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  7. Today
  8. Prologue: The Shadow of the Lion Setting: Pella, the new capital of Macedon. A realm of ambition, raw power, and simmering tension. Core Conflict: Alexander grows up in the shadow of his father, Philip II—a military genius who forged a formidable kingdom from a collection of quarreling tribes. The court is a place of constant intrigue, shaped by Philip's strategic marriages and relentless wars to secure Macedon's dominance over Greece. Alexander witnesses his father's brilliance and his flaws, while his mother, Olympias, a priestess of Dionysus, fans his ambition and resentment. This chapter is about the birth of a legend in a crucible of familial love, envy, and political calculation. Scenario 1: Seeds of Greatness (Tutorial Chapter) This scenario perfectly blends tutorial with backstory. Here is how it can be expanded with added drama and gameplay logic. 0. Introduction & State Management. Description: The player sees not a palace in the traditional sense, but rather a fortified capital-camp. Philip is absent—he is at war in the north. Mechanics/Idea: Instead of a standard menu, use Philip's campaign map and scrolls with reports. The player learns about the state of affairs through them: Economy: "The treasury is depleted after the campaign in Thrace. We need gold to hire new Companions." Diplomacy: "Athenian orators again call us barbarians. They must be placated or intimidated." Family: "Queen Olympias demands an audience." "Your half-brother, Arrhidaeus, requires a new tutor." Goal: Understand that governance is a constant choice between spending resources on war, diplomacy, and maintaining the court. 1. Construction & Resource Basics. Idea: Not just "build a wall." The task is given by the old general Antipater, left as regent. Dialogue: "Prince, while the king expands our borders, we must strengthen the heart. Soldiers need barracks, and the treasury needs mines. Choose where we begin: security or wealth?" Mechanics: The player chooses between constructing Barracks (increases unit cap) and a Silver Mine (increases income). Each choice is accompanied by a short comment from Antipater on its strategic importance. 2-3. Resource Gathering & Character Introduction. Scene: Alexander observes the estate with Arrhidaeus (his half-brother) and Cleopatra (his sister). Dialogue and Mechanics: Arrhidaeus: "Look how many people one ox feeds! Why risk cavalry on a hunt?" (Points to the "farm/livestock" mechanic—reliable but slow food growth). Alexander (inner monologue/player's thought): "He sees only food, not the lesson: hunting trains the eye and courage." Cleopatra: "Don't listen to him. Mother said a wise ruler uses everything. Berries are gathered by children and the elderly, without taking warriors from training." (Introduces the "foraging" mechanic—cheap but low-yield). Gameplay Decision: The player is given the task "Provide Provisions" and must choose one of three methods (hunting/livestock/foraging), each with different costs and speeds. Alexander's choice (most likely hunting) characterizes him as bold and valuing martial skill. 4. Military Tutorial & Father's Legacy. Scene: Philip's return. An evening in the megaron. He is grim, with a scar across his eye, but full of energy. Dialogue/Tutorial: "The Greeks think their phalanx is an unbreakable wall. Fools! They are too slow. I gave the Macedonian phalanx longer spears—sarissas—and taught it to move as one beast. And the striking force... (he claps Alexander on the shoulder) ...I give to the Companion Cavalry. Try it, son. Form such a phalanx against these dummies." Mechanics: A mini-game on unit formation. The player arranges "Hoplite" units in a line. Then they must correctly place the "Companion Cavalry" unit on the flank. Upon success—a cut-scene with an effective cavalry charge and breakthrough. 5. The Mother's Ambition (Key Plot Scene). Scene: A secret meeting with Olympias in her chambers, which smell of incense and where snake skins lie. Enhanced Dialogue for Greater Intrigue: Alexander: "Father... he is great. But he humiliates Mother by taking new wives." Olympias: "His greatness is an axe with which he chops the forest for his throne. But the throne will be yours. Arrhidaeus... (a dismissive gesture) is unfit to rule. The people will not follow him. And Philip... his wars are leading him to an end of which the gods whisper." Alexander: "What do you mean?" Olympias: "Be ready. Strength lies in the mind as much as in the arm. Aristotle will come from Athens to teach you. Learn. And one more thing... find a horse. Not just a steed, but one in whose eyes you see your own fire. He who can tame such a horse can also tame fate." Gameplay Goal of the Scene: To establish the main vectors for the character's growth: Intellect (a teacher will arrive soon, unlocking a skill tree). Charisma (the search for Bucephalus will become a separate quest chain, requiring courage and insight). Development for Subsequent Chapters: Alexander's choice in point 3 (hunting/livestock) may influence dialogue with Philip later: "I heard you prefer the hunt... that is good/reckless." Olympias's hint about Philip's "end" will create constant tension. In later chapters, the player might find clues (e.g., Persian gold among his father's enemies) pointing to a possible conspiracy. The phalanx formation scene will become the foundation for future, more complex tactical battles. Core Design Idea for the Game/Book: Make key mechanics and themes not only battles but also Charisma Management (balancing the army's trust with Eastern innovations), Logistics (supplying a vast army), Diplomacy with Greek City-States (perpetually dissatisfied with Macedonian hegemony), and Personal Dramas (relationship with Hephaestion, growing paranoia). The most compelling conflict is not between Alexander and his enemies, but between his genius and the human limits of his army, his culture, and his own body.
  9. Ideas for the chapters of the campaign: Make key mechanics/themes not only battles but also charisma management (the balance between the army's trust and Eastern innovations), logistics (supplying a huge army), diplomacy with Greek city-states (perpetually dissatisfied with hegemony), and personal dramas (relationship with Hephaestion, paranoia after Darius's death). The most interesting conflict is not between Alexander and his enemies, but between his genius and the human limits of his army, his culture, and his own body. Let me remind that each chapter may include different scenarios / battles, according to community selection. The ideas, comments, are welcome to make a discussion. So. Let's begin ?
  10. Yesterday
  11. Prologue: Those Who Conceived the Great Chapter Title: The Shadow of the Lion (alternative: "Son of Philip and Olympias"). Location: Pella, the new capital of Macedon — a dynamic, somewhat crude court. Family: Father — Philip II, a military genius who united Macedon and subjugated Greece through force, diplomacy, and marriages. Mother — Olympias, fanatically devoted to her son, possibly implicated in Philip's murder. Alexander had a half-sister and a mentally disabled half-brother (Philip III Arrhidaeus), who became a pawn. Philip's Plans: He created an invincible army (phalanx, Companion cavalry) and was preparing a campaign against Persia under the pretext of avenging past wars. Alexander grew up in the shadow of this ambitious plan, witnessing intrigues, conspiracies, and his father's polygamy. Part 1: The Pupil Chapter Title: Bridling Bucephalus (alternative: "Aristotle's Tutelage"). Childhood: Raised as the heir: studied politics, literature (especially the Iliad), medicine. The legend of taming the wild horse Bucephalus at age 10 is a symbol of his character: observation, courage, understanding the nature of fear. Education: At 13, Aristotle was invited to teach him. He taught not only sciences but also strategic thinking, to see the world as a system. Baptism by Fire: At 16, at the Battle of Chaeronea (338 BC), he commanded the left flank of the Macedonian cavalry and delivered the decisive blow against the Theban Sacred Band, destroying the enemy's elite. Philip saw a talented warrior in his son. Part 2: The Heir in Armor Chapter Title: A Dagger in the Throne's Shadow (alternative: "The Road to Hegemony"). Philip's Death: Murdered at his own daughter's wedding in 336 BC under highly suspicious circumstances (Olympias's motives? Persian gold?). Accession: The 20-year-old Alexander acted with lightning speed: eliminated potential rivals (a cousin, princes from Lyncestis), crushed revolts in Greece, destroyed the rebellious Thebes, making an example of it. He didn't just inherit the throne — he seized it by force of will and army. The Idea: Becoming hegemon of Greece was not an end in itself, but a means. He needed a secure rear and a formal mandate to execute his father's design — the campaign against Persia. Part 3: Trial of Strength. Asia Minor Chapter Title: A Blade Over the Granicus (alternative: "First Blood in the East"). The Campaign: 334 BC. Crossing the Hellespont — a symbolic gesture (hurling a spear into Asian soil). He came not as a conqueror, but as a "liberator" of Greek cities in Asia Minor. Battle of the Granicus: The first major battle against Persian satraps. Alexander personally led the cavalry charge across the river, almost dying (saved by Cleitus the Black). Tactics — scatter the cavalry, strike the center. Showed his willingness to take risks. Result: Opened the way deep into Asia Minor. A key move — cutting the Gordian Knot, claiming the right to rule Asia. Persian King Darius III still did not take him seriously. Part 4: Trap and Triumph. The Levant Chapter Title: Darius in the Rear (alternative: "From Issus to Pharaoh"). Battle of Issus (333 BC): Darius finally brought a huge army and moved behind Alexander, cutting him off from Greece. The Macedonians were trapped. Alexander executed a sharp turn and struck at the center where Darius himself was. The King fled, abandoning his family (mother, wife, daughters). Alexander, by treating the captive royal family with respect, showed himself not as a barbarian, but as a legitimate claimant to the throne. Siege of Tyre (332 BC): A 7-month siege of the island fortress — an engineering feat (building a causeway). Tyre's stubbornness and the brutality of its capture showed: Alexander would not tolerate defiance. Egypt: He was greeted as a liberator from the Persians. Founded Alexandria — the perfect port and symbol of a new world. In the Siwa Oasis, he was proclaimed the son of Amun-Ra (Zeus). This gave him sacred legitimacy as Pharaoh. Part 5: Death of an Empire. Mesopotamia Chapter Title: The Sun at Gaugamela (alternative: "The End of the Achaemenids"). The Decisive Battle: At Gaugamela (331 BC) Darius gathered all the forces of the empire: chariots, elephants, cavalry. Alexander used the famous "hammer and anvil": the phalanx (anvil) pinned the center, while the Companion cavalry (hammer) broke through the weakened left flank and slashed into the center. Darius fled again. Capture of Treasures: Taking Babylon, Susa, Persepolis. The burning of the palace at Persepolis — a controversial act of revenge for the burning of Athens or a tactical move symbolizing the end of the old order. Result: Darius was killed by his own satrap, Bessus. Alexander declared himself King of Asia, pursuing Bessus as a regicide. Now he was no longer a liberator, but an avenger and heir. Part 6: The Phantom Horizon. The East Chapter Title: Endless Scythia (alternative: "Blade Against Blade"). War in Central Asia (329-327 BC): The most cruel and exhausting guerrilla war against horse nomads (Spitamenes). The Macedonians suffered heavy losses in skirmishes. Alexander was losing touch with the Greek world, increasingly adopting Eastern customs (clothing, proskynesis — prostration), which caused murmurings among the veterans. Turning Point: Marriage to the Bactrian princess Roxana — a political move to pacify the region and a personal choice. The murder of the loyal general Cleitus in a drunken quarrel — the first sign of growing loneliness and paranoia. Part 7: The Edge of the Earth. India Chapter Title: The Unbroken Porus (alternative: "Tears on the Hydaspes"). The Goal: To reach the "edge of the world" — the Eastern Ocean, following Aristotle's geographical ideas. Battle of the Hydaspes (326 BC): One of his most brilliant tactical victories. Against King Porus and his elephants. Alexander secretly ferried part of his army at night 26 km from the camp, divided his forces, attacked the elephants with projectiles, causing panic. Victorious, he left Porus as king, admiring his courage. The Mutiny: At the Hyphasis River, after 8 years of campaigns and thousands of kilometers, exhausted by rains and rumors of great kingdoms ahead, the veterans refused to go further. Alexander did not leave his tent for three days but was forced to turn back. This was his first and last strategic defeat. Part 8: The Return with Nothing Chapter Title: The March Through Gedrosia (alternative: "Scorched Earth"). The Return Journey: Decided to return through the Gedrosian Desert (modern Balochistan), perhaps wishing to surpass the feat of Persian King Cyrus or to punish the army. The march became a catastrophe: a third of the army perished from thirst, heat, and exhaustion. Alexander marched at the front, sharing the hardships. Babylon (323 BC): Settled in the ancient capital, immersed in megalomaniacal plans (campaign to Arabia, fleet building, temple construction). After one of the feasts, he fell gravely ill (theories: malaria, typhoid fever, poisoning by hellebore) and died 10 days later at the age of 32. His last words, according to legend, to the question of who would inherit the empire: "To the strongest". Epilogue: Empire of Shadows Chapter Title: The War of the Successors (alternative: "The Diadochi"). Children: His only legitimate son — Alexander IV — was born a month after his father's death to Roxana. There was also an illegitimate son, Heracles. The Division: The general-diadochi (Ptolemy, Seleucus, Antigonus, Cassander, etc.) began a 40-year war. Alexander IV and Roxana were murdered by Cassander in 310 BC, Heracles in 309 BC. Alexander's line was extinguished. The Result: The empire disintegrated into several Hellenistic kingdoms (Ptolemaic Egypt, the Seleucid Empire, Macedon), which fought among themselves but spread Greek culture to the East. The dream of a unified world died with him.
  12. Hello everyone. Some time ago there was an attempt to create a set of scenarios for the implementation the campaign in 0 A.D. Macedonia - Rise to Power + Balkan Campaign + Into Asia Good work! But it was an additional mod not basic 0 A.D., so it couldn't be the part of standard game pack. ---- My idea is to make a plot of campaign for full live of Alexander the Great with several separate chapters linked together as episodes of his life. Which will be separated to several real scenarios (single battles with different scale on different bioms according to real story). The purpose of the plot - to find good ideas for making scenarios with interesting tasks related to real story from Alexander's life. And after that the community may start to to discuss and create real breathtalking exciting campaign for including to the main game pack. The story of Alexander is really interesting, carefully described by historics and it may be good start for creating future fantastic game for all engaged players and newbies. After that it may be continued by additional сampaigns for Achemenids or Maurians which countering the Alexander forses to provide users to make another variants of the history (as a main idea of 0 A.D.). And than, the different campaing "Confrontation of the Diadoces" (providing possibilties to make a history by Seleucids or by Ptols). And so on, so on... By the way. In my opinion, first of al it should be started from plot and discussion, what shout be interested to make a single scenario with integration to the full campaign.
  13. Well the territorial influence, of course. AFAIK the devs are aware that it's not always pretty or intuitive, but that's just how the system works. ¯\_ (ツ)_/¯
  14. I was just playing an MP match, and my opponent built up close to me, and look at what happened: What caused this???
  15. OK if I hold dowm the o key first then select troups, the find wounded works now anyway but I still find all the hotkeys strange compared to other games
  16. https://en.wikipedia.org/wiki/Slavs Here is their Wikipedia, it should have most of what you need, and links to other resources. Hope this helps!
  17. Iber_Market2.blend Here you go @Duileoga
  18. Buenos días o tardes: -¿Dónde se encuentra este mercado? Se ve muy bonito Disculpen las molestias* Buenos días o tardes: -¿Dónde se encuentra este mercado? Se ve muy bonito Disculpen las molestias*
  19. I can find some, but make sure you contact their authors before you post it.
  20. Buenos días ,tarde o noches: - @Genava55 Estamos @Lopess y yo investigando sobre los proto-eslavos o Venedi de entre 500-1 a.C ¿Podrías ayudarnos con una investigación? Disculpen las molestias*
  21. I do an area selection while pressing o, seems easier; same goes for most selections onscreen. I also slid the threshold slider in the settings to ~50%, otherwise my pixel people won't get away alive.
  22. Okay. Thank you again for your suggestions. Btw, I found the solution. I just reseized me map to the exact same map size - and voilá, it does not crash anymore. Strange.
  23. Hello @Bob F., welcome to the forums! I'm glad we've got some senior gamers, it's always nice to hear. The most important hotkeys a beginner needs to know are the control group hotkeys, idle worker hotkey, batch training modifier and the production hotkeys. Control group hotkeys: - CTRL + any number from 0 to 9 - sets everything currently selected to the control group number - any number from 0 to 9 - recall the control group from that number. Idle worker hotkey is a period (.). Batch training modifier is SHIFT by default. Production hotkeys are z, x, c, v, etc... You will learn other hotkeys as you play the game. I've been playing for a while now and even I don't know all of them.
  24. I think short gameplay clips with captions could help a lot. I’d be happy to help cut a few from existing matches or streams if you’ve got source links handy.
  25. I found the manual too sparse I had to look at the tips fo what should be in the manual ex the min map shows how many idle works you have , the top shows how many workers are on what resource if you add this to military that don't gather you find your total pop this should be in the manual . Wounded soldiers you have to sellect a group of soldiers to find one wounded then deselect to select one wounded only ,then press 0 and double click at the same time and you will select all wounded only So as I said the hotkey chart should be redone
  26. Last week
  27. The armor system should definitely be reworked to a 1-1 basis (I.e your 6 armor=6% resistance, while 65 armor=65% resistance). That would make it easier for both players (why does 6 armor mean 47% resistance?) and modders (how do I know if this is balanced I or not?).
  28. I will bring up another point in this discussion, and that is the absolutely insane way that damage reduction works in this game. Just take a look at this post. An unit with 6 armor will have 47% damage reduction. So nearly 50% of all damage will be absorbed with just 6 armor! I think we all agree that this is most military units after a couple of upgrades. Most champions go above this value into 10 armor (65% DR) or more. It's no wonder that most players try to maximize high burst damage, using hard-hitting ranged units like javelin throwers and slingers. It's ultimately a product of the game's math. Another thing to consider is that many units have both hack and piercing armor at similar levels, so it doesn't matter which type of damage they take, they will have the same DR. Warcraft 3 has a similar system, but it also has proper counter system, so it is less noticeable there. EDIT: Here is the table for Warcraft 3.
  29. First of all: Welcome to the forum! The game can be played almost without hotkeys. When I started I knew only shift and ctrl as modifiers to mouse actions (holding shift or ctrl while clicking with the left or right mouse key). this is certainly not efficient but it does work. Also, If you prefer different set of hotkeys, there is a way to edit your preferred assignments from within the main menu: Open "Settings" - "Hotkeys" and double click on the setting you want to change. There will be an input box where you can define the key for that action. Hope this helps a bit!
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