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You didn't win, game crashed.
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For the case that the "capture the wonder" will victory condition will be included someday, I spent some thoughts on the "game type" menu, which is somehow counterintuitive imo: For the game speed and ceasefire, there's the category on the left, with the options on the right. For the victory condition, there's no category, instead the options are on the left, with the on/off buttons on the right. The "No"s are also kind of confusing. So what I was thinking of: 1. Put the category to the left: "1. Victory Condition" 2. Add a dropdown at the right to choose from all possible victory conditions 3. Add a second "2. Victory Condition" with the option "none" 4. For every further victory condition that is selected from the dropdown, add another victory condition with "none" This way all unused victory conditions are hidden in the dropdown. Since the victory conditions only appear after the previous one is chosen, at the first look it will be less text, so less overwhelming for beginners. This would allow to add more victory conditions in the future without overcrowding. Options for each victory mode could be shown directly under each one, not at the end like it is now. Also the logic between the victory conditions are clearer, as all conditions right now are alternative, not additive, ways to win. Later a button could be added to define for each condition whether it is necessary or non-mandatory to win. This could look like this: This could be the layout for the options:
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You can find the meshes here: https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/art/meshes I don't think the units are suitable for 3D printing though, you might try to print one of the statues instead.
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ThePoshBarbarian started following Hello. Where is the Actor Editor, exactly?
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Hello. Where is the Actor Editor, exactly?
ThePoshBarbarian replied to Jackerino's topic in Tutorials & Guides
Might this tool be added back into the regular game install again? Seems like a very useful tool to modify actor entities with. Been trying to get into modding myself, the only thing that's been an abolute pain has been editing actor models in plain text. -
dmzerocold started following 3D print 0.AD units
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Hello All, anyone here tried to print 0.AD units ? i bought a very small 3d printer and i want to try some of units and see how it goes. Would you please remind me where can i find 3d model files ? which folder is stored them ?
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Help > R0.27 cursor lag / mouse stuttering
dmzerocold replied to dmzerocold's topic in Help & Feedback
@real_tabasco_sauce @Deicide4u@PiqetCroq @Stan` Thank you for suggestions , i tried to install again today and test it. i didnt face problem i used to have problem with automatic switch between my two GPUs is it possible that was the problem ? anyway , thank you all for advice and solutions seems like it is working fine now -
phosit started following Replays fail when a fixed trading ratio is set
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How does one "set the trading ratios for ressources fixed for every game"?
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AlbertBes joined the community
- Yesterday
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Cannot reproduce either. Not on a28 either. The replay perform correctly with the changed amounts.
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Replays fail when a fixed trading ratio is set
real_tabasco_sauce replied to Kreise's topic in Bug reports
I can't reproduce this in a27. @Kreise are you playing a27? Also, what do you mean by ? -
Cc @phosit @Vantha @Atrik
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I wish it was possible to zoom in.
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Arup changed their profile photo
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Hi @Arup, the way to open tickets is to make an account over in gitea (https://gitea.wildfiregames.com/0ad/0ad) and then make a new "issue". As for melee champion cavalry, I merged a PR recently to address their balance: https://gitea.wildfiregames.com/0ad/0ad/pulls/8380 The other points would be good to submit issues for.
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Could I open a ticket somewhere for these changes? Should I? If yes,how do I do that? @real_tabasco_sauce please answer if you are free goodnight
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28.12.25 11. Let Mauryan Civic Centre garrison all types of elephants 12. Give Bindusara, Chandragupta Maurya (infantry version), Xenophon, and other heroes left with no bonuses ATLEAST SOME bonus for regicide gameplay. Also, Increase speed of Xenophon (currently equal to a female even though he's a jav inf) 13. Make Champion cavalry (especially cataphracts) slower than a jav cav, but increase acceleration by a bit 14. Remove bamboo palisade as a buildable structure for Hans in Suvival of the Fittest map (no other civ is allowed palisades or walls) 15. ADD HAN SWORD INFANTRY
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beachclubhallandale joined the community
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A Legendary Tournament Is Coming… or at Least a Funny One
AlexHerbert replied to AlexHerbert's topic in General Discussion
RIP AlexHerbert -
designedcurated joined the community
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muhammadali joined the community
- Last week
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Cavalry archer turret mechanic
Cyrus_Junior replied to Yekaterina's topic in Game Development & Technical Discussion
I'm a big fan of this but Persians are OP themselves with the immortals and elephants, so we can break them down into two civilizations: Persians and Parthians. The Persians include Sassanians and Achaemenids and Parthians only include the Arsacids. This way, they can add a lot of detail like a Persian scythed chariot that actually deals melee damage like in real life that they were central shock troops or Arsacids cataphracts (Parthian knights). -
My Lobby Name: jagsusindia Offender lobby name: Meister_Augustus ( @Meister) quit a rated game when he knew he cant win (very embarrassing tsk tsk) @user1 @Dunedan commands.txt
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dmzerocold started following Replays fail when a fixed trading ratio is set
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Definitely. Only for some selected ones, like eco, mili and total that follow this pattern. Also for them only with some conditions: -When the game is longer than 14 min. -When there's so much space for the inset graph on the top left (Maybe one suffices)
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Merry Christmas everyone I want to ask if it is feasible to make flying units farther from the ground and have freer flight paths, such as flying directly or gliding regardless of the terrain? The style of flying units now is like walking without touching the ground
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This is really cool. Maybe make a ticket for it.
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I like the idea. Not all graphs start at zero and go up to the right though, maybe zooming in could be a different approach.
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Yes, I have a replay. The map is Elephantine. replays_2025-12-24_0001.7z
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If you set the trading ratios for ressources fixed for every game this is not saved in the replay and thus the replay will go out of sync when you trade. I have 100% to metal but it acts like its 25% to everything
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AI sometimes goes neutral with each other in Teams Locked Games
Kreise posted a topic in Bug reports
Doesnt matter if you assign them teams either
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