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Preguntas de modding y primeros pasos[Spanish]
Ramsés replied to Lion.Kanzen's topic in Game Modification
Hola, gracias por la guia. Mi pregunta es, cuando es un mod de conversión total y quieres que solo se vean tus facciones, como se hace para que se oculten las del juego como hace Millenium AD y Delenda Est -
Ramsés started following Preguntas de modding y primeros pasos[Spanish]
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Players: "Carthage Is Weak." Meanwhile Historical Carthage:
AlexHerbert replied to AlexHerbert's topic in General Discussion
Well, AI don't make perfect videos or pictures. I have seen some that all persons in the scene have the same face haha. But anyways, is the most "realistic" view I have gotten until now from Carthage city. -
Players: "Carthage Is Weak." Meanwhile Historical Carthage:
Thalatta replied to AlexHerbert's topic in General Discussion
Still not what it "ACTUALLY Looked Like" :P. That fits around 50 warships in the outer ring, and the inner ring is not being used. In reality, it would have been around 200 total (military port only, the circular one). Something closer to this: - Today
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Opinion on when it is OK to resign in a game
Akentas replied to diagonalo's topic in Gameplay Discussion
@Thalatta when a person resigns his units and everythina becomes 'gia' and attacks anything nearby. i f in enemy base attacks enemy or if ally base attacks ally. better to delete everything then resign. -
Players: "Carthage Is Weak." Meanwhile Historical Carthage:
Gurken Khan replied to AlexHerbert's topic in General Discussion
This at least doesn't show that the waterway is obviously blocked. -
hmm, you are right.. maybe a -2 range would make more sense... I just want sparta players to be more melee based. right now, due to brasidas most are making it jav based army. and its actually better than a melee focused army "sparta is a great civ, and hence needs a nerf" is why i said helot javs should get a nerf
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Players: "Carthage Is Weak." Meanwhile Historical Carthage:
AlexHerbert replied to AlexHerbert's topic in General Discussion
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Opinion on when it is OK to resign in a game
Thalatta replied to diagonalo's topic in Gameplay Discussion
Excuse my ignorance regarding MP, but what happens with the units of those who resign? If they are basically removed from the game, couldn’t the AI take over them, not to make the change too drastic? At least as an intermediate solution, since I’ve seen this happening in some online boardgames. -
Yet I can’t imagine how speed could be affected negatively. What about range? The whole point is, what is a normal peltast? It’s not like there was peltast training. Roles were more or less determined by status, that is, wealth. Roughly, either you had money for a horse, if not, maybe for the panoply, if not, maybe for a bow, or javelins, and if not, then sling or even throw stones by hand, or be an oarsman. Much of our impression that cavalry and heavy infantry were the really relevant troops while the rest almost cannon (arrow?) fodder comes from the fact that those who wrote down the stories were in that position, from having some wealth (thus, the time and education to write). Yet unprotected hoplites could be obliterated by peltasts (as Iphicrates knew), the idea that they were impervious to that is just a myth. But I digress. My point is that I don’t see a speed handicap between a helot farmer and a free potter (if anything, the opposite). Then, helots would be given weapons that one might imagine were not ideal, giving a penalty on attack or defense, but you don’t want that. One could instead generously think that, because the potter owns a javelin, he should have thrown it a few times (even when peltast training was not really a thing, although what I said about a lack of hoplomachia applies mostly to hoplites), putting him at some advantage when comparing with a helot (although ignoring that a farmer might tend to be in better physical shape than a potter). Because of this, a penalty on range would make a bit more sense.
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no, that's actually quite an interesting thing to note @Thalatta I'm sure even you were surprised when you first learnt that the warrior class civilisation did not do weapons training, atleast I was when I heard it from you hahaha. okay, I agree -8 might be too harsh.. maybe -5% ? I'm not decreasing their damage or resistance because that already happens due to the CC tech they have I'm just saying, helots, a slave class for most of spartan history, should be inferior to a normal peltast
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Is it possible to configure the 0ad with a battle mode only?
Obelix replied to Everyman's topic in Gameplay Discussion
Hello @wzyas and welcome to the community! Thank you for your hint on CBA. Someone already tried to offer such a mod for 0 A.D.: -
Opinion on when it is OK to resign in a game
ffm2 replied to diagonalo's topic in Gameplay Discussion
Since so many TGs end without all 4 players resigning I made a classifier for my version of the local ratings mod. This could be made to be used as a victory condition. I am getting also annoyed by mates that resign too early. But some games are already decided long ago and if there is a huge dis-balance in the score and population one could already call it a gg: So for a clear victory condition one could set the score factor to 1.2 and population to 1.8 or so. Just as a suggestion for the game or a mod. I don't have time and the desire to code atm. -
Is it possible to configure the 0ad with a battle mode only?
wzyas replied to Everyman's topic in Gameplay Discussion
There was a mod in Age of empires 2 called CBA. I had tons of fun with it in 2008. Google CBA (Castle Blood Automatic) -
Players: "Carthage Is Weak." Meanwhile Historical Carthage:
AlexHerbert replied to AlexHerbert's topic in General Discussion
Take in count pls I didn't see anything else about Carthage but the game before. Ah, in the video they mention "Delenda Est" -
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All well known, my point (one of) being that, even when others did have weapons, they didn’t really train with them (save those who hunted, or participated in games, for example). I’m mentioning all this just because it’s just such a counterintuitive thing, yet that’s how their culture was.
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Players: "Carthage Is Weak." Meanwhile Historical Carthage:
Dakara replied to AlexHerbert's topic in General Discussion
I went this dock in real life, and the place looks little -
Players: "Carthage Is Weak." Meanwhile Historical Carthage:
Thalatta replied to AlexHerbert's topic in General Discussion
Haven't watched the whole thing, but looks a bit better in some parts in the video. The rectangular merchant and circular military parts still would have the wrong orientation though. For those who don’t know, it left its mark to this day: -
After the authors have explained their idea, I want to supplement this topic, taking into account your explanation. I have to click on the barracks, not only those that have stopped, but also those that are operating normally. This kind of mechanics speaks to the sabotage inherent in the code. My clicks number in the thousands. And the further I go, the more irritated I get. I have the full impression that one of your employees planted such a pig on the team before he was fired - disabling AutoQueue. He was counting on you to fix this bug in 2 days. But you have accomplished a feat - you have preserved this bug for new generations. Who, at such a young age, encounter the sad concept of "decomposition of adequacy." Over the past 20 years, you have experienced professional brain degradation. And you think bugs and junk code are normal. Tip: Show your game to a psychiatrist from a nearby building. And listen to his diagnosis. To an outsider, it seems like wildness and incipient dementia. It's like using a slide rule instead of a modern computer. This is not a game, this is a real downgrade. I suggest placing 1 in the place of the barracks, and let the users click on this 1, it's so exciting. The first minute. The rest of the time, users will be creative (on your advice) and invent new game insults against developers.
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I mean,afaik, spartans enslaved the native helots. they were scared of a revolt from helots, so they never allowed helots to fight and bare weapons. true that brasidas changed things around tho
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I think you are using the words "LITERALLY" and "historically" a bit too generously. What even is a fighting class at that time? Ancient Greeks, at least until the end of the Classical period, didn’t practise hoplomachia (weapons training)*, thinking courage alone would carry the day. No, not even the Spartans, their training consisted mostly in improving their fitness, and for the other city-states, people just didn’t have that much free time. They would go from working to fighting and back to working, and only at most one third of those who were able to fight (randomly chosen per campaign, only the generals had a more fixed position). That’s maybe why they insisted on the belief that courage was enough, otherwise their impossible to train militias would be demoralised. Helots were good enough, to the point that both Thucydides and Diodoros Siculus state that those who served under Brasidas were "freed" (implying that they distinguished themselves), while the Spartans that surrendered at Sphacteria were disenfranchised (at least for a time). What is more, a helot farmer could have been more combat ready than an Athenian trader or potter. Diodoros Siculus also states that "since Brasidas had been joined by a thousand Helots and troops had been levied among the allies, a satisfactory force was assembled". Now, if you want to nerf them for some not-so-historical reason, you could think of an "enslaved" characteristic (imagining that their fear would have been greater than their courage, or something), although I don’t understand why you propose a penalty on speed and not, as I think would make more sense, a penalty on attack or defense. But still, they would have fought satisfactorily enough, their fate being tied to that of their masters in the battlefield, and although they revolted and were liberated by Sparta’s enemies at other points in time, a battle is quite a convoluted scenario for any of that to happen, and I’m not aware of any records of it happening. *Certain ranged units like archers or slingers did have to practise, otherwise they’d be useless. Same with cavalry.
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st0ad1 started following wowgetoffyourcellphone
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Players: "Carthage Is Weak." Meanwhile Historical Carthage:
Obelix replied to AlexHerbert's topic in General Discussion
'What ... actually looked like' and 'AI Reconstruction' -
Players: "Carthage Is Weak." Meanwhile Historical Carthage:
Gurken Khan replied to AlexHerbert's topic in General Discussion
Just looking at the Cothon in the thumbnail makes me not click it.
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