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  3. You might want to try updating sdl as handling shift + mouse button 4 / 5 (wheel) works just fine here (not a mac)
  4. IIRC it's broken for me as well. I think we're not handling something properly. Would need some debugging.
  5. Combat formations would have cavalry on the sides, as mentioned by @LienRag. Archers in the rear and melee infantry in the front/center.
  6. commands.txt @user1 This is a report regarding the player “Malavita” My lobby name is "ittihat_ve_terakki" He joined a 1v1 game that I was hosting. The game started normally, but when he realized he was about to lose, he began insulting me and behaving in a toxic manner. The game was actually unrated, but instead of resigning properly, he quit the match. He also accused me of choosing the map unfairly, even though he accepted the map at the start and raised no objections until he was losing. I am reporting this behavior as it is unsportsmanlike and disruptive.
  7. Don't know what the general opinion is, but I could see the current terminology change...
  8. replacement of feminization, since we now use civilians instead of women/female citizens. I suppose we could flip the number and call it militarization. Or just percent civilians.
  9. Yesterday
  10. This fortress is my favorite. Its so cool.
  11. The logic of having cavalry in the back is to allow it to move through the sides. The problem of having it in the front is that you don't want to send your cavalry first into a spearmen shield wall (which is the dominant historical form). Move formation ("column" in napoleonian warfare) should have cavalry in the front but combat formation ("line") have it in the back. Except for specific formations, of course.
  12. Buenos días o tardes; -Así se ven en el juego las facciones europeas; (Sólo faltan los íberos y Siracusa ya que recibieron una actualización ,en unos días subiré las fotos) ¿Qué otras facciones les gustarían que fueran incluidas en la segunda versión del mod? Europa (12) Bósforo Dacios Delmatae/Dálmatas Épiro íberos (faltan) ilirios (proprie dicti) Lusitanos Sármatas (nómadas) Siracusa (faltan) Suevos Tracios Urálicos (nómadas) Bósforo Dacios Delmatae/Dálmatas Épiro íberos (faltan) ilirios (proprie dicti) Lusitanos Sármatas (nómadas) Siracusa (faltan) Suevos Tracios Urálicos (nómadas) Disculpen las molestias*
  13. https://www.karwansaraypublishers.com/blogs/gary-brueggemans-the-roman-army-ancient-warfare/the-march-basics https://www.karwansaraypublishers.com/blogs/gary-brueggemans-the-roman-army-ancient-warfare/march-the-legion-components https://www.karwansaraypublishers.com/blogs/gary-brueggemans-the-roman-army-ancient-warfare/march-noncombatants-and-legion-baggage https://www.karwansaraypublishers.com/blogs/gary-brueggemans-the-roman-army-ancient-warfare/march-the-whole-army https://www.karwansaraypublishers.com/blogs/gary-brueggemans-the-roman-army-ancient-warfare/the-order-of-march https://www.karwansaraypublishers.com/blogs/gary-brueggemans-the-roman-army-ancient-warfare/attacking-the-marching-column
  14. You can also just unpack the shared libs form the working icu and wx deb and place them into /usr/lib64/0ad/ (on some distros it might be /usr/lib/0ad) alongside other 0ad only shared libs and where the game should pick them up. Maybe even repack the 0ad deb file to include them.
  15. @NewWorldHero I also tried installing 0ad 0.0.23.1 using the second method – with repackaging. You're right. While the game itself works fine, the Scenario Editor won't start. In my opinion, the reason is that the ‘wx’ libraries (libwxbase3.2-1t64, libwxgtk3.2-1t64) are too new and 0ad ver. 0.0.23.1 does not understand them. Therefore, if you want to use the Scenario Editor in addition to the game, you must install it using the first method, i.e., with the libwxbase3.0-0v5 and libwxgtk3.0-gtk3-0v5 packages. If for some reason the modified "0ad_0.0.23. 1-55+b1_amd64.deb" package is still on your system, remove it and install the Bullseye package along with the following packages: libjpeg62-turbo libtiff5 libwebp6 libwxbase3.0-0v5 libwxgtk3.0-gtk3-0v5 Of course, at the end sudo dpkg -i 0ad_0.0.23.1-5+b1_amd64.deb In addition, I found a small error in the description of this method, namely that the ‘control’ file is in the ‘DEBIAN’ subdirectory. Therefore, in the description of the second method, instead of: sudo xed decompr/control It should be: sudo xed decompr/DEBIAN/control I will correct this in the above post. I am attaching two terminal command logs: 1. ‘raport_mint_22.2_methode_2_repack_2026-01-11.txt’ – how to install 0ad using the second method, of course the game works but the Scenario Editor does not start. and how I fixed it now: 2. ‘raport_mint_22.2_repair_2026-01-11.txt’ – we went back to method one – both the game and the Scenario Editor are working correctly. The fact that the system contains ‘libwx’ libraries in both ver. 3.0 and 3.2 should not bother anyone. Thank you for pointing this out and I apologize for my mistakes. Best regards. raport_mint_22.2_methode_2_repack_2026-01-11.txt.zip raport_mint_22.2_repair_2026-01-11.txt.zip
  16. Weren't they usually to the side(s)?
  17. Cavalry was always at the fore-front in every major historical battle. So, cavalry first, then infantry. Champions are tougher, so they maybe should be in front of CS in a formation. Another logic would be that CS are a good fodder, so we should place CS in front of champions. This is also more historically accurate, as many armies reserved their elite troops for later engagements, when the enemy was exhausted by "fodder".
  18. You write: After looking at what I wrote, I see that a space was inserted in the command where it should not be (method 1, point 2, unnecessary space before ‘deb’): It is: dpkg -i ... libtiff5_4.2.0-1+deb11u7_amd64. deb ... It should be: libtiff5_4.2.0-1+deb11u7_amd64.deb I apologize – this is probably the cause of the dependency issues. I will correct it in the above post. As for the script editor, it displays for me (Mint 22.2 Live). Maybe the ‘wx’ library was installed incorrectly because of this ‘libtiff5’? Show what the commands display: dpkg -l fonts-freefont-ttf fonts-texgyre libboost-filesystem1.74.0 libenet7 libgloox18 libnvtt2 libicu67 libjpeg62-turbo libtiff5 libwebp6 libwxbase3.0-0v5 libwxgtk3.0-gtk3-0v5 dpkg -C Best regards raport_mint_22.2_2026-01-11.txt.zip
  19. Yeah, I guess. (I hated formations, maybe I should have another look at them.)
  20. Whew. Deicide4u- yes, youre not kidding! Zyli- thank you again. thats a lot of work! I started with the second method and could not get it to play even though it would load fully to the into screen. So I started from scratch again using the 1st method. I had a lot of the dependency files already downloaded but went thru your instructions exactly anyway. I kept getting dependency errors even though a few were fully downloaded and installed. Ken Wood v.23 fully loads and plays. Everything is installed in my working every day version of Mint 22.2 (not 3) Cinnamon. After a great deal of experimentation I was finally able to get all my customized scenarios and skirmishes transferred from the existing working version in Mint 20.3 It works! I would call this successful, but I now do not have the scenario editor. Error message states it failed to load or is not available. Check the logs. Ive checked the logs and see no reason why. Ive used the scenario editor extensively thru the years and even though it has always been buggy, It worked and served its purpose. So I will just go slow and keep trying to fix this next problem. There is a lot of help work and discussion in this thread. I hope it helps others as well and address a lot of these issues. BTW- again this is used in my new build- A Ryzen 9700x in a Asus B850-i, which is wreaking havoc, as usual, in the Mint communities.
  21. Unchanged. At the back, as all units that we don't sort. We could define a position for them if you suggest one / want to make a point, but very likely the current is fine right.
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