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- Past hour
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Acredito que o tradutor mudou o nome dos parâmetros, se não for o caso é importante lembrar que os parâmetros devem ser em inglês, exatamente iguais ao padrão do jogo.
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@Adriano0ad, fiz o teste localmente e funcionou bem, verifique se os paramentos estão com os nomes corretos, se aparece algum erro mande o print aqui no fórum.
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Hello, How do I host the game to play with other people online ? I would like to choose my game settings and put it in the player list. I have set the IP address 20595 in the router. The game is enabled in the firewall. Thank you.
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RogerDycle joined the community
- Today
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Adriano0ad started following unlock construction through technologies
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Guys, I'm creating a technology whose objective is to unlock a field, but it gives an error. I need help. Here are the scripts. tec: { "genericName": "Agricultura Rudimentar", "specificName": { "english": "Agricultura Básica", "portuguese": "Agricultura Rudimentar" }, "description": "Permite o cultivo de grãos básicos, desbloqueando a construção de campos agrícolas.", "icon": "grain.png", "researchTime": 100, "cost": { "wood": 100 }, "requisitos": { "todos": [ { "class": "Vila", "número": 1 } ] }, "efeitos": [ { "tipo": "entidade de desbloqueio", "entidade": "estruturas/jomon/field_grain" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } field: <?xml version="1.0" encoding="utf-8"?> <Entidade pai="campo_de_recurso_de_estrutura_de_modelo"> <Identidade> <Civ>jomon</Civ> <NomeEspecífico>Tián</NomeEspecífico> </Identidade> <Requisitos> <Tecnologias datatype="tokens">agricultura_rudimentar</Tecnologias> </Requisitos> <VisualActor> <Actor>estruturas/plot_field_chin.xml</Actor> </VisualActor> </Entidade>
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Archaeological potpourri
Stan` replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Ah my bad “Su Nuraxi in Sardinia is a settlement consisting of a 17th century BC nuraghe, a bastion of 4 corner towers plus a central one, and a village inhabited from the 13th to the 6th century BC, developed around the nuraghe. The 2nd image is what the settlement would have probably looked like” No credits for the image. -
Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Looks interesting. Since Fookbook insists on planting cookies I have no idea what it is. -
Archaeological potpourri
Stan` replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Found this totally by accident: https://www.facebook.com/photo/?fbid=1118356523659872&set=a.554138156748381 -
Alexdee3009 joined the community
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It doesn't seem to be working. Is it the same process as with other mods? Just download the file into 0ad mods folder and extract? Isn't even showing up on the invalid mods list *Aw hang on I fixed it. Mod looks dope
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That was a dodged bullet for sure.
- Yesterday
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Oh No! We HaVe To UrGeNtLy NeRf ThE cApTuRe RaTe Of CaV!
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You can't capture buildings? Try to build bigger armies then
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Yeah, the majority in my poll doesn't like it.
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mod CustomColors mod - replace default player colors
Grautvornix replied to Mentula's topic in Game Modification
That seems great now! thanks @ffm2 -
Default is now to attack buildings (as of A27). Press the "Capture" modifier (by default it is "C" key) and right-click on a building you want to capture.
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For default the militay units capture the buildings when you make click in the enemy buildings, but when i do that the units just attack to destroy the buildings. I tried uninstalling and reinstalling the game but didn´t work, I need help!
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Maybe the mod.json just doesn't say it's compatible with A27 too.
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mod CustomColors mod - replace default player colors
ffm2 replied to Mentula's topic in Game Modification
A bit more from olive to yellow for you? [40, 80, 160], [180, 59, 73], [227, 119, 194], [210, 210, 16], [148, 0, 235], [255, 127, 14], [23, 190, 207], [115, 0, 84] -
@sj113 It's "Documents\My Games", not "Documents\mygames". Your path is wrong.
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Could you try renaming the subfolder to just "delenda_est" i.e. without the checksum "-de4709eff..." and then move it up one step in hierarchy. (Or, possibly better, move all contents of the subfolder to the parent folder) Maybe there are too many folder levels.
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Makir33 joined the community
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mod CustomColors mod - replace default player colors
sarcoma replied to Mentula's topic in Game Modification
isnt the yelloish color too close to the background? -
No you need to put it in a subfolder called delenda_est Also rename the file to delenda_est.zip Alternatively, rename the file to delenda_est.pyromod and double click on it
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Others RTS - Discuss / Analysis
Genava55 replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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