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The entire game, in general, also depends on all the pieces of the mechanics. If you don't see the game as a whole, there's a problem. I mean as a whole, a single thing.
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Generally yes. But in this case, there is already an open issue tracking this: https://gitea.wildfiregames.com/0ad/0ad/issues/8328
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I totally agree with that. But when a fight drags on for long enough, you sometimes find yourself in a position where you should have used Traders.
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So true. I see no incentive to utilize them.
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That is more up to the map makers more than the game itself. Maybe some maps should be realistic in how resources are placed, instead of babying the player with all resources right up front.
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The achievement is not given to you by AI, it is given to you by the process, not by your opponent.
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You start slowly, with only trees; you can't see the stone and the gold. The situation with berries and animals is different on different maps. While you start with CS and a scout unit in 0AD.
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Another minor issue with the AppImage is that when you try to connect to a local game and it doesn't work, the game doesn't exit the Connecting to a game window. You can always click 'Cancel' and try again. Should I create an issue for that on Gitea? Is that description enough?
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You haven't understood me. The features greatly dilute the purpose; for example, destroying buildings isn't difficult, defending is much harder in this game. They include features but don't include technologies to make The difficulty curve did not progress any slower. It means you don't feel progress because you're already given many unlockable options, so there's no sense of progress or anything like that. The best way to understand how dopamine works is through real-life achievements, such as passing exams and eventually completing a course or class, subject. Compare the steps you take to achieve a good civilization in AoE II. You start almost blind without seeing the environment, meanwhile in 0AD you start with all the resources around the civic center similar to StarCraft but with Citizen soldiers. Your villagers have almost no LoS in AoE2 and exploration is difficult. Details like that.
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Thanks for the replies. If still necessary after what will be written below, please let me know what info you need exactly. Paru from repository (version a27.1-5.1, by the way), it says in the link that "Most data created during the game (such as replays, screenshots, and savegames) is stored in ~/.local/share/0ad/", however there are simply 3 empty folders there currently, namely mods, saves and screenshots, no idea where the executable file should be placed. KDE Plasma version 6.5.3, sdl, if this is what is asked for: And no, no multiple monitors. This seems to about describe it, and I am on Wayland, so I need to change Rendered backend from OpenGL to Vulkan? Silly as may be, how would I do that? Do I still need X11, because if so, I think I need to install it additionally? Thanks.
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Building capture is actually one of the best features, I kinda miss the days when I had to force my army to raze buildings rather than capture them... Yeah, trade is almost useless, and healing is simply to weak and slow to have any affect on gameplay or tactics. The AI shouldn't be harder, but there should be more AI to choose from. Petra should be the starting point, then there should be harder ones, like TrojanBot and AlexanderBot (who would be the most offensive). At the moment, there are just some difficulty settings for the bot, and then three tactical choices for it: Offensive, Defensive, and Balanced. There should be more, like Harrasing (launch tiny raids on your workers), Ambush (hide troops in forests and choke points that ambush you as you walk by), Horde (train armies of weaker soldiers and swarm you), and Turtle (build almost exclusively walls and towers until VERY late game, when it attacks).
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On the contrary, I would say that 0 A.D. has too many features. Building capture being the prime suspect. While some features, like trade and healing, are under-utilized. This stems from the core gameplay loop being a unit spamfest in the first 8-10 minutes of each match. And it's almost always the same two types of units. Not sure about the difficulty, the current AI is very weak once you get the mechanics right.
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That would be an interesting idea. However, it doesn't really make since that the farmer just being near a building should repair it, since he is just standing there. However, what if idle workers (defined that way because their last order was to build, gather, or repair) automagically would start repairing buildings?
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The game has very few features, so you don't feel any progression. The lack of progress seems to be linked to having only three phases and very few technologies; the early game is snowballing. The game needs more hardware capping with its progression. Progress is felt exponentially. The brain has more ephemeral dopamine rewards. Playing a game becomes routine due to the scarcity of new things to do or the difficulty of achieving a goal to win.
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Looks to be https://gitlab.archlinux.org/archlinux/packaging/packages/0ad/-/issues/3
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Definitely need sdl version and kde / plasma version, also are you using multiple monitors? You could try the AppImage at https://releases.wildfiregames.com/rc/ , if it runs would be a strong indicator where to look further into the issue. The AppImage should also be easy to add to Lutris.
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@hyperion @vladislavbelov Hey can you share more info about your hardware ? Depends on how you installed the game. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
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Andrewhet joined the community
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These 0 A.D. screenshots look incredible the graphics, unit details, and environments are really coming together. Love how each civilization feels distinct and historically rich. Can’t wait to see more gameplay footage and build up armies in them!
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Luke Mathew joined the community
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I love such civilian buildings. They truly enhance the experience.
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+1 Once again really nice work @nifa I would add some details on the back, column cracks, maybe some more ivy to make it less clean. For the little entrance with the wooden beams you might have to adjust it so it looks believably high.
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I get what you mean, 0 A.D. can feel a bit flat in the long run because units don’t really evolve. The rank system looks cool, but it doesn’t change how the unit plays, so you don’t get that satisfying sense of progression you see in Age-style games where your army visibly grows stronger and more specialized. Adding a real upgrade path could make battles feel more dynamic and give players something to look forward to as the match develops. Still, the current system does keep things simple and historically grounded, so I guess it depends on which direction the devs want the game to grow.
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A Legendary Tournament Is Coming… or at Least a Funny One
carlbidwell replied to AlexHerbert's topic in General Discussion
That sounds like it's going to be a blast! Whether it's legendary or just plain hilarious, a tournament always brings the community together. Can't wait to see what quirky battles and epic moments unfold, count me in! -
Keara will joined the community
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Esgaming joined the community
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Hello, On an Arch-based Linux installation (CachyOS) with KDE Plasma, when starting 0 A.D., the game won't open a window - a "task" appears on the panel, audio is played and can be heard, but it is not possible to make the window active and play the game. Also, since I want to add the game to Lutris as native, and it asks for an executable/working directory, where would the game normally be installed to? If there is anything else to consider when adding to Lutris, or if there are instructions anywhere, I would appreciate being pointed to them. Thanks.
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Bandsman joined the community
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Athenian Olives
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
I think the best thing to do is to make a custom decal for it.
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