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https://gunbai-militaryhistory.blogspot.com/2019/01/dokyu-japanese-crossbow.html https://en.wikipedia.org/wiki/Ōyumi Early Japanese siege weapon (bolt thrower and stone thrower versions.)
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https://www.reddit.com/r/AskHistorians/comments/ncey0d/did_medieval_european_warships_ever_have_mounted/ This is not the only source, as Emperor Leo VI's Taktike Constitution 19 also gives details: There were three kinds of machine artillery used by the Romans against enemy ships: the toxobolistra ("bow-ballista", still the classic torsion-powered engine seen in the classical and late antique Roman empire), the manganikon or alakation/elakation ("machine" or "revolver" aka a mangonel aka a traction trebuchet). These were slightly more complex than the typical machines we see in art or reconstructions, as they had pulleys as mentioned in the De Ceremoniis. These were what were used to hurl the aforementioned stones, fire grenades, and other more exotic ammunition, alongside with those hurled by hand. Finally there were the cranes, which had the same general form and function as the alakation but were used to swivel and pour or drop fire, stones, and nets directly onto the enemy watercraft. It's also possible that the old onager, which would have simply been called a bolistra (it operates exactly the same way as bolt-thrower, but has one torsion spring which is positioned horizontally) was still around and also used to hurl small pots and anti-personnel stones. It is not directly mentioned as being mounted on the ships (just like the manganikon or alakation/elakation), but we know they were still around from various sources. And of course, there was the siphon, the great invention of the 670's that allowed the Roman navy (which effectively hadn't had to deal with decked warship combat in ~600-700 years and learned that lesson the hard way after their open-decked patrol boats were smashed to pieces at the Battle of the Masts in 654) to use liquid fire to overpower the Arabs (the liquid fire itself wasn't a new invention, the siphon was). As far as I know, most of this technology was eventually copied by the Western Europeans, as they brought back the counterweight trebuchet (invented by the Romans in the 1000's) after the first crusade, and the ballista was adapted into the springald. Byzantines could potentially be one of the only 1000 AD civs with heavy/siege ships and siege bolt throwers, at least in Part 1 (more dark ages focused)
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If I get this working, then I pull origin, will I have to redo all of this?
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Civ: Germans (Cimbri, Suebians, Goths)
Ultimate Aurelian replied to wowgetoffyourcellphone's topic in Delenda Est
- Today
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Is there something I am doing wrong, I keep running into things not building. It does work on macos 26.6.2, right?
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Atlas cannot load any file outside its own map directory?
Stan` replied to Grautvornix's topic in Bug reports
I think so. Either the map is in the user's folder or it's not seen. The game is a bit picky cause some of the maps are inside public.zip -
Civ: Germans (Cimbri, Suebians, Goths)
Ultimate Aurelian replied to wowgetoffyourcellphone's topic in Delenda Est
Perhaps Cherusci could be included within a North Sea (Ingvaeones?) or Rhine German (Istvaeones? Tungri?) civilization. Problem would be deciding on which one they fit. To further complicate things some sources apparently call them Irminones like the Suebi...maybe they work better as their own single civ in the end considering how it seems to defy classificaton. -
After years of playing, I thought I should start learning how to use Atlas to design my own maps (its fun but tedious - great repsect for all thos who already did the phantastic maps!!!!) Trying to load a map that I had prepared using File | Open and then trying to enter the Map Path (my map was stored in another folder) did not work at all. In fact it seems not possible to input anything into the Map Path field. Map Path seems to be an output-only field showing the path to a selected map. Is that the intended behaviour?
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When I downloaded it through the browser, it wasn't corrupted though, so that is kind weird
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Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
En cualquier caso, este mapa muestra los pueblos germánicos en el siglo II de nuestra era. -
Civ: Germans (Cimbri, Suebians, Goths)
Duileoga replied to wowgetoffyourcellphone's topic in Delenda Est
Buenos días, tardes : -Para la 3ª facción germana elegí a los "Queruscos" la reconstrucción más fiel de sus guerreros y arquitectura y por los nombre históricos .Miré otras tribus como Sicambrios o Catos pero llegaban a 6 personajes históricos y mínimo deberían tener 8 o más, para los mapas más grandes.Además de que el héroe Arminio ya está creado y creo que hay más interés en esta tribu y la batalla de Teutoburgo.Ejemplo: Sicambrios: 1. Antharius-----------------( )55 a.C 2. Melo ----------------------( )16 a.c 3. Baetorix ------------------( )16 a.C 4. Deutorix------------------ ( )9 d.C Chatti 6. Adgandestrius ------------( ) 11 a.C-19 d.C 7. Gandestrius----------------( ) 9 d.C 8. Arpus ---------------------( ) 9-16 d.C 9. Actumerus ----------------( ) 9-16 d.C 10. Gandemeerus------------( ) 9-16 d.C 11. Ucromirus-----------------( ) 9-16 d.C (También,muchos de los héroes de los queruscos nacieron antes de 1d.c entrando dentro de los estándares del mod Endovélico.Aunque en el juego aparezca Boadicea, no quiero extender en general tanto las fechas para el mod.) ¿Qué opinan? Disculpen me las molestias* -
That's strange that'd we get a corrupted download. Sometimes their mirror fall though... I sometimes have to update the urls in my local copy until they fix it.
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Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
You can find more information about them here: https://www.academia.edu/124853492/Meanwhile_in_the_North_Handmade_Pottery_beyond_the_Roman_Frontier At least it explains why they are separated on this map. Although the Old Frisian is related to Old English and Old Saxon, this is maybe a feature happening during Late Antiquity and the Middle Ages. Maybe it was not the case during the Iron Age. A sacrificial scene takes place in a fenced area right in front of the temple. The temple is the building on the right. The main building is seen on the left, and in the background, the palisade is under construction. Craftspeople are working in the area between the two buildings. In this case, the drawing is primarily based on our results from the 2025 excavation. -
I had a problem with gmp also, the script would download it, then the script would quit. I tried extracting it myself, and there was an error. Then I go to the link and download it manually, and copy over the files, and it works
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Asher started following Error while building game
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Freetype is down again
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Ok, sorry about that. So, I was just building it again, and I got the failed to build freetype error again. I put the URL in the browser, and it said error 502, bad gateway
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Guide: Running AutoCiv Mod on 0 A.D. Alpha 27 (Temporary Workaround)
ffm2 replied to Tulughma's topic in Game Modification
Just get it from the last site of: -
Can we see your logs?
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What's really weird is you not being able to build it. Do you get any errors ? Does it happen without the mod ?
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subzero57 joined the community
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not asking to disable mod, just want to know how to disable that "waiting for builder" setting.
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Civ: Germans (Cimbri, Suebians, Goths)
Ultimate Aurelian replied to wowgetoffyourcellphone's topic in Delenda Est
https://maptism.org/maps/germanic-tribes-2nd-century/ https://x.com/Maptysk/status/2027476111148343343 https://threadreaderapp.com/thread/2027476111148343343.html I find it interesting that the Friisi are their own thing and the Cherusci are included in Rhine Germans (rather than having both in the same North-Sea group of the Chauci) -
https://link.springer.com/article/10.1186/s43238-025-00191-2 Avar village near Orosháza: Most of their buildings could probably look like this. The ''allied camp'' could have a more Germanic or Slavic style; it it could work as sort of ''military colony'' building that can train allied infantry and slave villagers (most nomadic civs could have something like this to portray settled vassals).
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mod shiny - alternative main menu & UI theme
hyperion replied to maroder's topic in Game Modification
Don't know if that is the latest, but the latest I have at least. shiny_a27_2-01w3.zip -
Hi, Does anyone has "a backup" of the latest dev version (un)available of this mods ? It was really nice and very promising, I used it at the time and I probably could try to help on it/ update it but the "stable" version on mod.io definitely not implement what was evocated here.
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