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  2. Even though I'm not in charge here, my gut tells me not to trust you.
  3. @CheckTesterit was a joke that came up onto me, so I wanted to share a laugh. I look forward for this feature to be implemented. I also want a troll ai that does what I thought of. Trully it will caught people off guard, those whose used to it will get annoyed which serves the purpose of trolling. Man, my urge to troll is high....
  4. Today
  5. Why not. But this fail may be possible and without garrisoned champions on ram ship. Three ram ships also will beat one arrow ship, as I understand. The enemy may disembark units from the ship and give you a hard time. What does it mean ? This is war reality. When enemy have more units and use it with mind he will beat you any time. Try to find the solution! For example - sink his ramming ship with javelinners or archers. Small amount of distant units will sink one ram ship with ALL the champions for short period. Fastly! "The enemy will have more units and I will be defeated" — it is not the real reason to decline the feature. In case you lost the unique ship. And lost your shipyard. There are a lot of ways how to build new doc and new ship, even you have not gold and gold mines around. Just make a market and trade the food (or other goods) for the gold. By the way. The dock is also a market. But.. In other way. You may garrison some units to the trade ship as a garrison and capture any war ship without units. Only imagine... And this is also war reality. Defend your units. Be carefull! Use the tactics! Guard everything. This is real strategy!
  6. using rc2 from the way u told me to download 4 games between me and @diagonalo here: 0.28.0.zip
  7. Could u add a replay, and remind me which RC you are using? the healer discount was not intended to affect the champ healers, just the regular ones, good catch.
  8. Han vs 2 Very Hard AI (Random) on a feldmap's map(Normal size). 2nd try. First try got overwhelmed. I don't have the replay for it(used a deprecrated mod I made which I deleted recently, it was weird to say the least) If there is a texture like that in game, I would love to play it, black and white... just like a movie. This one, was my first as Hans after I got to familiarize how they work vs VH AI. on Isthmus of Corinth. I'm surprised I won it in 22min at first. Average game is around 28 minute(20-35). Uh oh, the summary listed the map lol.
  9. WITNESS: IMMORTAL HEALERS settings: mauryan ally, athenian ally with hippocrates made, german me with all temple upgrades (not hard to do if u have mauryan ally) REMOVES THE HEALER CHAMP METAL COST AND TRAINING TIME BY HALF. YOU CAN CAPTURE A CC WITH JUST 30-40 HEALERS AND THEY WILL BE IMMORTAL AS F! IMAGINE THIS WITH A BRITONIC ALLY TOO (-20% HEALER COST) ITS BROKEN AF They did not die to 40 spear cav, or 30 sword cav (done separately) and they only lost 2-5 healers I think in both the tests. Even against Seleucid champion pikes they do not die and killed them with their AURA (lol) credits to @diagonalo for helping me test with him
  10. I have just the emergency thing you need @real_tabasco_sauce
  11. In Rise of Nations, there was that civ which could make build whereever the f it wanted to.. some american tribe I forgot.. probably the incans.. and they were broken af!! the Germans seems to be that in 0AD where you can migrate so easily.. I suggest that you limit the max number of CC for germans to TWO or maybe ONE max.
  12. @Perzival12 Very interesting project! Let's give new bot the name - "Puer AI" (puer means Boy or child in Latin) - "Calculus" (latin. "pebble", small round piece of stone) - Pebble AI (pebble is small stone... and also opensource community brand for smart watch) I like mostly "Puer AI" and "Pebble AI" variants. Both starts from P (as Petra) and means small variant of something bigger.
  13. Note: The mod has been tested on version R29 for developers, but should be compatible with A27 and R28. Description: Adds 21 ranks for Support Units. When a certain amount of resources is gathered, the unit's rank increases. Each subsequent rank improves the overall gathering speed for all resources. The bonus and the amount of resources required grows exponentially. Example: Rank Bonus Amount of resources required for improvement 2 +1% 30 3 +3% 45 ... 21 +200% (approximately 15 minutes when gathering fruit, for other resources it takes 2 or more times longer). Ranks are not displayed in the unit interface, only the change in gathering speed. promotion-for-support-units.zip
  14. Ships! polished stone age and cooper age!!
  15. @real_tabasco_sauce @BreakfastBurrito_007 @guerringuerrin @Atrik @chrstgtr @borg- tl;dr; move Migratory Settlement and Wagon Trains techs to P3 and/or nerf them; Germans combine all the strongest CS and cav unit types so make some units more difficult to access I think there is one too many units in the Germans' barrack. All other civs have at most 4 units in barracks including merc not-including champs. Maybe remove the spearmen ? Currently they not only have sword-skirm as Romans and spear-sling like Britons but ALSO are allowed to make P1 clubmen which might be broken if they weren't so weak. Tbfh the Migratory Settlement tech needs to nerfed or removed because it goes against all territory mechanics. I capture a barrack in your city ? Ok, I don't even need to garrison it. I capture a tower, a house; have fun recapturing it ! All that in P2 for cheap. (btw it would be cool if capture could move backed to right-click by default as it's a common issue for nubs) There are some issues regarding the camp/wagons. I think @Arup said resistance/capture points are too high with the upgrade. I think the population bonus tech should be moved to P3. It's quite powerful if you use only wagons as storehouses which are already 25 res less than a storehouse/farmstead. Now you get a free 75 res house which makes spamming wagons and then doing Home Garden/Manors and delete them if you really need the small pop space a no-brainer. As for champ cav I'm not up-to date but here is my take. Lowering the health seems like a good idea but it might not be enough to stop them being banned in TGs. One of the principal issues is the comparatively strong Persian/Seleucid cataphracts. Nerfing the tech, speed etc. is fine but why would you make them +2 resistances ?? They already got the hero and the issue with champ cav is that they are too strong against infantry and melee for cav. Some might say this is making the problem much worse than it already is. Also it's nice you can now hit and run with your other spear cav but the cataphract will still win and survive with about 40% health. (also a minor nerf to fanatics would be appreciated so the 1300 player doesn't instantly die and the ecobot-spammer has to go P3 to win against him) On top of that the Germans now can pre-build small cheap champ building in P2 and then start spamming swords champ cav 1 minute earlier than the Romans. One should get rid off the champ building. There is already 2 other places where you can get log rams. Move the champ cav to the stables and do the customary unlock tech and the champ axemen to the barrack (to P3; but it's not really a problem with the high metal cost) and remove the spear- or swordsman there. Also pls buff archer so that @SenatorLEVI will return to the game. All in all if you liked your favorite broken civ the Gauls, you might also like this ... the Germans !!
  16. Yesterday
  17. I agree. I think people get offended over way too many things these days, but I understand why someone might be a little miffed if this was the portrayal. it's ok if we can't change it this release, but personally I think this should be addressed in the next one.
  18. @Gurken Khan: merged, but will probably not be added to R28 anymore.
  19. Okay everyone, so I got the easier ai done. I present to you, the one and only (AFAIK) EasyAI!!! EasyAI has the following changes (read the README for more details): - EasyAI never builds arsenals or fortresses. - EasyAI never trains heroes or siege machines (though it can use captured ones) - EasyAI sends smaller attacks, around half the size of Petra's. - EasyAI takes much longer to phase up. - EasyAI trains less workers. - EasyAI builds less fields. I tested EasyAI against Petra, and Petra beats it consistently and severely. Let me know what you think of it. This is only version one, I might make some more changes in the future (EasyAI never betrays the player, EasyAI never captures buildings, etc.), but here it is: EasyAI.zip
  20. so,let me get this clear: You think there is nothing particularly problematic with the balance in R28?
  21. Make an ai to simply counter/keep up a certain playstyle. I play turtle and I never send any troops, so call this Ai "Fat-Grubber" a literal no defense but it intends to maximise economy to keep up with my booming, fixing the issue of pathfinding harvesting resource, 8 or more second of total walk will require the building(I forgot whats its called) on a dense tree(beyond 5) in an area. No 2nd CC unless metal/stone is out, no towers will be built/fortress. It produce woman mostly at the start, 40-50 farmers, 12-24 on stone/metal depending on its civ, still using woman(uses only food). The army will take care of wood, produces barracks and cranks out amass amount of citizen footman, and no horseman/siege/elephant units. If it gets attack on a certain number of units(say 30/more), it will retreat and group up an army double/all that amount to counter my army. In C&C:TW. I played 1vs7 against easy nod. You know what they crank? Only infantry at the start. I get to enjoy hearing their shooting~ they make vehicles after some point but at the start man... I like seeing large blobs being rolled by my medium vehicle~~~ they hardly made any advanced vehicle if I recall. Another thing was they start building defense upon being attacked in base(so in 0a.d you can try to code the female workers to make mass amount of towers, followed with wooden walls to prevent my advance when I start attacking in their base). In conclusion, play with what the ai can build with its limited choice(depends on playstyle). Then improve the base mechanic for it to shine, I hope this helps you, yawn...
  22. Imagine me building my first arrow ship and out of nowhere an enemy ai's ramming ship stocked with champions stole my ship and return to fog of war waiting for more oppurtunistic booty and I'm now officially landless for all eternity.
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