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Training Civilians from Roman houses in R28
guerringuerrin replied to Riley S's topic in Gameplay Discussion
That would be great, @Obelix! - Today
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Training Civilians from Roman houses in R28
Obelix replied to Riley S's topic in Gameplay Discussion
Beginning with the Alpha 27 series (code name Agni) we had a first Alpha 27 Agni - Patch Release 1 (a27.1.) There are signs we'll see a Release 28 Boiorix - Patch Release 1 (v0.28.1) in a few weeks. -
It's not the standard type of latency lag there. Only some sluggishness during a long match with many, many units. It's gotten much better since A27.1.
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does it ever lag in SP? I feel so big of a difference in SP,without the lobby everything is happening INSTANT there is no latency to my clicking mouse buttons!
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Hi! I'm that someone from reddit @wowgetoffyourcellphone @Stan` @real_tabasco_sauce can we add this bad boy to the actual game? I think 25th dynasty is the last to use chariots in warfare, right? I can't ping the cool historian man (Geneva55 was his name right?) cus I forgot the username
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now I'm sad
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It didn't seem right to me for the Kushites in 0 A.D. to lack a chariot unit (other than the Amanirenas hero unit), considering that they're the closest thing to non-Hellenized Egyptians in the game and chariot archers are so iconic for the Nile Valley civilizations. Ergo, I created a "Noble Chariot Archer" unit that the Kushites can train from the Stable after researching Champion Chariots. I'm posting it here on request from someone on Reddit. kushite_chariots.zip
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ShumoizolyaciyaTorpedyToone joined the community
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Germans make me think of Chaos Marauders from Warhammer Fantasy
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How do I make new typefaces and fonts?
trompetin17 replied to Perzival12's topic in Game Modification
Sure i will provide the PR later , it is on my radar -
Ah maybe it's behind a paywall, I never checked, sorry. To get the files look at https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/public/l10n/ look for pot (po template) files.
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@trompetin17 how about, so no more changes needed <param name="pattern">([a-z]+)-(bold-|italic-)?(stroke-)?[0-9]{1,3}</param>
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0.28.3 Ptolemies Military Colony can build Civilians again
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Localization text file on specific language
CheckTester replied to CheckTester's topic in Help & Feedback
Thank you for the information. How to download the strings text file the transifex site ? I couldn't find ant corresponded button or link in the interface... @Stan`Could you please help ? Do you mean "Edit source" button ? As I understand this feature is available as only payable option in transifex account. I didn't found anything else. -
How do I make new typefaces and fonts?
trompetin17 replied to Perzival12's topic in Game Modification
or here https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/mod/gui/gui.rng -
that file is in the binaries/data/mods/mod/mod.zip file btw not in the usual binaries/data/public/public.zip where we mod. Just a heads up for people looking for it.
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How do I make new typefaces and fonts?
trompetin17 replied to Perzival12's topic in Game Modification
oh i see, i updated the wiki thx for that https://gitea.wildfiregames.com/0ad/0ad/wiki/Adding_font_support -
I didnt test either but seeing theres literally 0 use cases of it in 0 ad i'd say no lol.
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How do I make new typefaces and fonts?
trompetin17 replied to Perzival12's topic in Game Modification
Stan it doesnt wrok right because of this in rng file: a workaround is to copy and paste the gui.rng file inside "gui" folder and replace that line with <param name="pattern">(lithos|mono|sans)-(bold-|italic-)?(stroke-)?[0-9]{1,3}</param> while we create a PR that enable this support without this workaround -
But does it work ? Cause I have not tested
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Yeah i was misunderstanding that this was something needed to be put somewhere for defining "lithos-regular-14" so that you can use it.
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?
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I don't know if that will make more clear or not: styles.xml files work a bit like CSS files. Let's consider this file to be mystyle.xml <?xml version="1.0" encoding="utf-8"?> <styles> <style name="TitleText" font="myfont-regular-14" textcolor="white" text_align="center" text_valign="center" /> </styles> for each gui page you need to include the style e.g mypage.xml <?xml version="1.0" encoding="utf-8"?> <page> <include>mystyle.xml</include> </page> Then you can reference it in stuff contained in that page e.g <?xml version="1.0" encoding="utf-8"?> <object name="pgToolTip" style="TitleText" type="text" size="100%-313 25 100% 200" /> or <?xml version="1.0" encoding="utf-8"?> <object type="text" name="campaignDesc" style="ModernLabelText" font="myfont-regular-14" size="10 10 100%-10 100%-10"> @trompetin17 unless I'm mistaken this does not exist: <text font="myfont-regular-14" /> and in config/mymod.cfg [fonts.myfont] regular = "DejaVuSansMono.ttf", "FreeMono.ttf"
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It never takes too long with jc..
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