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  3. Reminds me of errors I had when pulling without git lfs. If you pulled without git lfs, try again with it maybe.
  4. I am new to development projects of this volume, please forgive my rookieness. I was trying to clone and build the source code and got this error. and when I searched for art/skeletons/test.pmd, could not find any such file. Am I missing something or there should have been a test file in the source code??? Checked the source from website too, not much of a luck there as well. ... In TestMeshManager::test_load_pmd_with_extension: /Users/lakshminarayana/Desktop/0ad26/0ad/source/graphics/tests/test_MeshManager.h:135: Error: Assertion failed: modeldef ERROR: Could not load mesh 'art/skeletons/test.pmd' In TestMeshManager::test_load_pmd_without_extension: /Users/lakshminarayana/Desktop/0ad26/0ad/source/graphics/tests/test_MeshManager.h:145: Error: Assertion failed: modeldef ERROR: Could not load mesh 'art/skeletons/test.pmd' ERROR: Could not load mesh 'art/skeletons/test.pmd' In TestMeshManager::test_caching: /Users/lakshminarayana/Desktop/0ad26/0ad/source/graphics/tests/test_MeshManager.h:156: Error: Assertion failed: modeldef1 && modeldef2 ERROR: art/skeletons/test.dae: Entity: line 1: parser error : Start tag expected, '<' not found version https://git-lfs.github.com/spec/v1 ... ERROR: Font file format is not supported: fonts/DejaVuSansMono.ttf ERROR: Failed to load font fonts/DejaVuSansMono.ttf
  5. I am new to development projects of this volume, please forgive my rookieness. I was trying to clone and build the source code and got this error. and when I searched for art/skeletons/test.pmd, could not find any such file. Am I missing something or there should have been a test file in the source code??? Checked the source from website too, not much of a luck there as well. ... In TestMeshManager::test_load_pmd_with_extension: /Users/lakshminarayana/Desktop/0ad26/0ad/source/graphics/tests/test_MeshManager.h:135: Error: Assertion failed: modeldef ERROR: Could not load mesh 'art/skeletons/test.pmd' In TestMeshManager::test_load_pmd_without_extension: /Users/lakshminarayana/Desktop/0ad26/0ad/source/graphics/tests/test_MeshManager.h:145: Error: Assertion failed: modeldef ERROR: Could not load mesh 'art/skeletons/test.pmd' ERROR: Could not load mesh 'art/skeletons/test.pmd' In TestMeshManager::test_caching: /Users/lakshminarayana/Desktop/0ad26/0ad/source/graphics/tests/test_MeshManager.h:156: Error: Assertion failed: modeldef1 && modeldef2 ERROR: art/skeletons/test.dae: Entity: line 1: parser error : Start tag expected, '<' not found version https://git-lfs.github.com/spec/v1 ... ERROR: Font file format is not supported: fonts/DejaVuSansMono.ttf ERROR: Failed to load font fonts/DejaVuSansMono.ttf
  6. I am new to development projects of this volume, please forgive my rookieness. I was trying to clone and build the source code and got this error. and when I searched for art/skeletons/test.pmd, could not find any such file. Am I missing something or there should have been a test file in the source code??? Checked the source from website too, not much of a luck there as well. ... In TestMeshManager::test_load_pmd_with_extension: /Users/lakshminarayana/Desktop/0ad26/0ad/source/graphics/tests/test_MeshManager.h:135: Error: Assertion failed: modeldef ERROR: Could not load mesh 'art/skeletons/test.pmd' In TestMeshManager::test_load_pmd_without_extension: /Users/lakshminarayana/Desktop/0ad26/0ad/source/graphics/tests/test_MeshManager.h:145: Error: Assertion failed: modeldef ERROR: Could not load mesh 'art/skeletons/test.pmd' ERROR: Could not load mesh 'art/skeletons/test.pmd' In TestMeshManager::test_caching: /Users/lakshminarayana/Desktop/0ad26/0ad/source/graphics/tests/test_MeshManager.h:156: Error: Assertion failed: modeldef1 && modeldef2 ERROR: art/skeletons/test.dae: Entity: line 1: parser error : Start tag expected, '<' not found version https://git-lfs.github.com/spec/v1 ... ERROR: Font file format is not supported: fonts/DejaVuSansMono.ttf ERROR: Failed to load font fonts/DejaVuSansMono.ttf
  7. Yesterday
  8. @user1 I am 33remido. Liz57 quit without resigning. commands.txt
  9. Last week
  10. lol, es mu similar a mi idea en el mod que habia hecho hace años.
  11. Sorry - which desktop file, is this 0ad.desktop in ~/.local/share/applications, or another (I can see a PrefersNonDefaultGPU=true line there, but no DRI_PRIME)? Also, could you suggest any specific wrappers, then? Might be good to at least have some starting point.
  12. With the desktop file you already have a means, "DRI_PRIME=1 0ad", is probably what you need but that might depend on exact hardware or distribution. Look into prime and for older nivida into optimus. There are also plenty wrappers to tune for games.
  13. Actually, yes, with the game started and a scenario loaded, I get a 0% usage for the dGPU from the System Monitor sensor if started from terminal, but not from the Application Launcher after adding the flag suggested above. which 0ad usr/bin/0ad which pyrogenesis usr/bin/pyrogenesis However, when run from terminal, both start the game, but as above - with 0% dGPU usage. If either of these is the "correct" exe to use, what to do, then, so the dGPU is used?
  14. Might be using the igpu then which would mean not nvidia but should be enough to go to the ingame options an select the vulkan backend. Run "which 0ad" in terminal to get the path
  15. What vision is that? the game remains the same. Do these people know where they're going?
  16. It will be difficult to implement new mechanics. There are people here who literally lose a third mind every time something is discussed.
  17. Stalker. I don't stay stuck in something that has no future.If there are no changes, this game will continue as it is. Stop killing innovation. Without innovation, this game will not grow. If the game is not adapted, it will perish. Trying to make yourself understood is a waste of time. But I'm leaving this on record for anyone who comes and reads it.
  18. If you saved the config in the option menu it might be using vulkan now which would explain it. If not maybe the desktop file is messing up with 0 A.D. but that'd be strange, could be a KDE plasma bug might be nice to report it upstream. Does the command which 0ad point to something else ? The underlying executable is called "pyrogenesis"
  19. The funny thing about forums is that they keep a written record of every user’s actions. The sad part is that you post at more than 13x the rate of the people you mock for posting too much.
  20. Don't try to change their minds. Is a waste of time.
  21. Here come those who always give their opinions.
  22. +1 Can be beneficial if you repair one siege and the other is damaged too, but if storehouses get repaired it's waste of time. But having one or two units in this repair mode would be kind of nice in general. But if it matters to you setting the repair in queue is also not too much apm intensive.
  23. Shocker. Although I agree it’s a waste of time I could care less how this function works
  24. Thank you very much for the explanations. I ended up uninstalling and reinstalling the game to get it back to normal haha. Now you can try modifying the layout and adjusting a few things again. Thanks for the help, and I'll come back and share the results later =D
  25. For me it's good how it is currently. The advantage is that units will be shown as idle after repairing, instead of doing more repairing. Repairing can be a waste of time.
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