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Shinergydes joined the community
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Mobile Version of 0 A.D.
Stan` replied to Perzival12's topic in Game Development & Technical Discussion
Aside from cross compilation issues and driver shenaningans you also have the performance problem due to the art that might be an issue. The task is planned though just nobody is interested in it to suffer enough. Getting it on ios will be a pain though just like macos.- 1 reply
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Hey, so I have some friends who want to try 0 A.D., but they don't have computers. Would it be possible to make a mobile version of 0 A.D., for phones and tablets? I know that there is a lot of work there, but it might be worth looking into. While most RTS gamers use their computers, it would also be interesting to play 0 A.D. on the go, like in a car or while your laptop is down.
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You can download it here: Also it seems you have gui scaling. I like to have gui scale 100% + 4k font mod. Maybe that resolves your last issues.
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Cool, thanks! Where can i download it?
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The upcoming release 28 includes a complete overhaul of the text rendering. You might want to try out its current release candidate to check if that further improves the situation (don't forget to disable the mod before doing so).
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Thanks for the quick response. It didn't completely solve the problem, but it definitely improved it.
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szlovi joined the community
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I'm using the latest version 27.1 on a 4K monitor on Mac OS and everything looks great, except for the text, which is pixelated for some reason and has artifacts around it. Also, a thin line appears on the buttons. Thank you for looking into the error.
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classroomcompanions joined the community
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Michaeljus joined the community
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1-st map autoselected by the game, tried also mainland with the same result. the game installed via .dmg file.
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Dondon joined the community
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Where are you from?
Gurken Khan replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Welcome! To make sure you won't starve:- 333 replies
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I'm from England and preparing to move to Germany, and I'm trying to learn German as quickly as possible.
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toiquay joined the community
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MaryEl joined the community
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Which map was that ? Looks like a custom map. You used the DMG right? Or you did compile ?
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@Stan` I've updated to 26.2 and really sounds are working now! Thank you! Speaking about Germans civ. I could not start game. <p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p> <p class="error">ERROR: RelaxNGValidator: Validation error: special/players/germ:1: Invalid attribute comment for element GenericName</p> <p class="error">ERROR: RelaxNGValidator: Validation failed for '(null)'</p> <p class="error">ERROR: Failed to validate entity template 'special/players/germ'</p> <p class="error">ERROR: JavaScript error: simulation/components/PlayerManager.js line 20 spam of <p class="error">ERROR: CColor has to be an object</p> <p class="error">ERROR: Error calling component script function GetDisplayedColor</p> <p class="error">ERROR: CColor has to be an object</p> and also this warn <p class="warning">WARNING: GetPlayerByID: no player defined for id '1'
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Funny Relevant Videos and Memery
Chasca replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
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Ratings Disputes Hi Please check this dispute, the other player exit the game without resigning in a rated game. My lobby username: Kamin Other player's username: zerozero Thanks metadata.json commands.txt
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Arielclete started following 0 A.D 1v1 Double Elimination Tournament June - Score Reporting
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The Gauls, religiously gore and gruesome
Genava55 replied to Genava55's topic in Tutorials, references and art help
Batilly-en-Gâtinais - Domaine aristocratique Gaulois du site des Pierrières en 3D.mp4 Reconstitution d’un ancien domaine aristocratique gaulois à Batilly-en-Gâtinais (Loiret), sur le site des Pierrières. - Last week
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This would be best made as a mod, to figure out how to do it, then integrated (as the Han were for A27). It's all good and useful to outline a campaign, but someone needs to code it, figure out cinematics, and do that type of stuff. If I were you, @CheckTester, I would refer to the Modding Guide and turn your idea into a mod, for insertion into A29 (it's probably too late to be added to A28).
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It isn't a real problem, it just looks very strange.
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Buenos días o tardes: -Disculpe me ,pero no le he entendido. -Si quiere más facciones asiáticas ,africanas e incluso americanas o puede que de Oceanía, le recomiendo ver el Mod :Endovélico (donde estamos desarrollando +65 facciones nuevas ), en el que estamos trabajando @Lopess y yo con ayuda de toda la comunidad. Si tiene sugerencias , críticas , dudas etc... sería de gran ayuda que participara posteando en el foro de dicho MOD. Muchas gracias. Disculpen las molestias*
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Archaeological potpourri
Genava55 replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Not really, the dating of such structures is clearly falling in the Holocene. They are dating the underwater structures thanks to the dating of the environmental changes, notably a marine transgression in the case of Britanny. 1797401694_Fouquetetal_2025_IJNA.pdf It is not undermining the consideration we have for them. It is simply a description of their lifestyle. Using another label requires proving they are not hunter-gatherers. -
Archaeological potpourri
Deicide4u replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
I very much agree, but more work and interest should go into these discoveries. And we shouldn't narrow the field by calling the people that built them hunter-gatherers. It's interesting that many massive structures are found in deep waters, while others are buried in sand or sediment. This indicates that they were standing at least for 12 000 years, even before the last Ice age. -
Archaeological potpourri
Genava55 replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
I don't see why it should be unbelievable. It looks similar to the Blinkerwall structures in the Baltic Sea which was mostly used to trap animals. Also the idea that hunter-gatherers were unable to build massive structure should be revised. See the Carnac stones for example. -
Here are some changes I could think off the top of my head: 1.Hero bonuses should apply to the hero itself as well 2.The Kushite eco pyramids should have 75 metal and stone cost in p1, 10-15% less build time but reduced 10% bonus. in p2 the pyramids should be 100 stone and metal and give 15% bonus and the build time in A27. alongside this, the range of the pyramids should increase from 40 in p1 to 55 in p2 (an option to upgrade the p1 pyramid should be provided same way sentry towers become stone towers) 3.return archers to a26 state for testing right now, and see what changes are needed after that 4.make the Ostracism tech cost 200 metal 5.Reduced time for construction of Gymnasium in p3 compared to p2 (15%) 6.Increase required exp for City Guards by 15%
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1250: sword and spear are similar melee units that is useful to make meat shield. 1300: swordmen is good to crack rams. 1350: if you want to go full pop attack with rams at min 13-14, an enemy with swordmen is harder to crush. In this strategy it is common to postpone hack resistance upgrade in favor to earlier attack, but swordmen in enemy is strong in hack attack. 1400: when rushing with melee cav, run if you see spearmen, fight if you see swordmen. I think Iberian having swormen is important to balance out the initial wall defence. If iberian has spearmen, it becomes almost impossible to rush them. 1500+: thoughts?
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Archaeological potpourri
Deicide4u replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Just your average 120-meter long granite block built or carved by some ancient, primitive tribe thousands of years ago. "Nothing suspicious about this, move along." - Mainstream archeology.
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