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  2. Flags are anachronical in plenty of situations given the time period, but I wonder up to where historical accuracy is wanted. It’s interesting that one can see if fortifications are garrisoned, but not if ships are… which is usually the exact opposite of reality.
  3. Hi friend! (Hola amigo) At first, this city wall most be added to the faction. (Primero, este diseño de murallas debe ser añadido a la facción) x Second, the houses. (segundo, este diseño de las casas) And lastly, I want to redesign the Civil Centre (Y por ultimo, quiero rediseñar el Centro Civico) Here some references fo the civic centre (Aquí algunas referencias que encontré para el centro civico) Quiero añadir esas puertas y muros techados, ¡la verdad me gustaron muchísimo!
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  5. Isn't that like in real life? Neutrality is not guaranteed , especially not if you harmed the other country. The AI consistently replying "not interested" seems strange to me. In SP, I often use neutrality which works in many cases (could not find out why or why not) and in a second step also an alliance which sometimes can be established. often there is a tribute to pay (1000 wood or the like) for one or the other.
  6. Good question! I just don't know . Similar to enemy towers, fortresses, garrisons etc. as well as siege engines. Own Buildings have a flag on top - select it to find out how many are garrisoned. Own siege engines don't have a flag and - like ships - you would have to select the unit in order to see if and how it is garrisoned. For enemy structures this is always a surprise IIRC.
  7. I found some Berber references for the patterns.
  8. Yes, I can. I need to find the references.
  9. I like this idea. Not everyone uses Discord, and Telegram is a great option for people who already have it installed. It doesn't have to replace the forum—it's just another way for the community to stay connected and get quicker responses.
  10. Great work to everyone involved! Looking forward to trying Alpha 28!
  11. It would be nice if there was some indicator on how much they like you or not (Sins of a Solar Empire had this for example). This could influence not only diplomacy and aggression, but also the market, which right now is a copy of AoE and I'd totally change for something more interesting.
  12. @Nicolau_von_Kues, You can create textures for these shields in the pattern of ex: props/shield/seleucid_thureos_face.png
  13. I don't know how often the AIs make an offer in this version, but I'm likely to deny it anyway: I came to finish them. I usually play with one ally and four enemies, if you team them up it becomes harder; with three teams in total there's decent variability in how they behave.
  14. https://warfare.6te.net/Ancient/Shield-Dura-Europos-Yale.htm 38. Shield or mantlet of reeds, late 3rd century AD, Sassanian (?), Dura-Europos, Yale University Art Gallery, New Haven (Mes, Brow A). Vol. 1, p235: Shields made of reed or cane had been used in the Middle East since pre-historic times. A magnificently preserved rectangular Sassanian example was excavated at Dura Europos (Fig. 38). Comparable shields may well have been used in Persia and Iraq until the time of the Muslim conquest,26 but whether the reed shields of pre-Islamic Arabia27 Syria: The ark is captured by the Philistines at the Battle of Even ha-Ezer. Fresco from Dura Europos.
  15. Make sure to try Neutral first, and not after you've killed any of their units. They're less likely to agree to neutrality if you've killed a bunch of their units.
  16. I have basically only played against bots. And then I've know discovered the diplomacy. But when i tried to become nutral or at peace with the ai, it just allways replies like this: "I'm not intrested in an allience". Am i doing something wrong? Or is the issue that I'm playing against ai?
  17. The conical hulmet needs to be more accurate.
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