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  2. Thank you for the notification and enhancing the MP lobby security! By default, enforcing TLS is the right way to go, particularly today when privacy and security of accounts are a much greater concern than they were years ago. It's also nice that they warned players ahead of time rather than just cutting them off without saying anything. The instructions can be done in-game, and also in a config file without any problems, both are straightforward and clear. If you missed any of the previous notices: In the settings menu, select “Options”, then “Networking / Lobby” and then enable “TLS encryption” Or edit: Change the value of the variable "lobby.tls" from "false" to "true". Thanks to the WFG programming team and all the people keeping 0 A.D. alive on the multiplayer front.
  3. Приветствую участников форума! Хочу порекомендовать отличный техно-портал для всех, кто интересуется технологиями — wtechno.ru. Там постоянно появляются интересные обзоры про смартфоны, искусственный интеллект, гаджеты и игры. Если ищете рабочий адрес wtechno, то актуальный адрес находится тут: https://wtechno.ru Популярны запросы: актуальное зеркало wtechno; wtechno вход; ссылка на wtechno; как попасть на wtechno. Мне понравилось: удобная работа ресурса; обзоры мобильных устройств; новости про нейросети; материалы про игры; регулярные обновления. Редко встречаются интересные ресурсы о гаджетах, поэтому решил поделиться этот проект. Советую сохранить: wtechno.ru — сайт для всех любителей технологий и игр.
  4. Today
  5. Your Headquarters.jd file manages most of the building, you probably changed the Classes and VisibleClasses of some structures, and so the ai can’t find what it would normally build. You also might have handicapped it in some way by changing required pop/phase or something like that.
  6. Iirc, the statistics tracker keeps track of who destroyed what buildings, so you could give the resources to whoever destroyed the most of that player’s structures. Another way would be to put it only for the Conquest Civic Centers mode, so that whoever destroys the last civic center wins.
  7. this is hypothetical but I think it should be distributed amongst allies based on their military score.
  8. @wowgetoffyourcellphone Thoughts? Missing the clavicle adjustment and another tweaks. The neck blend's perfectly with the new heads
  9. But what if one player takes out all but 1 unit or structure, then another player takes out the last unit. Does it divide up based on how many units/structures you took out?
  10. Thebans start a match with 4 Theban women. They do train civilians properly.
  11. Looks better. It makes much more sense for them to wear a helmet.
  12. To be clear, this doesn't affect the release version of the mod, only the latest GitHub branch?
  13. Probably the best from your proposals. Otherwise you could go with Erythraean Sea city-states. https://en.wikipedia.org/wiki/Erythraean_Sea
  14. Yesterday
  15. So, sometime this month, some changes in the base game's code have rendered the AI in Delenda Est neutered. The AI no longer builds the structures listed in petra/config.js and after a short while the civilian citizens they train stand idle at the Civic Center. These things don't happen with vanilla (I've play tested). I thought I kept DE's AI files up to date with all the recent changes, but perhaps there is something I overlooked or there's something with the new changes which negatively affect the mod. Anyone willing to take a look and see what they can find? https://github.com/JustusAvramenko/delenda_est The AI in R28 works really well and is pretty deadly, so this is a post-R28 issue.
  16. Maybe something interesting (though probably worthy of it’s own mod) would be when you defeat a player, you get all of their resources.
  17. An ally dying is different to a resignation imho and I think that brings up some questions about whether we even should
  18. Can you make it so that it auto distributes the resources when a bot ally dies
  19. Buenos días o tardes: - @Genava55 tengo estas otras propuestas para el nombre de los actuales macrobianos: Perfume Coast city-states."Αρωματική ακτή" (Aromatiki akti) - Literally translates to "Aromatic coast" or "Scented coast.""Μυρωδάτη ακτή" (Mirodati akti) - Translates to "Fragrant coast" or "Smelling coast." Aromatifera city-states. (Ἀρωματοφόρος Land of Spices City-Markets) Aromata city-states.( "Ἀρώματα"Aromatic spices coast) Aromaton akron city-states.(Αρώματον ἄκρον, Aromatic spices cape) (hubo una ciudad que llamoron Aromata también,espero que no se confundan) -¿Alguno le parece un nombre más viable históricamente hablando? Disculpen las molestias*
  20. @AtrikPossibly a garrisoning level as a bar (10 out of 30) ? This could help identifying which of the vessels to use preferably for attacking, or if being attacked which are most costly when sunken. A similar feature could be interesting for fortresses and towers.
  21. Atrik

    OOS report.

    ok for reasons the oos_dump i have isn't the lastest one I experienced with you @ffm2. Mine OOS turn 142 so idk why. I opened the dump just after the game and no other OOS happened. No clue wtf, sorry we'll need to have another shot to make proper compare.
  22. ffm2

    OOS report.

    We had a OOS today with a lot of players and specs OOS. I wasn't OOS so heres my logs. OOS Players: breakfastburrito_007, Atrik, Decger (1623), terry_boucle (1507), erictommy01 (2000) commands.txt metadata.json interestinglog.html mainlog.html oos_dump.dat oos_dump.txt system_info.txt
  23. I hosted a site for classical warfare aea on github pages, and that is free: https://jeff-web-sketch.github.io/ClassicalWarfareAEASite/index.html
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