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  3. I think it would be nice to have auto-scout as a feature. In a lot of games with the feature, some people use it, while many don't. Higher-level players find it doesn't scout as efficiently as they want it to, so they prefer to scout by hand. Lower-level players like the APM it frees up, so they are more likely to use it. I think it's a fine feature. It's something that was desired in the original game design 20 years ago. It would be neat to have it come back.
  4. Is the removal of this an Issue or Pull Request yet? I agree with removing this redundancy.
  5. I meant, PR for the background code to make formation bonuses a possibility. The formation bonuses themselves can be a separate PR.
  6. Vanilla 0AD? Better not pull in there unless they have solid plan of formation bonuses.
  7. Oh ok so I think you do need @stevenlau for that.
  8. Yes, if you get Ahisma (all units), you gather berries faster and farm faster, but gather meat slower... whether ur a horse, civilian or soldier. germs civilians gather meat 100% faster, you can see it in stats. IT says civilians, there is only one type of civilian unit, dont confuse it with citizen
  9. Yesterday
  10. So... I got 0AD compiling with libnx on switch. It doesn't run yet but spidermonkey works perfectly. I hope to get it working with OpenGL and JIT SpiderMonkey
  11. The Mauryas have a tech Ahimsa That gives units -80% meat gather. Someone know for sure that if affects the horse? ( ASHWAROHI Indian Ligth Cavalary). Also the German have 100% bonus meat gather to civilians. It counts the horse?
  12. wzyas

    Mod request.

    It's not about the game play for you. It's a kind of realism. If you were running a empire or a company you expect people can do some things on their own. Like If you tell your scout to go wild he goes will. He does not need you to tell him where to go next all the time. I mean real world people don't need a lot of commands like that. This is useful to play against the computer. You put some units to walk around and find his secret base or hidden units.
  13. I have had two mods pending for over a month, how long should it take?
  14. Is it my turn to ask (again) for a knock back/down effect? Yes, it is realistic (there's a video around of a woman being flung by a "small" elephant), and indeed it would be nice to have it, even when impacted by a cavalry charge, and certain spear/pike "formations" could reduce/cancel it (ideally from the frontal direction only).
  15. It looks amazing! I think what would be great is if a feature like this had some kind of knock down effect for foot soldiers. That way an elephant could run into units, know them over and deal them damage. The ones who aren't dead will then be able to get back up like the trample effect in Battle For Middle Earth.
  16. Is it possible to integrate knockback and impact effects with units, like being hit by an elephant or struck by a catapult? The Hyrule Conquest mod has this, but it's a fantasy world; do you think it's realistic? (And the units in the mod have animations for being knocked up and falling; if this is implemented, more animations would probably be needed.)
  17. This issue is now tracked in https://gitea.wildfiregames.com/0ad/0ad/issues/8987
  18. This issue is now tracked in https://gitea.wildfiregames.com/0ad/0ad/issues/8987
  19. In case you will want it, these two are against Very Hard Aggressive AI, both playing with the Athenians. In the first one I outcompeted the AI on economy early game right at the beginning, then it seems I stopped paying too much attention to it. For the second one I’m only barely outcompeted in the first couple of minutes (I guess took a few seconds to set my dropsites, resources being far from the CC). I’m not using auto-queue anymore, to get used to how apparently most people play.
  20. Two things. To let engine read your new tag in template (so that no error pops up), you need to edit the schema at the beginning of formation.js. To let the bonus really happen, you need to modify a few js, and you must understand the whole unit AI attack flow.
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