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Just pm'd you regarding this. We can definitely discuss more later. For now I am hoping to get more ideas/input from the community on our current civs. We are still in need of a second team bonus for the Germans! You can always find the most up to date version on github (link at the first page of this post) and I hope to have the lastest version out on mod.io later today/next day or 2 depending on what stuff needs to be cleaned up! Thanks everyone for their help and support
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How different were the German tribes, could we make them into different civs, maybe you select Germans, but then you select a sub-civ?
- Today
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Civ "Pers" -> "Achae"
Deicide4u replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I am just for adding Thebes as a faction and calling it a day for the Greeks, honestly. If Iberians and Germans are too much of an umbrella factions, we can separate them sometime in the future, as well. -
Civ "Pers" -> "Achae"
Thalatta replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Given that Thebes would complete the list of hegemonic Hellenic factions at the time of the game (which starts with Athens and Sparta, and ends with Macedon, although there’s Epirus but it was not the same), I was wondering what’s the plan for the future of the Greeks. To take as much as possible into account without introducing more similar factions, what about having Leagues? They would be similar to @Genava55’s idea of Coalitions (for the Germans, which should be extended to Britons, Gauls and Iberians), but the difference is, while all tribes in a Coalition would be treated similarly (I proposed an initial tribe selection to start grounded on something, but that would make no difference on primary buildings, techs, etc), in a League one truly controls said faction (which already are quite fleshed out), and League choices would give (very limited) access to other “minor” Hellenic factions (there could be choices for the “major” ones as well, one could play Athens and have Thebes as part of the League for example). One has to be careful not to bloat a faction though, but the problem to solve is not to have more similar playable factions, while not leaving out certain factions from the game (and maybe the generic Greek template could still be used for stand alone minor factions when needed, which could also form their League). -
Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Go ahead. -
@wowgetoffyourcellphonemay we incorporate them into Classical Warfare AEA? I'm also wondering if there is a way to incorporate parts, without adding a full civ (only because it seems sometimes there are too many civ options ) Allies to someone, merc for anyone etc?
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Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Indeed! Maybe a challenge for @Alexandermb? -
Theban Greeks (release 28)
guerringuerrin replied to wowgetoffyourcellphone's topic in Game Modification
@wowgetoffyourcellphone everything working good now! The Pyrobolos sinks straight into the ground when it dies. I assume it’s because there’s no destruction animation for the structure (units die with an animation). Black cloak champs looks awesome -
=== [TASK] === European Bison - Bison Bonasus
wowgetoffyourcellphone replied to MrLux's topic in Art Development
Makes me sad when it dies. -
Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
UPDATE. Please test for errors. theban-greeks.pyromod -
=== [TASK] === European Bison - Bison Bonasus
Alexandermb replied to MrLux's topic in Art Development
Update: Animation pack added. -
In case more is needed, another great monument they had is the Lion of Chaeronea (this time commemorating a defeat, against the Macedonians). It was rediscovered in 1818 and put back together in 1902. Not my picture (sadly it was hard for me to visit):
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Theban Greeks (release 28)
guerringuerrin replied to wowgetoffyourcellphone's topic in Game Modification
Nice work @wowgetoffyourcellphone! I found some bugs, i'm not sure if this is only on my end. I'm using R28 vanila without any other mod than this. When building barracks and stables: And some more of them when selecting those built barracks and stables, probably related to the same issue: Dying heros: ERROR: CCacheLoader failed to find archived or source file for: "art/materials/player_trans_spec.xml" ERROR: CCacheLoader failed to find archived or source file for: "art/materials/player_trans_spec.xml" Edit: and this last one. Duplicated fertility festival: -
Asher started following Theban Greeks (release 28)
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Good that you ask, because it seems it would have looked different. According to Greek Trophy Monuments, by Jutta Stroszeck: "The monument at Leuctra is a circular tower (3,38m in diameter) erected on three steps. The height of the tower could not be established, because there were not enough original stones. It was therefore restored in proportion. It is crowned by a Doric frieze, followed by a frieze of nine large round shields and a circular balustrade. Excavations carried out in the area brought to light some scattered conglomerate blocks, but no foundations in situ. So we have no information on whether or not it stood within a defining space. The interior of the monument is hollow, without any doubt for the reception of the [foundation for the] bronze trophy,' as Orlandos remarked. The bronze tropaion mentioned in the texts and shown on coins of the Boeotian Koinon must therefore have once stood on a pillar-like base in the center of the monument, rising high above the balustrade. The form of this monument is distinctive, the ground plan can be reconstructed as a round tower with a massive central base carrying the tropaion. Few analogies are known in architecture, and yet it does not seem likely that the monument at Leuctra was an invention for that occasion. It rather must have stood in line with an older tradition, the type and layout being developed much earlier. That ancient art was rather conservative with regard to the use of specific architectural types, especially in combination with cult buildings, can be deduced by comparing the main features of the two colossal Roman trophies that are preserved today: both the trophies from La Turbie and Adamklissi have a cylindrical central tower set on top of a quadrangular substructure. Each is crowned by a central pillar carrying the anthropomorphic stone trophy". Here drawings from the book:
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Theban Greeks (release 28)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
I'll see what I can do with this one. I have an idea to make it their 2nd champion by utilizing the horse prop point use for cavalry gathering. This is a good idea for a special building (vanilla) and their cult statue (DE). Any idea of the original look (hypothetical reconstruction)? Is there an illustration anywhere? -
Besides the obvious Epaminondas and Sacred Band, I’m happy you have included their “fire-throwing engine”. From the top of my mind, I can suggest the Hamippoi ("those running with horses"), highly mobile light infantry (possibly javelinmen) that ran alongside cavalry and countered enemy cavalry (maybe could have mutual bonus). Xenophon says “Epaminondas on the other hand had made a strong column of his cavalry, also, and had mingled foot soldiers among them”, and says that “Another duty of a cavalry commander is to demonstrate to the city the weakness of cavalry destitute of infantry as compared with cavalry that has infantry attached to it. Further, having got his infantry, a cavalry commander should make use of it. A mounted man being much higher than a man on foot, infantry may be hidden away not only among the cavalry but in the rear as well“. Found this video about them (where at the end he mentions the Macedonians also using them), and since they are more a role for the fit and not a completely different unit, maybe it could relate to unit upgrade with experience: Regarding special structures, the Tropaion of Leuctra (trophy monument for their victory against the Spartans) still stands today a few km away from Thebes (where there's not a lot still standing), although only the top stone shields are original. Here the photo I took of it:
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So, I've uploaded release 28 to mod.io: https://mod.io/g/0ad/m/theban-greeks#discussion Just waiting for approval! Luckily it's a very small mod (under 2mb). Here's the pyromod if you'd like to test it before it goes live on mod.io theban-greeks.pyromod Any suggestions on how to improve the mod? Keep in mind, it's a simple civ mod which adds to the base game and isn't intended to change the gameplay of the rest of the civs or change the meta (such as in Delenda Est).
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New Release: 0 A.D. 28: Boiorix
wowgetoffyourcellphone replied to phosit's topic in Announcements / News
https://gitea.wildfiregames.com/0ad/0ad/pulls/8323 -
Speaking about asking R28 questions… what happened with the Ship Cladding tech? I can’t find it anymore, nor any discussion on its removal.
- Yesterday
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@Deicide4u I'm just asking questions! Could be I'm missing something.
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@Gurken Khan We have a Bug reports section, maybe that should go there? In any case, R28 warrants a patch release to fix some of the outstanding bugs.
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commands.txt @user1 My lobby name: tesla2402 Opponents name: handy Closed the server in middle of the rated game.
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indeed, i have seens some cartoons, yup, so it was
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Gitea: Issues without a Milestone
Stan` replied to Obelix's topic in Game Development & Technical Discussion
No milestone in Trac was for deleted tickets.
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