 1 reply
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I've tried to Watch Replay a couple of times after a game, and in both instances the same thing happened: my units do absolutely nothing and I lose the game. But that's certainly not what happened
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Spartan Hoplites are not the best infantry unit!
AlexHerbert replied to thamlett's topic in General Discussion
LMAO Well, I did this: -
Groups and battalions: proposal to make the most of them
asterix replied to Thalatta's topic in Gameplay Discussion
@Atrik @Vantha this might be of interest to you since you now fixing code around formations and groups. -
https://gitea.wildfiregames.com/0ad/0ad/wiki/PortA27ToR28 https://gitea.wildfiregames.com/0ad/0ad/wiki/Release28
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Edhak Dental Center joined the community
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psdevgames joined the community
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MAI CDMO joined the community
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WhosDoodles joined the community
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Zulthyr joined the community
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Spartan Hoplites are not the best infantry unit!
Tapothei replied to thamlett's topic in General Discussion
My man.... look at the date. -
Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Spartan Hoplites are not the best infantry unit!
AlexHerbert replied to thamlett's topic in General Discussion
It says is "one of the strongest units in the game," so good to know this. Did you tried Olympics? -
Since I was told that “creating a dedicated post for a specific feature” is a good idea, as is including “diagrams or mockups to make communication with other community members easier”, I’m going to do that for my idea of how to better deal with selections, formations, groups and battalions, explained here: In summary, selections automatically define battalions, which override groups and can be disbanded by breaking formation, making all these concepts unintuitive and entangled, when they could be useful and independent. I proposed for battalions to be defined and selected with ctrl+alt+number and alt+number, respectively. I mentioned battalions to appear as a box surrounding group icons, but I’m going to invert that since battalions are a more “compact” concept than groups, thus icons will be battalions and boxes with labels will be groups. The following figures are edited, I did not code anything Figure 1: this is how battalions would look like, with battalion 1 for hoplites and battalion 2 for javelineers. Battalions must have exclusive definitions since their function is just to treat the battalion as a unique unit. Each would have the little flag, and the icons on the left are representing them with their number. A formation has been set for them. Figure 2: this is how 3 groups, group 1 for hoplites, group 2 for javelineers, and group 3 for all of them, would look like. The boxes around each icon with a label indicating the group they belong to are shown on the left. The icons themselves don’t have a number because in this example they are not part of a battalion. No little flags. No formation is set here, but it could. Figure 3: this is how battalions 1 and 2 belonging to group 3 would look like. A formation is set for the whole group 3. Clicking on the icons would select the battalions, while clicking on the label would select the group. The label is thinner but one could smash the cursor against the side, and when a label is there no sideways movement should happen. Right clicking on icons or labels would disband battalions or groups, respectively. Figure 4: same as before, but if one were to use alt+formation instead, for each battalion to acquire that formation. The same could be achieved by forming each battalion independently, but it would be slower, particularly when having a lot of battalions in a group. Figure 5: splitting battalion 1 into battalions 3 and 4 to better show the advantages of the previous concept. This is how Total War games work. It would be good if 2 digit numbers were allowed, not to run out of single digit ones (for group labels maybe they should be written vertically). Figure 6: now to something TW games don’t do, groups inside battalions. Battalion 5 has been defined for all units, with group 1 for hoplites, group 2 for javelineers, and group 3 for all of them. When a group doesn’t include the whole battalion its label should be shown on the right. This is useful to sometimes have different parts of a given battalion do different things, for situational flexibility. This is the last case, the following figures are considerations and variations of this. Figure 7: to show its versatility, this is what would happen if group 1 includes more units, mostly Skiritai in this case, and group 3 includes more units besides battalion 5, mostly surgeons in this case. Clicking on the label 1 besides battalion 5 could select the onscreen units from group 1 belonging to that battalion, clicking on the Skiritai could select the onscreen units of group 1 not belonging to that battalion, using alt would also select the offscreen units, and double clicking any group 1 label would select the whole group 1. Similarly with battalions, clicking once on battalion 5 with label 1 would also select the onscreen units from group 1 belonging to that battalion, but double clicking it would select the whole battalion 5. Edit 1 day later: I think better to forget this "alt" modifier and make no differentiation between onscreen and offscreen units (just like groups work now anyway) since it would be confusing with alt+number, used to define battalions. Figure 8: an option or alternative to have for Figure 6, show an icon for composition of the subgroups. This also increases the area for clicking them. They don’t need to have a number 5, because the parent already has that number, and it would be redundant, there cannot be sub-battalions, by definition of what a battalion is. There can be subgroups of subgroups, just that for now they would appear as new groups (just as 1, 2 and 3 appear here, 1 and 2 being subgroups of 3), but there could be another way I’ll describe at the end. Figure 9: an alternative of how to represent Figure 6. I like this more, but wanted to show more intuitive things first to be clearer. Figure 10: final figure, using the previous concept, with the icons for composition of the subgroups to expand the area to click them, and considering that more units, mostly surgeons, not belonging to any battalion, belong to group 3. With this fleshed out representation there could be an alternative way to represent subgroups of subgroups and so on, just by attaching them horizontally (vertical multiplicity of icons and labels for parents will also increase, but I doubt anyone would need so many subgroups). I hope this was clear and be considered as a possible way to comfortably use groups and battalions at the same time, and if there's a weird case you think this wouldn't work let me know, it would be fun trying to figure out what the representation should be.
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