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  2. Santé, camarade ! Que les années à venir soient remplies de combats, de victoires et de défaites, mais surtout de joie. Honneur et longue vie à 0 A.D. !
  3. Today
  4. Dans un monde vidéoludique saturé de titres standardisés, produits en série et bourrés de microtransactions, il existe un jeu qui rappelle ce que jouer veut vraiment dire : 0 A.D.. Oui, ce RTS open source est bien plus qu’un simple divertissement. C’est une déclaration, un manifeste en acte : on peut créer un jeu exigeant, beau, riche, sans céder aux logiques commerciales. Et c’est précisément pour cela que je l’aime. Il est à la fois traditionnel et moderne. Je joue aux RTS depuis longtemps. Ce genre est le plus noble du jeu vidéo : il met l’intelligence au centre. Pas de script figé, pas de rails à suivre. Seulement un champ de bataille, des ressources limitées, et la liberté totale de construire sa victoire ou de creuser sa défaite. Un bon RTS, c’est un duel d’esprit, un ballet de décisions prises à la seconde, une tension où l’on doit tout équilibrer : économie, défense, expansion, attaque. C’est brut, c’est exigeant, c’est pur. Et j'aime particulièrement ce jeu car le socle de connaissance est limité et la micro-gestion pas trop exigeante. 0 A.D. incarne cette essence. Il ne cherche pas à séduire par du clinquant, mais par sa profondeur. Il fait renaître des civilisations entières, les dote de leurs spécificités, et les oppose dans des batailles qui respirent l’authenticité. Jouer Sparte ou Carthage n’est pas un simple skin différent : c’est une expérience stratégique unique. Là où d’autres jeux capitalisent sur l’instantanéité, 0 A.D. rappelle qu’un RTS doit se construire sur la diversité, la patience et l’équilibre. Mais ce qui le distingue radicalement, c’est sa communauté. Pas de grands studios derrière, pas de budgets marketing colossaux. Seulement des passionnés, bénévoles, qui bâtissent ce jeu pièce par pièce. Voilà la vraie révolution. Dans un secteur où tout semble dicté par le profit, 0 A.D. prouve qu’on peut faire autrement : coopérer, partager, créer ensemble. Ici, les joueurs ne sont pas réduits au rôle de consommateurs. Ils deviennent des contributeurs, des voix qui comptent. Et cette communauté, je la revendique. Elle est le cœur battant du projet. Quand un bug est corrigé, quand une mise à jour sort, ce n’est pas une opération commerciale, c’est une victoire collective. On sent que le jeu évolue parce que des gens, aux quatre coins du monde, y ont cru et y croient encore. Ce n’est pas une entreprise froide qui déroule sa feuille de route : c’est une aventure humaine. Alors oui, j’aime 0 A.D. Non seulement parce qu’il est un excellent RTS, mais parce qu’il est une preuve éclatante que le jeu vidéo peut être autre chose qu’un produit calibré pour vider des portefeuilles. 0 A.D. est libre, gratuit, ouvert. Il met en avant la passion, l’histoire, l’intelligence, et surtout l’humain. Et c’est exactement pour ça qu’il mérite qu’on y joue, qu’on le défende, et qu’on le fasse connaître. J'ai la gaule en écrivant ces mots.
  5. ah so it were at least 4 years. Maybe someone also used fanatics 4 years ago, but didnt "abuse" them and now the tactic is reappearing. Which is why rezas argument is not an argument at all.
  6. I will try, but i didn't like the cheap cost of wall. for me in vanilla game it okay
  7. Congratulations, you've got like 70% progress towards getting the joke. The title was used here as a symbol for ignorant know-it-all geopolitical thinking, giving one the confidence (but not the knowledge required) to draw generalizing conclusions. This joke wasn't based on the stereotype (what you thought was funny), but rather on the use of stereotypes in making jokes that don't end up sounding as witty as one might think. No... ? The meme didn't say or imply anything about making a progress. Please press F5 to reload the forums, you might be OOS. You might not be realizing what kind of picture you're drawing of yourself by presenting a game like that as your triumph. Let's play the usual bingo challenge for a JC's "winning" game: ☑ No early game from JC. ☑ JC's pocket player had the best score of all the players. ☐ JC himself scored the lowest on his team (not sure, I'll leave this unchecked but probably shouldn't). ☑ The enemy front opposite to JC has lost and resigned before JC took out a single player. ☑ Best partial JC's result achieved through hero dance. ☑ The game balance would allow JC's team to win entirely without him. So, here we have it. A game where JC started building a fortress under my outpost, which would have been a fatal blunder making him shout "1v2" if we both had a similarly ranked pockets. Unfortunately, I got ignored for 30 seconds by my ally who had moved units nearby and thus made me misjudge his understanding of the situation. JC didn't get punished for his mistake, which allowed his pocket to come and push us back. In conclusion, congratulations on destroying one CC before our other front resigned... ? It's getting ridiculous bringing up years old games as some kind of proof of your skills. During the years you say I was "gone", I just kept beating you and making you repeat the same ridiculous excuses for the 100th time. I even said I'd do 1v1 when you actually can win a TG (without a "Bingo!"), but it's been months and I just haven't seen a pro game that you'd win as the MVP. And yet, you are trying to feed your illusion of me being somehow "silenced" while you carefully only use unspecific claims that won't immediately be ridiculed. If I was ever silenced, it was by boredom and predictability of the outcomes.
  8. Seems really nice, eager to try it soon-ish !
  9. Actually weirdJokes discovered the market bug 4 years ago but he didn't abuse it and the few people who heard about it just ignored it. This was because of the unit cost and the lower floats at the time. Karim and Cube demo it in a few TGs in front of many people and it became viral.
  10. Can you send me this list? If i don't found a server alive, i probably create my own.
  11. So if you replace the 100 food cost with 50 food and 50 metal, instead of 55 farmers, youd need 27.5 farmers and 27.5 metal miners. You can always have 24 metal miners, but you might want more for upgrades... which would mean you can not do the tactic exactly as before, so long as you dont have any extra metal. But with just one extra metal deposit, you can easily put the 28 citizen soldiers on metal that you need to have the exact same output of fanatics. Ask yourself why the market abuse possibility went unnoticed for 3 (?) years. Sometimes it just takes time to come up with a tactic. But in this case, there are other factors aswell; the relative strength of melee compared to ranged units, the superiority of cavalry to infantry, etc. which werent the case 3 years ago.
  12. Yesterday
  13. The AI doesn't know how to use champions so of course you would win. You would be able to beat the AI using any unit or strategy, not just Spartiates. You can only convince me that they are op by beating me in a 1v1.
  14. Yep, and your iber walls hadn't saved you from JC in that TG.. what a trauma it was for you .. did it remind you the only 1v1 with him that made u quit 0ad for many years ?
  15. This is actually funny . But i don't really get how reading Mein Kampf has taught me about South American living conditions
  16. Ahh .. sooo .. basically he was good enough to make 4 players too weak to beat 3 .. And this even if he left the game early to host another game .. That guy is op..
  17. wow, the hate is real .. but as long as you fear me and the center of your attention, i'm fine Now, to go back to the topic
  18. Doesn't matter, they are too strong. Please nerf. I win too many games with them against the AI, so they must be broken.
  19. Recording 2025-08-20 174303.mp4 Posting some videos Marine vs Fanatic Temple: 300 wood 160s buildtime Gymnasium: 150 Stone 100 metal. 200s buildtime Marine wins by tiny margin. Fanatic can choose the fight bc movement speed. Spartiates Vs Fanatic.mp4 Spartan Spartiates vs Fanatic Syssytion: 150 stone 150 Metal 200s buildtime Spartiates wins with 1/4 HP left
  20. Yes an op player can balance his eco to abuse fanas. Ask your self now why they didnt do that in last alphas when they needed metal for fanas? Anyway i think metal is good solution because an op player although still can make fanas but he cant make mass fanas because he needs lot of metal. Here Aslan sometimes sucide his fanas easily! But his sucide still works. U know why? Because wasting wood and food is nothing compared to wasting metal when u can slow down your opponent.
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