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  2. commands.txt This one is the crashed game In this second game, the game window freezes from time to time, turning white. The longer I play, the more often this kind of freeze happens. If the freeze lasts for too long, the OS will think the app has crashed, but 0ad doesn't print out any lag messages. This is not systematically reproducible, it just happens at random times. It happens all the time if I play continously for more than 2 hours, but disappears after I reboot pc commands.txt I don't think gitea topic is necessary at this point. Could be a hardware issue or some libraries in the system being too recent.
  3. Today
  4. I found an old ticket, maybe good for some development nostalgia: https://trac.wildfiregames.com/ticket/952
  5. The title. I just think it's funny. You have this huge army right at your doorstep, and suddenly it's walking around carrying wood on its shoulders. That's it, that's the thread.
  6. Ok, I'll make those changes. Actually, I quite like that "overlapping"; having the image cover everything and then placing the text on top in some free space of it. That's totally possible. The only downside is it could make the text "jump" around quite a lot between slides/screens. Also, it would require specifying the text position for each image separately, although that's a small price to pay in my opinion, and there could be a default layout to fall back on when no custom one is needed. I want to add an image to the mockup, but I don't know what. Do you think stories have to evolve around a specific character? Should they be told in first or third person?
  7. Looks great! you could add some paint for the diplomacy color.
  8. Do you have a replay maybe? Does it happen WIth A27? A27.1 is not released yet and as such it is not considered stable. cc @Itms @wraitii Should I create a Gitea issue?
  9. They don't have to fight, they are there to defend you or enforce map control. You can't with CS infantry, they are useless in small numbers. You can rush only with cavalry that's fast enough to hit and run. Even then, the cavalry CS dies too fast unless it's ranged. I am trying some novel strategies, they might work. We'll see.
  10. ERROR: Cannot serialize NaN values. ERROR: Script component Timer of entity 1 failed to serialize: Serialize_InvalidScriptValue Serializing: ({id:118788, time:1016000, timers:{}, turnLength:200}) terminate called after throwing an instance of 'PSERROR_Serialize_InvalidScriptValue' what(): Serialize_InvalidScriptValue Aborted (core dumped) mainlog.htmlinterestinglog.html The game crashed when I was spectating a weird game. To reproduce: 1. Spectate a game with wonders (10 second win time), using A27.1 2. Select a group of champion cavs 3. Keep selected when the wonder is built. Then game crashes with this.
  11. I don't see why you are against citizen soldiers. It is the best advantage of 0ad over other RTS. CS means all of your units can be used for work all the time. That gives you flexibility between eco and fighting. On the other hand, in other RTS, when you have a small amount of soldiers, they have to fight or they are idle. But you don't want to take fights because you will likely get outnumbered or suicide, in early game. Therefore you waste res and time on Idle units whereas 0ad players are more efficient with eco. You can boom fast in 0ad mad get involved in action earlier. Furthermore, you can choose to rush with Cs if you wish If you don't like CS concept you should play Delenda Est mod
  12. Without it, the citizen soldiers would be very bland and weak. It also introduces a fun mechanic of visual changes when they go up in ranks. You can also train your units to elite rank by garrisoning them inside Barracks or Stables. This offers a different style of play (quality vs quantity). Useful if you're going for traditional "female only- villager" economy. Just make sure you have enough buildings to house at least half of your army, then rotate when needed.
  13. Why should they lose this ability? I already find the promotion system very op and snowballing
  14. Yesterday
  15. You raise an interesting point about the historical use of elephants in warfare. It's true that elephants were primarily used to break enemy lines and cause chaos, rather than as siege weapons to breach fortifications. Their ability to trample over infantry and disrupt formations made them incredibly valuable in certain battle scenarios, especially in open-field combat where the threat of a rampaging elephant could cause a rout. However, as you mentioned, they were expensive and unpredictable, which made them a risky option. The key to using them effectively was the timing and placement within the army, and, of course, the ability to counter them. Light infantry with ranged weapons, or even cavalry, would be effective counters, as they could harass and kill elephants before they became too much of a threat. In terms of game mechanics, I think the representation of elephants as powerful heavy infantry killers makes sense from a gameplay standpoint. They would need counters like ranged or light infantry to balance their power and avoid them from being overpowered.
  16. Geriatrix claims that @Feldfeld left 0ad because of me. He has been re-iterating this statement for the past few months but without explaining the reasoning. He brought it up today and I am getting concerned. My question is: FeldFeld, am I the reason why you quit 0ad (if you have quit 0ad at all) ? If so, why? I only remember playing with FeldFeld once where he was on his main account. Being of the highest rated players, we don't want to loose you and if there is something that I can do to bring you back, please suggest! If anyone else knows something, feel free to comment below. Thanks.
  17. Here's one TG. It's myself as Sparta and one Seleucid AI vs 2 AIs, Kush and Carthage. Community mod is required. It was pretty easy, and my ally trained only 2 champions. Yet, he demanded any excess res I had. I was basically bankrolling him the entire game. Slow and relaxed game. EDIT: Stable first was an unintended mistake, but I decided not to cancel it. Sparta_SeleTG_CM.zip
  18. Only 1 pyramid needs to be placed when you get farms, the pyramid near the civ. We can keep another pyramid near the wood line as well. I think you can play the standard way you play with any civ (like romans and spartans) with kushites as well. Kushites get the ability to train swordsmen in barracks in p2, so swordsmen + spearmen + archers will be a good army with sniping. You can still use siege rams or elephants instead of mace men. Yeah archers do less dps but their strength is range, which is good for sniping and harassing economy, the only way to counter jav cav rush though is to make jav cav ourself. I agree merc cav building is useless and making merc buildings take a lot of time.
  19. Well, you need to plan the pyramid placement. Mercenaries mace men replace much of siege, cost metal, are fragile and useless against anything else but buildings. They start out weak in the village phase, with only spearmen and archers. One building trains only mercenary cavalry, pretty useless. Good champions are trained at the temple. Pretty complex unit roster is what I'm getting at.
  20. Yeah stone miners need to be moved. Why are kushites complex
  21. New update: Additional camera settings: These are configurable options that are normally hidden from the settings interface, presumably because it might confuse new players. However, I personally found these camera settings to be essential for players improve their micro. In short: Scroll speed changes how fast your camera pans around the map when you press WASD. The value is the speed of the camera in m/s and the default was 120. I personally use 620 so that I can quickly move myself around my base. I allow up to 1000 but that's a bit too crazy for me. The zoom options control your altitude from the map. Default minimum is 50, but if you have a high resolution screen, you can still see content clearly for up to 10 or even 8. FOV = Field of view
  22. Yeah, just move the stone miners a bit closer to the pyramid. I like the sound they make when you select them. Eerie. EDIT: On-topic, they are a bit too complex for me. I like to play more standard civs, like Romans and Spartans.
  23. 1 Pyramid costs 100 stone and metal. 1 well placed pyramid can boost metal & stone workers and 20-40 farmers as shown in the picture below. This boost of metal and stone gathering repays the cost of building the initial pyramid and more
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