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  2. Raw X: En komplet guide til energi, vitalitet og forbedret præstation Raw X I en verden, hvor tempoet konstant stiger, og kravene til både krop og sind er højere end nogensinde, søger mange mennesker effektive løsninger til at opretholde energi, styrke og generel sundhed. Her kommer Raw X ind i billedet – et kosttilskud designet til at understøtte din daglige vitalitet, øge energiniveauet og forbedre fysisk præstation. Raw X er ikke blot endnu et supplement på markedet; det er en nøje sammensat formel, der kombinerer naturlige ingredienser, essentielle vitaminer, mineraler og kraftfulde planteekstrakter. Sammen arbejder disse komponenter for at optimere kroppens funktioner og hjælpe dig med at yde dit bedste hver dag. Hvad er Raw X? Raw X er et kosttilskud i kapselform, udviklet til at støtte kroppens overordnede velvære. Produktet er typisk sammensat af en blanding af naturlige ingredienser, som er kendt for deres evne til at fremme energi, forbedre stofskiftet og styrke fysisk udholdenhed. Raw X Det er særligt populært blandt personer, der ønsker: · Øget energi i hverdagen · Forbedret fysisk præstation · Bedre metabolisme · Øget mental klarhed · Generel forbedring af velvære Hvordan virker Raw X? Raw X virker ved at tilføre kroppen essentielle næringsstoffer, som kan være svære at få nok af gennem kosten alene. Kombinationen af ingredienser arbejder synergistisk for at: · Stimulere energiproduktion: Vitaminer og mineraler hjælper kroppen med at omdanne mad til energi. · Understøtte muskelfunktion: Vigtige næringsstoffer bidrager til styrke og udholdenhed. · Forbedre stofskiftet: Naturlige ekstrakter kan hjælpe kroppen med at forbrænde kalorier mere effektivt. · Styrke immunsystemet: Antioxidanter beskytter kroppen mod skadelige frie radikaler. Nøgleingredienser i Raw X Raw X Selvom sammensætningen kan variere, indeholder Raw X ofte en række nøje udvalgte ingredienser: 1. Vitaminer og mineraler Essentielle næringsstoffer som vitamin B-kompleks, vitamin C, magnesium og zink spiller en afgørende rolle i energiproduktion og immunfunktion. 2. Naturlige planteekstrakter Vita GLP Ingredienser som ginseng, grøn te-ekstrakt og ashwagandha er kendt for deres evne til at øge energi, reducere stress og forbedre udholdenhed. 3. Antioxidanter Antioxidanter hjælper med at beskytte kroppen mod oxidativ stress og fremmer cellefornyelse. 4. Aminosyrer Vita GLP Aminosyrer understøtter muskelopbygning og restitution efter fysisk aktivitet. Fordele ved Raw X Øget energiniveau En af de mest markante fordele ved Raw X er det øgede energiniveau. Brugere oplever ofte mindre træthed og mere overskud i hverdagen. Forbedret fysisk præstation Vita GLP Raw X kan hjælpe med at øge udholdenhed og styrke, hvilket gør det ideelt for både motionister og aktive personer. Bedre stofskifte Produktet kan understøtte kroppens evne til at forbrænde kalorier effektivt, hvilket kan være en fordel for vægtkontrol. Mental klarhed VitaGLP Nogle ingredienser bidrager til bedre fokus og koncentration, hvilket gør det lettere at håndtere daglige opgaver. Generel velvære Ved at støtte kroppens basale funktioner bidrager Raw X til en forbedret følelse af sundhed og balance. Hvem bør bruge Raw X? Vita GLP Raw X er velegnet til en bred målgruppe, herunder: · Travle professionelle med behov for ekstra energi · Sportsudøvere og fitnessentusiaster · Personer, der ønsker at forbedre deres generelle sundhed · Dem, der føler sig trætte eller energiforladte Det er dog altid vigtigt at konsultere en læge, før man begynder på et nyt kosttilskud, især hvis man har eksisterende helbredsproblemer. Sådan bruger du Raw X VitaGLP For at opnå de bedste resultater bør Raw X anvendes som anbefalet på produktets emballage. Generelt indebærer det: · At tage kapslerne dagligt · At kombinere med en sund og afbalanceret kost · At opretholde en aktiv livsstil Konsistens er nøglen til at opnå optimale resultater. Er Raw X sikkert? Raw X er typisk fremstillet med naturlige ingredienser og anses for sikkert for de fleste mennesker. Dog kan individuelle reaktioner variere. Mulige bivirkninger kan inkludere: · Mild fordøjelsesbesvær · Hovedpine (sjældent) · Allergiske reaktioner (i sjældne tilfælde) Det anbefales at følge doseringsvejledningen nøje og stoppe brugen, hvis der opstår uønskede reaktioner. Raw X vs. andre kosttilskud Raw X Markedet for kosttilskud er stort, men Raw X skiller sig ud ved sin kombination af: · Naturlige ingredienser · Bred funktionalitet · Fokus på både fysisk og mental performance I modsætning til mange andre produkter, der kun fokuserer på én funktion, tilbyder Raw X en holistisk tilgang til sundhed. Konklusion Raw X er et alsidigt kosttilskud, der kan hjælpe med at forbedre energi, styrke og generel velvære. Med en kombination af naturlige ingredienser og essentielle næringsstoffer tilbyder det en effektiv løsning til dem, der ønsker at optimere deres daglige præstation. Raw X Selvom det ikke er en mirakelkur, kan Raw X være et værdifuldt supplement til en sund livsstil. Ved regelmæssig brug og i kombination med gode vaner kan det hjælpe dig med at nå dine mål og opretholde en aktiv og energifyldt hverdag. Officiel hjemmeside: https://raw-x.dk/ https://rawx.fi/ https://raw-x.nl/ https://raw-x.se/ https://rawx.com.de/ https://rawx.org.uk/ https://vitaglp.com.de/ https://vitaglpkapseln.de/ https://vitaglp.ch/ https://vitaglp.dk/ https://vita-glp.se/ https://vitaglp.fi/
  3. Today
  4. Good Morning, after playing this game for a few days, I thought that Roads and Paths would be a great addition. Road and Paths, (Stone, Dirt, etc.) could boost ground units and carriages, especially between allies. It would also look nicer, to have a town with some pathing, instead of just grass or dirt. As an alternative, it could also be done with a painting tool that would allow us to just paint roads and paths, that would not have a gameplay advantage, besides looking nice. Thank you in Advance Imran
  5. Good Morning, after playing this game for a few days, I thought that Roads and Paths would be a great addition. Road and Paths, (Stone, Dirt, etc.) could boost ground units and carriages, especially between allies. It would also look nicer, to have a town with some pathing, instead of just grass or dirt. As an alternative, it could also be done with a painting tool that would allow us to just paint roads and paths, that would not have a gameplay advantage, besides looking nice. Thank you in Advance Imran (I hope it was okay to turn this into a separate Topic-Post, I unfortunately missed the suggestion-topicbefore doing this one, my apologees)
  6. New Structures, units and art for Mycenaean and Minoans:
  7. Yesterday
  8. It doesn't seem correct. The earliest account is in the Épinal-Erfurt glossary. Which is generally dated to the end of the seventh century. https://en.wikipedia.org/wiki/Épinal-Erfurt_glossary "From the foregoing, it should be clear that Épinal-Erfurt Glossary was compiled in the last quarter of the seventh century, likely at St. Peter and Paul’s Abbey (later St. Augustine’s Abbey) in Canterbury, where the school of Theodore and Hadrian was established." - Herren & Sauer In Épinal-Erfurt glossary the mention I am referring to is the following: ‘conpetum, tuun uel ðrop’ So in this glossary: Compitum = Tūn = Throp. The three terms are equivalents. The Latin compitum was generally used to designate a cross-road during the Roman period, but Isidore of Seville explained that in his day, it referred to a place where people from the countryside gathered. And tūn/tuun at this time still meant enclosure, farmland or yard: the Laws of Æthelberht (L. Ethb. 17) show that "running into a man's tún" (breaking into his yard) was a punishable offense. At the best, it was used for estate as in the translation of Bede's Ecclesiastical History (9th century). There 'tunes' was used for the translation of villulae. In this context, villulae means a small villa or a small estate [villulae oratorium refers to a private proprietary chapel]. So in the end, the earliest account for throp in Old English doesn't seem to designate a village but a gathering place.
  9. I could try to sculpt but i don't have that much time, i would like to. but no time. Having procedural textures is better so you can batch bake multiple textures variations at once.
  10. ah cool, that's a pretty straightforward workflow. I've been baking from 3d model to 3d model and from procedural texture to 3d model, but baking from a photography never came to my mind
  11. do you have any warnings ? how many sound outputs do you have ?
  12. bobbing head like pidgeons? sure! for multiple texture baking you just need to make another variation of the mesh (duplicate mesh) add a new material so your uv's doesn't get lost, and use another reference (picture) and adjust the uv's to the new reference for bake variations if its possible.
  13. I, ve been installing and uninstalling OAD over and over in Lubuntu since a year ago and there's no sound at all
  14. It's the wonder of the Anglo-Saxons, Church of Brixworth https://en.wikipedia.org/wiki/All_Saints'_Church,_Brixworth https://wildfiregames.com/forum/topic/22783-1000-anglo-saxons-all-saints-church-brixworth-wonder/#comment-336603
  15. Which faction is that? Looks amazing, that monastery at the left is like from a picture.
  16. I made an excel with all units For me is not because "it is difficult," but civs like Athenians or Spartans even they are really strong, cavalry is faster.
  17. I love options as much as next person but that's more dev time too.
  18. I like the texture variations, how do you make them? What would you think about adding this to the walking animation too, so the head stays at one place for a second, then quickly moves foreward and we get the typical head bobbing walk, something similar to what pigeons do? Same for feeding, stabilized head for a few secs, then sudden fast head movement, or some neck stretching and stabilized view looking out for predators? Anyway, great work already!
  19. Sounds nice! But just side note nobody disagreed here we could make improvements , the issues has more to do with priorities, time limitations, and the fact everybody has own view on what would be best. This option exist but not sure to what extend it's used/customized by players. Maybe ideally we would have support for expanding tooltips to help make it easy to have both summarizing and exhaustive tooltips at once.
  20. No. (On Windows) The game either reads C:\Users\YourName\Documents\My Games\mods or 0adInstallLocation\binaries\data\mods. If you run the game with -writableRoot flag, then it only reads the later. Mods installed through modio are in the former, unless you're using the flag. mods installed in 0adInstallLocation are only visible to that specific installation.
  21. I'm with @wowgetoffyourcellphone on this one. I find the current tooltips show way too much information. Along time ago I even locally made some mockups revamping them, but I'm afraid those have been lost to time. In fact, I thought about using bars to visualize numbers like attack damage and resource gathering speed, which is still an idea I like. It would be cool to work on this, but for me it's a matter of time, I have so many things I'd love to implement, but they take time and I can't work on too many things at once. I genuinely hope, though, that I'll get to it eventually and I'd also be happy to review PRs for it. @wowgetoffyourcellphone, same for your viewer mockup. https://gitea.wildfiregames.com/0ad/0ad/issues/6860 (I personally prefer icons, by the way, and it would also be nice to add an option to choose between reduced vs extended tooltips)
  22. And, I forgot to say, doesn't give unfair advantages, quite the contrary, unfair would be to force a group of people use an UI scheme that makes things harder for them.
  23. If we cannot decide leave the dicsion to the user! I like it.
  24. Also, if some people prefer text and others icons, it would be great if both are menu options. This way @wowgetoffyourcellphone's improvements can stay under the text option, and if some day someone wants to do the icon variant, then that's added under the icons option, nothing is wasted and everyone is happy, I guess.
  25. You can blame me This is actually not a mistake, it was a deliberare decision, which I was involved in. See the discussion in https://gitea.wildfiregames.com/0ad/0ad/pulls/8062 The idea was to make the civilians' names more interesting, to change them up a bit for some civs and add historical flavor; most of the lower-class civilians in the Han dynasty were indeed farmers, and after all, the unit is best at working on fields. I was aware at the time already that this idea was not without its flaws and that someone would bring it up eventually. But I still stand by the decision, I think it's a good opportunity to reflect and teach what kind of people actually formed the lower societal class in those civilisations; and for me personally, that outweighs the oddities. And if you really need one to pick on, then please the "Carthaginian Artisan"...
  26. Thanks for your reply guys. My G: drive doesn't have a Documents folder. Should I make it?
  27. My non-scientific ahistorical assessment: People on the lower end of society were always somehow farmers and sometimes ordered to do lumbering. I am not sure if in these times specialized professions were so common (like lumberjack, other probably) Don't take my assessment serious, please.
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