Alexandermb Posted April 17 Share Posted April 17 Working with procedural shading and curves found a way to make alpha channel rendering so we can have more decal's per civilization. Starting with the roman's wich i had the idea of giving them the city appearence with the stone roads i would like any advice to deliver unique aspect of decals per civilization for next alpha: Spoiler Spoiler Would like any advice or sketch for next civs and also rome ones. Still work to do. 1 3 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 17 Share Posted April 17 I think the whole courtyard for the barracks could be cobblestone, but still, nice direction. 2 Link to comment Share on other sites More sharing options...
Alexandermb Posted April 17 Author Share Posted April 17 4 minutes ago, wowgetoffyourcellphone said: I think the whole courtyard for the barracks could be cobblestone, but still, nice direction. i get the idea you mean, i belive i applied that to the fortress Spoiler Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 17 Share Posted April 17 Yeah, I think the negative space in the courtyard in between the cobblestone and the walls would be dirt. Perhaps we can layer decals? Link to comment Share on other sites More sharing options...
Alexandermb Posted April 17 Author Share Posted April 17 Just now, wowgetoffyourcellphone said: Yeah, I think the negative space in the courtyard in between the cobblestone and the walls would be dirt. Perhaps we can layer decals? Yes there was dirt decal texture, but for some reason it gets over the cobblestone, so i need to check if it is any vertical offset i can add to the cobblestone layer so it won't get undearneath the dirt one. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 18 Share Posted April 18 13 minutes ago, Alexandermb said: Yes there was dirt decal texture, but for some reason it gets over the cobblestone, so i need to check if it is any vertical offset i can add to the cobblestone layer so it won't get undearneath the dirt one. Perhaps reverse prop order in the structure's actor. Link to comment Share on other sites More sharing options...
Alexandermb Posted April 18 Author Share Posted April 18 11 minutes ago, wowgetoffyourcellphone said: Perhaps reverse prop order in the structure's actor. Seems to work: Spoiler 2 Link to comment Share on other sites More sharing options...
Alexandermb Posted April 18 Author Share Posted April 18 To make emphasis on the "civ" decal's heres an example of gauls dirt rocky ground decal vs rome cobblestone decal: Spoiler Spoiler sq Spoiler 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted April 18 Author Share Posted April 18 Triumph Arch and Vesta temple: Spoiler 2 Link to comment Share on other sites More sharing options...
Alexandermb Posted April 18 Author Share Posted April 18 Rome Stable and Range: Spoiler 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted April 18 Author Share Posted April 18 Desaturated version of the range dirt: Spoiler 3 Link to comment Share on other sites More sharing options...
Alexandermb Posted April 18 Author Share Posted April 18 Rome Workshop: Spoiler Comparisson: Spoiler 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted April 18 Author Share Posted April 18 Rome army camp: Spoiler 1 Link to comment Share on other sites More sharing options...
Grautvornix Posted April 18 Share Posted April 18 @AlexandermbGreat stuff!!!!! For the Roman Army camp, however I am not sure, but I would believe that they might not have taken the time and effort to implement paved stairs but rather wooden stairs. What do you think? 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted April 18 Author Share Posted April 18 7 minutes ago, Grautvornix said: @AlexandermbGreat stuff!!!!! For the Roman Army camp, however I am not sure, but I would believe that they might not have taken the time and effort to implement paved stairs but rather wooden stairs. What do you think? You got a point! those stairs should be wooden. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted April 19 Author Share Posted April 19 Decals mod for test, rome almost done. Starting with hellenic's civilization then persian's: decals.7z Spoiler 2 Link to comment Share on other sites More sharing options...
Outis Posted April 19 Share Posted April 19 (edited) 1 hour ago, Alexandermb said: Decals mod for test, rome almost done. Starting with hellenic's civilization then persian's: decals.7z Hide contents Whoa! Since when do we have in sunny Ithaca? Is it a new snow texture? Edited April 19 by Outis 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted April 19 Author Share Posted April 19 10 minutes ago, Outis said: Whoa! Since when do we have in sunny Ithaca? Is it a new snow texture? Testing Snow Layer for winter maps. But that prob Will need an extra plane roof mesh 2 Link to comment Share on other sites More sharing options...
nifa Posted April 21 Share Posted April 21 At the edge of the road decals, could you test how it looks if it's carved out along the gaps instead of blended out? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now