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  2. Thats cool data to have on the summary. How is percentaje calculated? tabasco has 280 seconds idle time and burrity has 573 seconds. and yet both has 54%
  3. I go for this as well. My thinking: armor upgrades help both melee and ranged units. I go for pierce armor first, because it protects against building arrow fire as well.
  4. Since ModernGUI already format a lot of datas in that regard, I played around to add theses stats to the summary. Pretty sexy hum? As a side note I found out of the 4 matches I replayed (the summary can generate those stats if you played with this mod or in replay) I found no correlation between usage of autotrain and idle building stats. In the summary above, the first one I do use autotrain (and other players in the game use autotrain and quickstart as well) and in the second, host have a rule against autotrain. Unfortunately to do track those stats, I haven't been able to avoid it to be in mixed with serialized data, so It isn't possible to use and stay compatible. But if someone want to experiment with it I pushed those changes this branch of ModernGUI.
  5. No need to read all the posts. Name and shame. btw electrical car can't fail to change the speed compare to manuel car. you understand the difference?
  6. Today
  7. Thanks, JDakara. Splitting siege into a separate control group and using shift-right click for pathing sounds like a solid workaround. I’ll try that in my next game.
  8. 1) Download the source files from play0ad.com 2) Check the requirements for building from source for your distro. 3) Build a game somewhere on your Games drive. 4) After that, run the pyrogenesis executable.
  9. Greetings all, I'm in no doubt it's possible but wondering how I can install the 0.A.D. on my Games drive rather than in my File System drive. Any thoughts?
  10. Pierce and hack armor upgrades first, then damage depending on most used unit. I usually play Rome or Sparta, so it's melee damage first.
  11. Right. I read a bit too quickly and didn't realize when you said idle time you were referring only to barrack idle time
  12. If I need to just go and modify the XML files "raw" I don't have any issues with that. The problem is that the documentation talks about an Actor Editor, and I'd love to use it, but it doesn't seem to actually be included in the packaged files. Considering the documentation of the tool is 12 years old, now, is it just wildly deprecated and lost to time? Or am I just overlooking something?
  13. You can even see in his glasses he is pausing while a ally is about to rush
  14. Yesterday
  15. @vanz the hotkey to select all units is in autociv, but call to arms and back to work are both available without any mod. so you can just bind the call to arms hotkey and not worry about the mod.
  16. My go-to is 1. Ranged Damage Upgrade 2. Pierce Resistance Upgrade 3. Hack Resistance Upgrade 4. Melee Damage Upgrade but it does depend on which units you are planning to go for; with athens/sparta, you might opt for melee first, against rome you might make the hack resistance upgrade first.
  17. I go for the ranged (pierce) first, usually armor then dmg.
  18. As the title said, which upgrade do you prefer to make first?
  19. It is Zagros Mountains, and it seems to be consistently doing it now. Really weird issue since it didn't a few times. Restarted the game too. Edit: Yeah this just decides to do it completely randomly.
  20. Hello Bloop, welcome to the forums. Which map is it?
  21. Everything is way too small, I can't play this. I just tried restarting the map two more times and it wasn't like that though, think it might have been a bug so it's even more relevant. I couldn't zoom in more than in the picture no matter how I moved the camera.
  22. I think there is also the fact that healers heal one by one whereas entering or standing near a temple heals large groups simultaneously
  23. Also the aura of heroes stack. Notice these techs aren't that popular on the competitive player base, see here. Hero aura is very good as it heals a lot of units right at the battle field and also while retreating a bit. Healing helps that units gain in rank. That's why Hippocrates is so strong.
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