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  2. There isn't anything wrong with the AI difficulty names, and most other RTS games are using this nomenclature. Professional? So, you can become a professional in 0 A.D.? Professional is a person who has a profession. And Easy is way too easy for an intermediate player.
  3. We did give Cataphracts a small circular crush splash dmg... because when they charged a line of infintry it usuelly ended up poorly for the infantry too. Champ cav do have bonus against other cav.... but potenitally giving spear cav some sort of splash dmg based on their usage could be warrented.
  4. Should we provide multiple models of Kurgans and have a random selection which one to build and show? Or provide the user with options? Or build a fresh one (with bpepples and let it "decay" over time of game into a grass covered kurgan? I don't know....
  5. "Medium" in 0AD (= "Normal") I believe is intended for players having reached some intermediate playing level. Newbies are really recommended to start with "Very Easy" or "Easy" otherwise it can become a bit frustrating quickly - and that's what the game says. Although the classification is correct, there is a bit of "affecting the player's pride"and not everyone can stand this (I know, grown-ups should be capable of taking a defeat in "Easy", but we should also aim at creating a "fun" experience). We might rename the levels to be more inviting, as e.g. "Very Easy" might be felt as embarrassing, especially for experienced players of other RTS. Can I therefore suggest to rename teh levels to something like this (just a proposal) : Very Easy --> Beginner, Easy --> Intermediate, Medium --> Advanced Hard --> Professional Very Hard --> Advanced Professional We might add a note somewhere (in the tutorial or in teh help text or tips&tricks?) that if you are mastering "Very hard" you should be ready to go for multi player with human opponnents and will find adequate challenges there. I'd be interested to read your opinions!
  6. Today
  7. Мы строим качественный каркасный дом под ключ в спб цена быстро, надёжно и по доступной цене. Помимо этого, современные методики разрешают применять готовые панели для ускорения работ.
  8. You got a point! those stairs should be wooden.
  9. @AlexandermbGreat stuff!!!!! For the Roman Army camp, however I am not sure, but I would believe that they might not have taken the time and effort to implement paved stairs but rather wooden stairs. What do you think?
  10. I like the idea of Mayan glyph being used as icons; many of them are old enough to span the entire period: Ajaw: https://en.wikipedia.org/wiki/Ajaw Balam (Jaguar) Kaan (Snake).
  11. No, it doesn't. YouTube already has a lot of money, they don't need more. I think what they did with streaming services and SAS in general should be prosecuted, and everyone involved with this world-dide extortion scheme thrown in jail. Not just in YouTube, but in every major streaming giant.
  12. I think champ cav spearmen should do linear splash damage, because infantry spearmen have their bonus against cav
  13. Desaturated version of the range dirt:
  14. Really? I don't remember this, I usually play RTS in maximum difficulty (I remember SC2 on Brutal had some challenging scenarios, as it should be), and still I thought Normal in 0 A.D. wasn't the usual Normal. I doubt it's my imagination, newbies have mentioned this plenty of times, and even the game itself states "the default AI level is quite challenging for new players", which shouldn't be necessary to state if it was a normal Normal.
  15. But in this step I try to create this account. but the registration does not work.
  16. I remember the "Medium" Age of Kings AI. Let's just say that it wasn't medium at all, more of a "git gud" test of your skills. I see our "Medium" AI in the same light.
  17. The AI has improved, but it's not "too difficult", I've won my last couple of Matches on Very Hard, and I suck at playing, I have never seen a video of what to actually do, and I don't care at all about mechanical playing really, I just boom the economy, build defenses, and then attack, all quite slowly. Now, it could be that Normal is indeed too difficult for newbies, but I disagree that this means, as mentioned somewhere else, that the AI or the game are intrinsically too difficult, the issue would be just with labelling. I think that what is artificially labelled as Normal should be equivalent to Normal in other RTS, if the idea is to be friendly with newbies, otherwise it seems to me just a pretentious semantic problem. Level naming has to be adjusted to RTS players, all of them, not just the vast minority that play competitive online matches (something I see as a recurring issue with this game). One could then keep adding levels anyway if more range is needed, to give a challenge to everyone (Extremely Easy/Hard, etc), and the most pros can always try their luck with a 1v7.
  18. This didn't look right to me, so I checked: that's not a real Maya symbol, but a Mayanism one (New Age stuff), funnily enough based on an Aztec symbol. You can see the original Aztec one on page 13 of this scan of the Codex Magliabechiano: https://digicoll.lib.berkeley.edu/record/289019?v=pdf
  19. Do you still need answers? Has there been a discussion about preferred units somewhere? Just a few things in the meantime. Regarding the great Gupta emperors, all were warriors and patrons of learning, giving them auras with combat and maybe tech speed bonuses. For their differences: -Chandra-gupta I: founder of the empire, unified territory through marriage, followed by conquest. Maybe capture bonus (since diplomacy mechanics are not that complex). -Samudra-gupta: the conqueror, put in place a great army, which probably included a navy. More combat, and military production speed bonuses. -Chandra-gupta II: patron of learning, similar to the previous one, but maybe the greatest. Brought to maturity the empire. Production or more tech speed bonuses. -Skanda-gupta: protector of the empire, successful against invasions, considered the last of the greats. Maybe structure's arrow count bonus. As an alternative, Aryabhata I: famous thinker (math, astronomy, physics), if having these non-combat heroes is a thing. Could greatly accelerate tech research speed when garrisoning a building. It’s hard for me not to give importance to the learning advances in this period, which I can only translate to tech research speed in the game (maybe could be balanced by having lots of techs to research). The Nalanda mahavihara could be a related unique structure, possibly a Wonder. Another unique structure could be the Delhi Iron Pillar, and the Aśvamedha ritual a unique tech (both could increase Hero/emperor’s stats).
  20. The only issue with Neapolis is that it is a very Hellenized town. There are some similar situations with the Saka (Eastern Scythians), notably Chirik-Rabat, a fortified town with Chorasmian architecture.
  21. I don't think this is a problem to have various designs, and I believe the proposal of @wowgetoffyourcellphone is justified. We need to have a flexible concept, sometimes we'll want to represent a people or a civilization from a specific period, sometimes a nation, sometimes an empire, and sometimes a dynasty. We just need to be clear about it and explain it well in the civ's design. Edit: And it’s really good to finally start thinking about what comes next. I felt like this 'Empires Besieged' expansion was constantly being put off until tomorrow, and that people were refusing to give it any thought. It’s clear that not thinking about it creates problems for the expansion’s design, and that we really need to lay the groundwork now, despite the lack of leadership.
  22. Well, since there's Han and Mauryans and not just Chinese and Indians, it seems to me this has been the path the game has been taking for a while, whenever possible (for Britons, Germans and Iberians is a bit more complicated but maybe at some point enough information will be gathered to instead have at least a couple of representative tribes from each). Sasanians and Parthians, also Persian empires, for sure will make an appearance at some point in the base game, so a change from Persians to Achaemenids seems a necessity.
  23. It's how the follow player works, the only info it has are the actions taken by the player not the actual camera movements. Storing that would be much more costly.
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