Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. To cancel a Norton subscription, log in to your Norton account, go to the "My Subscriptions" tab, and select "Cancel Subscription Renewal." For quick help, call +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person) to speak directly with a Norton support representative. If you're looking to cancel your Norton subscription and need assistance, just call +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person) for live support. The process is straightforward, and this number connects you with a real person who can help. Whether you’re dealing with billing issues or simply want to stop auto-renewal, the Norton support team is available through +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person). You can always reach support directly at +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person) without navigating complicated menus. When you call +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person), you’ll get step-by-step help from a Norton agent. Instead of dealing with confusing online instructions, just use +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person) to save time. To cancel manually, go to your Norton account online, but if anything is unclear, call +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person). This toll-free number, +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person), is open during regular U.S. business hours. For urgent help or billing concerns, dial +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person) now. It’s recommended to have your account details ready when calling +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person). This ensures the Norton team can quickly verify and process your request. If you're unsure about charges or next steps, don’t hesitate to use +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person). Norton understands that subscription services aren't always the right fit. For any cancelation request, speak to a live agent by calling +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person). The support team will help you confirm the cancellation and provide email confirmation. Remember, your best contact point is always +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person). Whether you’re trying to cancel because of a renewal notice or looking to remove your payment info, +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person) is your direct line. Calling +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person) will help you get results without long wait times. Avoid complications—use +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person) for any Norton subscription concerns. If you're done with Norton services and want to prevent further charges, +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person) is the fastest solution. Keep this number handy: +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person). Canceling a Norton subscription doesn’t have to be stressful. Just pick up the phone and call +1(877)⇾(337)⇾(3567) [US/OTA] (Live Person) for easy, live assistance today.
  3. We don't want A24 to return though 220 pop for kushites might be too OP, because they have mercs to save themselves. The other 220 pop civs all have fatal flaws that make this necessary. Another idea is to give Kushites a 5% pop bonus, so they become 210 pop limit in a 200 pop game.
  4. Today
  5. I made a pull request to give the Numidian Skirmisher cav 10% walk speed bonus without changing anything else. This raises their walk speed from 16.2m/s to 17.8m/s, but no change to running speed or any other UnitMotion components. I haven't seen much opposition to the idea here and testing the change, I found: - Increase in speed is good for hunting and scouting. - If you are in an outnumbered jav cav vs jav cav fight, you can escape while loosing less, but still taking some damage. - You are still slower than spear cav but only slightly - your jav cav can still be chased down by spear cav but they take a bit longer to catch up to you - easier to flee from spear cav spammers. - I knew you'd try to formation dance so I made no change to the run speed https://gitea.wildfiregames.com/0ad/0ad/pulls/7961
  6. This flag worked. I could build the game without atlas. [user1@LAPTOP ~]$ sudo pacman -Q | grep "wx" wxwidgets-common 3.2.8-3 wxwidgets-gtk2 3.2.4-1 wxwidgets-gtk3 3.2.8-3
  7. You can download the community mod from inside the game But here you go gitea.wildfiregames.com
  8. it means wx-config-gtk3 no longer exists on your system or is no longer in PATH. You can use an absolute path for WX_CONFIG, but it must point to the wx-config corresponding to your desired wx install.
  9. --without-atlas IIRC. You can see all the options in build/premake/premake5.lua. What's the package name for wxwidgets on your system?
  10. @Gurken Khan, Yes, thank you. But it's complicated for me; I don't know English. I have to translate the language every time.
  11. It would be easy, that not all civilizations have CS. Most civs had levies.
  12. Buff archers and kush will be good again
  13. I have also encountered this problem now. It occured after an Arch Linux update. I try to run ./update-workspaces, and now I get this error: [user1@LAPTOP workspaces]$ export WX_CONFIG=wx-config-gtk3 [user1@LAPTOP workspaces]$ ./update-workspaces.sh Premake args: WX_CONFIG must be set and valid or wx-config must be present when atlas is enabled current value: wx-config-gtk3 ERROR: Premake failed I used the export environment variable as described by the build instruction: export WX_CONFIG=wx-config-gtk3 But seems like wx-config-gtk3 is no longer accepted. I changed it to gtk2 but still the same error. I also tried to disable atlas, but magically, the --disable-atlas flag has been removed from update-workspaces.sh ! What's the equivalent command for it now? I don't want the Atlas right now.
  14. Yesterday
  15. https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#what-shall-i-do-when-joining-multiplayer-matches-fails-with-an-error-message Also, Alpha 27.1 will include a patch fixing the automatic creation of port forwardings via UPnP, which should resolve the issue for some players entirely (to be precise, for those with UPnP enabled on their router).
  16. Maybe try to catch a dev on IRC https://www.wildfiregames.com/irc.html
  17. yeahhh, either way, any decent player who sees the pyramid will just avoid it and i'm pretty sure all your units can't be on the pyramid if you have a 100+ army so it's quite pointless really and it's not cheap either
  18. making that change on historical, its intersting idea, and i like it!
  19. I like this idea. The Kushite buildings occupy too much of their aura themselves so that their aura is quite limited. I recommend increase the aura range of large pyramid to maybe 140m and large temple to 60m to decrease the buildings' obstruction.
  20. Do you use a27 AND went through the FAQ? https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#multiplayer
  21. so far it is most played civ by me maybe if they could place large pyramid anywhere they want... and not capturable just destoryed by rams..
  22. As we know, Kushites are one of the least used civs, if not the least used, but they have the large pyramid available to increase unit damage, hack and pierce resistance. I was thinking instead of the large pyramid having 70 meters range, I think it should be either unlimited range, but arguably that could be too OP or, alternatively, increasing the range so it's within territory of your base. This way it will not be disadvantaged compared to other civs such as Mauryas or Persians, to whom have 220 pop limit to compensate.
  23. Hello, When I click "Join Game" in Multiplayer, I get this message: Failed to connect to the server. This is often caused by UDP port 20595 not being forwarded on the host side. By a firewall or antivirus software. I have Windows Defender as my antivirus. For the firewall, it's the Windows firewall. Thank you in advance for your answers.
  24. If you want the best graphics, play with the settings options. Keep everything on "High". I would advise to keep Shadows on Medium, unless you really have good specs. Playing on massive maps with high graphics settings is a good way to play the slide shows game, at least.
  25. Okay thanks, and is there a way to make the graphics better?
  1. Load more activity
×
×
  • Create New...