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Looking for feedback on Atlas — what works, what doesn't?
lilypoppy replied to lilypoppy's topic in Help & Feedback
Agree with you ! @eZamus -
Is gitea.wildfiregames.com down?
Stan` replied to Ceres's topic in Game Development & Technical Discussion
It was fixed - Today
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You might try to look at it from a game angle too to see if it's visible enough. Also there are many run animations, this one is only used in a mod called pyrogenesis 1877 which is misisng a lot of building and unit assets
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Photocraft : The opensource Photoshop
Grautvornix replied to Nicolaus_von_Kues's topic in Art Development
Please also see the discussion in another thread: -
Is gitea.wildfiregames.com down?
Perzival12 replied to Ceres's topic in Game Development & Technical Discussion
Sometimes it goes down for a few hours-day. -
Maybe make the hat slide/bounce on his head a tiny bit? Otherwise that looks amazing.
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I am starting to build structures for the factions (the rebel factions already have buildings, but they were AI generated, they are quite simple and I didn't want to put too much effort into them). These are the first structures for a faction inspired by real world South Korea: the National Assembly building, a hospital, and two types of apartment buildings. I am modeling them in SketchUp because my Blender skills are limited.
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O tempora o mores! While all this appears phantastic at first glance, it is also raising quite some concerns - who would take the endeavour of inventing and creating a complex tool or an app anymore if it is decompiled and recreated so (relatively) easily? Why should anyone develop anything serioulsy if it cannot be sold but rather easily copied/recreated. All the beautiful services around a product (the Red Hat model?) can probably also be implemented by AI soon. All this is not only about the invested effort for the "coding" itself but also all the real software solution engineering, from specification and definition to design, testing and documentation that is now being copied and "harvested" quite easily. I know: because it is possible it will happen anyway. I just expect another round in the fight for IPR protection etc. No solution in sight as it seems. Sorry for the rant.
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Ceres started following Is gitea.wildfiregames.com down?
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Hello! Why is https://gitea.wildfiregames.com showing this since 08 Oct 2026? 500 Internal Server Error Gitea Version: 1.26.4+1-g1ac57c9699
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Looking for feedback on Atlas — what works, what doesn't?
eZamus replied to lilypoppy's topic in Help & Feedback
Totally agree for some tools like "tree brush" Inspired by my little experience on Atlas, and some child memory of Stronghold and Empire Earth 1 not by "importance" just by head 1 A way to set Diplomacy between team/ player ? (I dont find any without code ? ): Player 1 is enemy with Player 2; both is Neutral with Player 3 2 Somehow, the water level should be higher by default, or the "ground level" should be lower, In default setup, it seem I have to dig way too much to see water (compared with unit size) 3 An "auto-passibility-tiling" (dont know how to name that) but when modifying the terrain, if it become impassable, "colorise it" with a cliff/rock texture automatically 4 Could be nice having some "preset" of elevation like flat (default ground elevation), cliff (impassable) and "naval" (impassable/ underwater) and/or a "pipette" for elevation These 3 could make more easier the first draft of a map, making the big shape first then affine 5 Having a panel for "flora/gaia" entities (tree/rock/animals) and on for "players" entities(unit, building) Always having the ability to set each affected to Gaia or Players but stored separately 6 The "simulations" buttons (play / pause/ reset etc) should be on the top menu, on top of the "world view", having to switch panel and scroll down to click, bother me xD 7 I would say the ability to edit "metadata" for unit / building (like current HP for wounded unit), maybe there currently a way, I just doesn't find it I'm really not a map maker, but Atlas doesn't encourage me neither :p -
My Windows menu entry's called 'Map editor'!
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Looking for feedback on Atlas — what works, what doesn't?
Asher replied to lilypoppy's topic in Help & Feedback
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Looking for feedback on Atlas — what works, what doesn't?
lilypoppy replied to lilypoppy's topic in Help & Feedback
@ManasManushya If it helps! I think simple tools (mods) that don't break anything when removed are the way to go. Post-Atlas helps me a lot with stats. -
@lilypoppyi think i shall also spend some time examining the 0ad's scenario editor (Yeah, its called scenario editor not atlas) so that i can see some by myself.
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Looking for feedback on Atlas — what works, what doesn't?
ManasManushya replied to lilypoppy's topic in Help & Feedback
i see -
@ManasManushya Here is the post; I’ve included a few of the problems I’m facing.
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
I want to try out as many features as possible—so that the campaign can serve as a case study . so yes.- 16 replies
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Hi everyone, I'm working on a narrative campaign for 0 A.D. and I use Atlas a lot. I'd like to collect feedback from other map makers ( good or bad experiences.) The goal is to help the developers understand what's really missing. Here are 3 things I personally need: A tree generator, because right now I have to place trees one by one. A way to make units enter buildings. A way to see scripts running while I test Feel free to share. Thanks!
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
ManasManushya replied to lilypoppy's topic in General Discussion
@lilypoppythats cool, but will you be adding cinematic scenes to it or is it just a scenario?- 16 replies
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Programming languages are for humans. Computers already do machine code, so no need to "decompile" to understand. "AI" doesn't need human-readable programming languages either. Although LLMs are based on neural networks ("how human brain works"), they nowadays probably were trained on enough native machine code as well. So what "AI" nowadays does is providing more "bridges" for humans.
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idk if i can make all of this happen but i may try to make only a few points possible. You shall give it a try by posting it as a seperate post so that it gets more attention.
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Corrections? Tips? I couldn't fix the front bag, It doesn't follow the rig... is that important?
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