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  2. Снятие запоя – это не только прекращение приема спиртных напитков, но и целый комплекс мероприятий, включающий очищение и восстановление организма, а также нормализацию общего состояния больного. В современных условиях наркологическая клиника может предложить вывод из запоя на дому, лечение запоя в стационаре, капельницу, детоксикацию, медикаментозный курс, психологическую помощь, кодирование, реабилитацию и дальнейшее сопровождение семьи. Такой подход позволяет не просто вывести человека из тяжелого периода, а определить причины зависимости, подобрать индивидуально эффективное лечение и снизить вероятность повторного срыва. Изучить вопрос глубже - вывод из запоя капельница в анапе
  3. Снятие запоя – это не только прекращение приема спиртных напитков, но и целый комплекс мероприятий, включающий очищение и восстановление организма, а также нормализацию общего состояния больного. В современных условиях наркологическая клиника может предложить вывод из запоя на дому, лечение запоя в стационаре, капельницу, детоксикацию, медикаментозный курс, психологическую помощь, кодирование, реабилитацию и дальнейшее сопровождение семьи. Такой подход позволяет не просто вывести человека из тяжелого периода, а определить причины зависимости, подобрать индивидуально эффективное лечение и снизить вероятность повторного срыва. Подробнее можно узнать тут - скорая вывод из запоя
  4. С пациентом работают профильные специалисты, которые оценивают состояние и подбирают безопасный план помощи. Подробнее - vyvod-iz-zapoya-v-anape1.ru/
  5. Информация об обращении не передается третьим лицам, а детали лечения обсуждаются только с пациентом. Разобраться лучше - помощь вывод из запоя анапа
  6. Информация об обращении не передается третьим лицам, а детали лечения обсуждаются только с пациентом. Узнать больше - вывод из запоя цена анапа
  7. Информация об обращении не передается третьим лицам, а детали лечения обсуждаются только с пациентом. Исследовать вопрос подробнее - вывод из запоя на дому цена анапа
  8. Информация об обращении не передается третьим лицам, а детали лечения обсуждаются только с пациентом. Подробнее - вывод из запоя дешево
  9. Today
  10. it was something along those lines. it ended up working after figuring things out, like waiting for the complete extraction before putting it in the mod folder, but it works now. i like what i see, i likely wont comment but silently watch, i only hope development goes swimmingly as time passes
  11. My user: maxdecimus Offending player's username: adthesehutz (1341) My rating: 1046 (Beginner multiplayer player) Details of the incident: I've played with a stronger player adthesehutz (1341) who quit game. As a beginner in multiplayer, this behavior is poor sportsmanship commands.txt
  12. Yesterday
  13. Hmm. Where did you install the mod from? The ModDB page, or the in-game downloader? the purple sounds like you're somehow missing the textures, which probably means your missing the entire art folder. All I can recommend is reinstalling the mod from ModDB. https://www.moddb.com/mods/hyrule-conquest-revival
  14. So whenever I'm playing against someone in the multiplayer lobby, I'm afflicted by a recurring issue where the game stops in its tracks and I get the little message in the corner: "Losing connection with server (3s)". I haven't tested whether this happens when I'm hosting or not, since I'm mostly joining games nowadays, but regardless, it's affecting my gameplay experience. Anything I can do? I'm using Ubuntu 24.04 and my internet connection is via Wi-Fi, by the way.
  15. very cool, forgot to say but i have a question, i am trying to play the mod now but i run into an issue where, when i put the mod on, i see only purple missing textures and no units plus a ton of errors. im not familiar with 0ad modding so i wonder if its a this mod specific thing or not
  16. Last week
  17. Now it does! https://github.com/tiekookeit/0ad_mod_buildings_focus_extra_keys/commit/967561de7ffb0855d73cc7eb3d69e195bfe167dd
  18. Didn't know that. I will try that later, I saw this mod but judged that by the name and it didn't catch my attention.
  19. I see that despair and exhaustion lead to the emergence of outlandish ideas
  20. Can we just have it check if there were any similar email addresses registered with an account in the last 5 minutes or something, and you can't create it
  21. It's not possible to register more than one account with the same email address, the more problematic bots create tens/hundreds of email addresses which are different, but similar. Many of them follow the formula of oneword_another@example.com, so I've thought about whether we should make it impossible to register with an email address containing an underscore, but as with so many counter-measures I think that might cause trouble for genuine users, so I doubt that would be a good idea.
  22. What about email verification? If too many accounts use the same email, it doesn't allow you to create it
  23. Hi, @Caroby. Welcome, and thanks for your contribution! I wanted to mention that cycling through buildings is already a feature available in the Autociv mod (you can get the latest version with some bugfixes here). In addition, this functionality has been incorporated into the next version of the game, along with hotkeys for constructing buildings and selecting units by class. The only difference compared to your mod is that, when cycling through buildings, the camera doesn't automatically focus on the selected building. To do that, you need to use the Focus Selection hotkey (default: F). On another note, I tried your mod, but it only selects the first building of each type that I constructed. It doesn't let me cycle through the other buildings of the same type.
  24. not anymore, I got my H key working perfectly now hahaha, much better experience.
  25. Hi @Caroby, indeed I feel hotkeys for certain things like the ones you mentioned are needed (and indicated with button tooltips or whatever), I have it written down for my future suggestions. Since there are some I've always used in AoE and StarCraft, I have to constantly remind myself that in 0 A.D. pressing H won't cycle between Civic Centres (nor could I find a key that does this yet).
  26. UPDATE: 0.5.3 Han Added the ability to recruit 4 Ministers. Each Minister selects a location within a 20-radius (aura bonus) that has the highest number of units gathering resources.
  27. I'm not sure what you mean, since all water seems to behave basically the same. What I mean is what could be done at different water levels. On a post some months ago I mentioned that water could be: -Shallow: for the transit of most land units (except siege for example) and small boats. Now I'd also add land unit coastal fishing (mentioned many times and done in the first AoE already), and possibly mining (as I just mentioned). -Moderate: for small and normal boats, but not the largest ones. Now I'd also add swimming for some like Iberians, and possibly deeper mining for a few (since the link mentioned 3.6 m deep). -Deep: for all boats. Maybe eventual bridges should not be built over it (except for the Persians, who could have also bridges made of ships). Now I'd also add that by that I mean placing a pier on it, a small hanging section over it would be ok. Now I'd also add Oceanic to differentiate sea and ocean going vessels, which was a big difference between many ancient Mediterranean and northern European ships, as recently mentioned. Of course this (and possibly other things just mentioned) might be too complicated for vanilla, but just to open the possibilities for some mod.
  28. What water depth would you be missing currently? I think there's everything in the game already.
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