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  2. Working with procedural shading and curves found a way to make alpha channel rendering so we can have more decal's per civilization. Starting with the roman's wich i had the idea of giving them the city appearence with the stone roads i would like any advice to deliver unique aspect of decals per civilization for next alpha: Would like any advice or sketch for next civs and also rome ones. Still work to do.
  3. The Scythian "house" can just be a cart that can move around.
  4. I agree with this. Green mounds would be like building a destroyed Colossus of Rhodes because it stood upright for only 54 years after completion (took 12 to build), and remained on the ground for over 8 centuries. And luckily the pebble covering looks much better than a simple green mound, but this wouldn't be an primary argument for me, since I'd limit artistic freedom and pay utmost importance to historical accuracy. If solid evidence is not available, then "visually engaging interpretations" have to come from educated guesses, which I would keep as conservative as possible.
  5. Thanks for the feedback, but Ima not making the hero medallion smaller. I might get rid of the starter scout medallion though. I guess people don't use it as intended. I'm still working on the unit portraits. lol. It's a long term project, as there are hundreds of unit portraits to go through and it takes a decent amount of time to make a reasonable portrait for each one. I'm glad the 2 new resources aren't overwhelming. I worried about that at first, but I made them gather "passively" for the most part, so are pretty manageable along with the standard 4 "raw" resources.
  6. After reading the discussion, I do think we should ultimately go with something closer to this: But pebbly: Then the "map object" version would be the grassy variation.
  7. Today
  8. It's obvious why you won that one. The AIs had major issues with grouping their units, helping their ally out and researching upgrades. Slingers are also slightly OP, in that they bring down siege engines quickly. Even with so many slingers, 20% of your town was razed in that large combined attack. As soon as I saw that the blue Romans had no upgrades at all, and seeing that single-file line near the end, I knew it was over. It's so funny to see how Ptolemy players ignore their large mercenary roster. Good game. On to that 1v3 one.
  9. Please did you have any proposition about solving this problem, I think that the server rejects me but I don't know why, I tried to disable firewall, I used Wireshark to see the network packets, and I see that the connection established then closed.
  10. Personally I’d definitely recommend YouTube Premium. It’s not a big expense but it really improves the experience. If you watch a lot of YouTube, especially long documentaries like I do, ads can get pretty annoying. Sometimes even popping up every few minutes and they break your focus. Falling asleep to documentaries about ancient civilizations can lead to some interesting dreams as well. What I also like is background playback, so you can turn off your phone and keep listening.
  11. I didn’t say anything like that. I’m not sure this is being understood in the way I clearly meant it. What I’m saying is that depicting this freshly built structure with green grass doesn’t make sense. Therefore the version you proposed is also not historically accurate. Grass like that typically appears later, when a structure is abandoned or poorly maintained over time. In that sense, it’s similar to depicting the Colosseum in its current partially ruined state as if that were its original form. If you are going to replicate the example exactly, then it should be the stone-covered version. The green hill depiction is inaccurate. And “inspired” doesn’t mean copying. One just aims to be a boring (and false) replica while the other tries to create a more visually engaging interpretation.
  12. I wouldn’t pay for YouTube, since they already make so much money iff of data farming viewers, they don’t deserve more for an experience that the user should already have. And sitting through a 5 second add before I watch a video doesn’t change the experience much for me. And if you want to download videos, there are hundreds of downloaders you can use (both apps and browsers) that allow you to download videos for free.
  13. I didn't. If you look closely the other mounds are green. That's my point, after a few generations it look like this. I am not against a pebbles/stones covering. I am just saying your reasoning, claiming that the people of one's 'civilization' were necessarily maintaining such structures in the long term, is wrong. Only one of the design is historically inspired.
  14. Hello. I’m not sure if this topic has been brought up before. When we observe a player and select the “Follow Player” mode, my expectation is to get a perspective that closely reflects the player’s actual experience. However all queued units produced from buildings like barracks constantly draw focus to themselves. The camera shifts there and the selection jumps to the newly created unit. After a while this starts to feel like a bug. This becomes especially real during combat moments when I’m trying to follow the player’s micro. As units are being lost, the queued new ones are constantly being produced and the camera keeps getting pulled away, disrupting the viewing experience. I think this is something that needs to be fixed.
  15. You seem to have missed the finished state of the kurgan in the video you shared. If you look closely, there is no green mound there, the kurgan is completed with a stone-covered structure. In the next shot, it appears as a green hill because time has passed and the scene has shifted to a later period (you can tell from the clothing details, the buildings behind and even the visible wear and deterioration on the structure). At some point, you have to adapt or create things. For example, who really knows what Germans barracks looked like 2000 years ago? Most likely, no such standardized structure even existed. But for the sake of the game you still have to design something. I understand the effort to stay historically grounded, like having a unit fighting with a lightsaber would obviously break the mood. Still, I stand by my point: if one of two historically inspired designs creates a stronger visual atmosphere, I would choose that one. In any case, the green mound version is historically inaccurate. The video you shared clearly demonstrates that. In my opinion, stone stelae should be more prominent in design, they are the most striking remains that have survived from that period to the present, rather than a green hill. - Historical accuracy is not to be a burden to the gameplay but a means to improve, diversify and enrich it.
  16. What is worse, many civs have the same basic techs about things that appeared thousands of years prior. I would use a "rename" if that's what the corresponding civs actually developed, and the impact would be comparable. What worries me a bit though is that, for example, Persians and Seleucids would have almost completely different techs, since one completely preceded the other chronologically. Should their techs be just a rename? Should Seleucid techs be better, but more expensive? Should, as someone proposed somewhere else (with some problems), some civs turn into others (sometimes with choices) along with their Phases? This last thing would solve lots of historical accuracy problems, but would change the game in a fundamental way (maybe something to test on some mod).
  17. I've already solved the problem using ZeroTier, but thank you so much for offering your help. Have a great day everyone.
  18. yeah this has annoyed me too, i didnt think of it as much, but can probably just remove citizen from them. Gonnna try that with CWA
  19. https://en.wikipedia.org/wiki/0_A.D._(video_game) "The historical accuracy of game elements has been the highest development priority. Unit and building names are shown in the original language of the civilization they belong to, and they are also translated into the language in which the user is playing the game. There is also a strong focus on attempting to provide high visual accuracy of unit armor, weapons, and buildings."
  20. Hey everyone, I’ve been browsing a lot of 0 A.D. gameplay videos, tutorials, and mod showcases on YouTube lately, and I keep getting mixed opinions about YouTube Premium. I’m wondering if anyone here actually uses it while watching gaming-related content. Is it worth it just for a smoother experience (no ads, background play, offline downloads), especially when you’re watching long strategy breakdowns or testing different mods? Also curious if creators you follow in the RTS / strategy game space actually benefit from it in a noticeable way, or if it’s more of a convenience thing for viewers. Would love to hear real experiences from people here who regularly watch gaming content on YouTube.
  21. Elephant Archers can't hunt, nor they can build. It's useless to have them respond to "Idle worker" hotkey when I'm searching for actual idle workers. I believe they respond to the hotkey because they're implemented as Citizen soldiers since they have ranks. IMO, they should be Town phase champions, and use their Elite actor only. As HP is their only stat that improves with rank, they can have 250 HP (their Advanced rank stats). Or, implement the hotkey in such a way that only Worker classes respond to it.
  22. Would it be possible to use this script to resize humans?
  23. A game with Mauryans using their favorite animal pets. Map is Neareastern Badlands. Maur_VS_Han_M.zip
  24. Are additional voices planned for R29? I was inspired by Carthaginian voice lines in DE, but I'm not sure how much of it is made by AI and not historically accurate.
  25. I didn’t fully understand your message, what exactly is not supported by evidence? Most of the buildings in the game are fictional. Most of the decorations are fictional. The soldiers clothing in the game is also fictional and it has to be, even if you take inspiration from examples in various museums you still have to design it fictionally because there’s no other choice. Historically, we don’t have precise knowledge about things from thousands of years ago. That’s why I strongly disagree with the statement, “If we want to add objects and decorations, there has to be a meaning to it.” It’s completely incorrect. If we are going to make a historical correction about the Kurgan above, first of all, the grassy green hill is not accurate. That vegetation is something that formed naturally over time due to neglect after these structures were abandoned. When you look at them today, that’s what you see now but they were not like that when they were originally built. If a mound was constructed while the structure was in use, it would likely have been covered with stones or decorated in a way that gave it a more structured appearance. If historical accuracy is a concern, then it’s a problem for both cases anyway because we simply don’t have enough historical data to achieve complete accuracy. If I’m playing a game and I have to choose between a visually engaging example and a boring one, I will definitely choose the first.
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