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  2. That was phrased poorly. What I meant is that they have roughly the same combat stats as regular infantry, despite being much faster. Cost Multiplier = Gather Rate How much do you value each resource. The smaller the number the higher you value it.
  3. i was just about to say that what is the cost multiplier, @DesertRose?
  4. unit speed is extremely strong in this game.
  5. Yesterday
  6. Did some little comparison table (.ods / LibreOffice) for units. Not finished yet (a few units are missing, and in the Civ Column is incomplete). Some data points I found interesting: Naked Fanatics have, despite the big complain thread about them, not overly impressive combat stats The P2 Champion Infantry Swordsmen of Athenians and Carthaginians have insane stats cost-for-cost, and have the additional bonus to be fast Maidan Guard have really bad stats if you compare them to other fast infantry; they can only keep up thanks to the 20% damage bonus from Steel Working Elephant Archers are cost-for-cost about twice as tanky as other archers and still deal about the same damage 0AD_Unit_Calculations_028_01.ods
  7. https://gitea.wildfiregames.com/0ad/0ad/pulls/8792 =D
  8. Beginning with the Alpha 27 series (code name Agni) we had a first Alpha 27 Agni - Patch Release 1 (a27.1.) There are signs we'll see a Release 28 Boiorix - Patch Release 1 (v0.28.1) in a few weeks.
  9. It's not the standard type of latency lag there. Only some sluggishness during a long match with many, many units. It's gotten much better since A27.1.
  10. does it ever lag in SP? I feel so big of a difference in SP,without the lobby everything is happening INSTANT there is no latency to my clicking mouse buttons!
  11. Hi! I'm that someone from reddit @wowgetoffyourcellphone @Stan` @real_tabasco_sauce can we add this bad boy to the actual game? I think 25th dynasty is the last to use chariots in warfare, right? I can't ping the cool historian man (Geneva55 was his name right?) cus I forgot the username
  12. It didn't seem right to me for the Kushites in 0 A.D. to lack a chariot unit (other than the Amanirenas hero unit), considering that they're the closest thing to non-Hellenized Egyptians in the game and chariot archers are so iconic for the Nile Valley civilizations. Ergo, I created a "Noble Chariot Archer" unit that the Kushites can train from the Stable after researching Champion Chariots. I'm posting it here on request from someone on Reddit. kushite_chariots.zip
  13. Germans make me think of Chaos Marauders from Warhammer Fantasy
  14. Sure i will provide the PR later , it is on my radar
  15. Ah maybe it's behind a paywall, I never checked, sorry. To get the files look at https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/public/l10n/ look for pot (po template) files.
  16. @trompetin17 how about, so no more changes needed <param name="pattern">([a-z]+)-(bold-|italic-)?(stroke-)?[0-9]{1,3}</param>
  17. 0.28.3 Ptolemies Military Colony can build Civilians again
  18. Thank you for the information. How to download the strings text file the transifex site ? I couldn't find ant corresponded button or link in the interface... @Stan`Could you please help ? Do you mean "Edit source" button ? As I understand this feature is available as only payable option in transifex account. I didn't found anything else.
  19. or here https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/mod/gui/gui.rng
  20. that file is in the binaries/data/mods/mod/mod.zip file btw not in the usual binaries/data/public/public.zip where we mod. Just a heads up for people looking for it.
  21. oh i see, i updated the wiki thx for that https://gitea.wildfiregames.com/0ad/0ad/wiki/Adding_font_support
  22. I didnt test either but seeing theres literally 0 use cases of it in 0 ad i'd say no lol.
  23. Stan it doesnt wrok right because of this in rng file: a workaround is to copy and paste the gui.rng file inside "gui" folder and replace that line with <param name="pattern">(lithos|mono|sans)-(bold-|italic-)?(stroke-)?[0-9]{1,3}</param> while we create a PR that enable this support without this workaround
  24. But does it work ? Cause I have not tested
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