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Squads or battalions for infantry units work really well together, because combining different specializations makes more sense than having separate units, in my opinion.
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Listen, regarding the GitLab login—a lot of people are having these issues there right now, so don't worry, it's not just you. Regarding the attack move with control: yes, they tweaked the mechanics a bit in A27, and it's pissed off a lot of people who are used to sniping with Ctrl. Now the game seems to "prioritize" a target if you click nearby, and it's really annoying when units start acting up or rushing in the wrong direction. There's no real fix yet, and the developers seem to be aware of the issues, but that's just the way it is in the current build. Regarding the bug in "We are Legion"—it's a complete bummer; it sounds like a classic ID card conflict when loading a save. Since you can't submit a ticket, try their Discord or forums; the developers respond faster there than on GitLab—they're almost always online there.
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Vanilla UI doesn't have space to display all unit action button, so it doesn't show it. You can use the hotkey as an alternative. I can also recommend using ModernGUI as others and myself contributed to fixing bugs and limitations of the game UI. There are at least 100+ bug fixs like this in the mod. You can also choose to wait a few decades for them to be addressed in vanilla (no sarcasm, just a extrapolation of the time to get one item merged), staff and contributors do whatever they can to make it happen but the process is slow by nature.
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Twousay joined the community
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Where? I see only six buttons: Self-Destruct, Abort, Attack, Garrison, Occupy Turret (which I don't know yet what it does) and Repair.
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Wait, call to arms button? I must be nub. I agree do some degree. But I still think from a practicality/logical point of view; if you are out working the fields and you see an enemy raiding party, or more importantly one of your comrades is being attacked chances are you are going to take up arms and defend, or retreat if your opponent is really good, and you are nub like myself and they are attacking from 2 or more areas, you might just be focusing on one and not realizing you are being attacked somewhere else.
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MatthewTok joined the community
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This seems to be a minor issue or rather, a case of player inattention; if a player decides to gather resources while under enemy fire, that’s not a problem (towers or archers deal low damage).
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Call to Arms" button exist already !
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I am already receiving grief for farms not being able to be placed next to ccs There can be too much realism, as I think @Thalatta has mentioned too. But this is something that has annoyed me, especially if you have a women chopping wood and she gets attacked, fleas and all the men right next to her keep chopping wood... Or even if its another soldier... it just doesn't make sense to let you friends get attacked and you mind your own business and keep gathering resources. I think maybe a stance would work better. If there are enmey within x range and ur in that stance you will always attack first gather resources second. But you dont want them chasing.... Ill have to talk to op @stevenlau about if we can code something to help...
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@Pappy_reen Showing some love to the Wiki would be great. Back when the Wiki was on Trac (https://trac.wildfiregames.com/) the "help" link pointed to this: https://trac.wildfiregames.com/wiki/TracGuide, which is obviously no longer necessary, but an equivalent about the Gitea Wiki would be nice. I'm pretty sure you need contributor status in order to be able to edit the Wiki, which you usually receive after any pull request of you is merged. But I think that admins can also manually give the label to your account. @Stan`@Itms
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Some have complained about the very existence of CS. Others say that it's an intrinsic characteristic of the game. Of course they historically make sense, but given what you say, and to find a middle ground, maybe they could "upgrade" between roles (it's actually, and should be called, a "switch", since it's reversible, similarly as how the Immortals "upgrade" between spear and bow). To reduce micro, and considering that it's not good to fight while carrying resources (because of loot, and I don't remember if it also penalises stats), there could be a "Call to Arms" button (instead of just some unassigned hotkey, as I think it is now) to make the selected CS leave resources at their closest dropsite and upgrade to soldier role, which could then be queued with whatever order. @Emacz, that would look a bit like what you were proposing of having CS gather their weapons, although from dropsites, and those who are not carrying resources wouldn't even need to go there, since it just tries to solve the actual problem @Nicolaus_von_Kues mentioned. As previously discussed, one could make them go to the Barracks or CC to actually take or leave weapons, but maybe this would be too much, and it's just an alternative to do things, not that one makes more sense than the other from a game point of view.
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like this, for example Screen Recording 003448_1_1_1_1.mp4
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There's a game I played a long time ago called World in Conflict, and I really liked its gameplay. Victory was determined by capturing key points on the map. If there were a modern warfare mod for 0AD, we could apply this method alongside completely destroying opponents or capturing structures. I think with long-range units like artillery and missiles, destroying opponents could be very easy if the player just spammed them.
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Are there any mods or ideas for modern warfare for this game? I know there's a World War I mod, but it's not finished. If anyone has ideas or wants to discuss a modern warfare mod, feel free to do so in this topic
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That's why I've started to review each civilisation (although maybe I'll give up before going through all of them), pointing out mistakes and proposing relevant additions concerning the time period of the game (with preceding important characteristics taken as Civilisation Bonuses), while quoting authoritative sources, not with the idea to use necessarily everything, but to take from there. For now I've only done it for the Spartans, and the Athenians are coming soon, but it's a very slow and consuming process: I think for the Athenians I've gone through 3000 to 4000 pages of books and papers over the last few weeks, and all that has to be translated to what can be used in a game. One of the reasons historical RTS like AoE were so successful is that they actually taught something.
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@wowgetoffyourcellphone does a great job adapting many historical details, and that's a lot to say from a insufferable perfectionist like me
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Hi, i use it for every game i host and since people always ask me wether its shuffle or not they also seem to know about it…
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On the usage of AI to generate 0 A.D. content
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Official tasks
Or the art of si slop in stoicism channels. That sterility tires the eyes. -
On the usage of AI to generate 0 A.D. content
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Official tasks
The problem is that it looks boring and lifeless. But nothing a remake of a concept can't fix. AI lacks the criteria to make things stand out, so everything looks uniform. Nothing stands out because everything stands out. Everything looks generic. AI is good for exploring concepts, but creating infographics is visually boring. -
The new symbol is very good.
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More Unique Civs: What can we do?
Nicolaus_von_Kues replied to Perzival12's topic in Gameplay Discussion
1-Do a brainstorming session on what differentiates the gameplay of each faction. 2-Add a technological cultural tree that includes its entire cosmology and technical development. -
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There are quite a few representations of Eagles in the religious art of Palmyra. The Eagle of Baalshamin in Palmyra In ancient pre-Islamic Syria, Baalshamin was the god of the sky and the "Lord of the Heavens" in the city of Palmyra. His two main attributes were lightning and the eagle. At the entrance of his famous temple in Palmyra (which was tragically destroyed by ISIS in 2015), a celebrated stone lintel relief prominently featured an eagle with outstretched wings, symbolizing divine power, sovereignty, and cosmic protection. https://virtual-museum-syria.org/palmyra/door-lintel-from-the-temple-of-baalshamin/ That's why it was used throughout Rome II. There is also another symbol of Zenobia riding a Lion. I'll look for it later.
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