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  2. You could. Basically you have a setting to customize the classes that are included. Since this use the trainer's functionalities, you can use its "Training Entity" setting in options.
  3. Maybe for a better perspective might be cool to exclude this
  4. The % are high, but you can see on the graphs that it's a lot of it that come from when the game is about to end when often some players are full pop and some have no resources at all to continue producing . As well the buildings taken into consideration are CCs and Military buildings: so forges, workshops, forts are taken into consideration if they aren't researching or training. (towers etc DON'T have the Military class so it's only really the ones listed above).
  5. Woodcutting 1: Before training Farming 1: Before training, except if you have a lot of additional food If you have a slinger civ and collect stone early, you can also take the stone upgrade early If you have like 100 pop you can go p2 and then immediately woodcutting 2, then farming 2. After clicking p3 you can also take stone 1 and metal 1. After reaching p3 obviously take wood 3 and food 3. stone 2 isnt really worth it, unless you plan a lot of slingers during a long game. Metal 2 and 3 can make sense if you have extra metal.
  6. It's total idle time / total life time of buildings, while the time in seconds is just total idle time. So burrito had more buildings, or that were alive longer. Basically it tells you the efficiency (or downtime) of your production buildings.
  7. In a rush situation or playing on the border, 10 soldiers before upgrading wood and farm. In a situation where you're certain you won't receive a rush, upgrade wood before the barracks, then a barracks and farm upgrade. Of course it's very situational, but in general this is how I do it.
  8. Hello community, When does it make sense to use the available resources to upgrade gathering technologies, rather than use the resources to train additional citizens? What is your opinion and what is your reasoning?
  9. Thats cool data to have on the summary. How is percentaje calculated? tabasco has 280 seconds idle time and burrito has 573 seconds. and yet both has 54%
  10. I go for this as well. My thinking: armor upgrades help both melee and ranged units. I go for pierce armor first, because it protects against building arrow fire as well.
  11. Today
  12. Since ModernGUI already format a lot of datas in that regard, I played around to add theses stats to the summary. Pretty sexy hum? As a side note I found out of the 4 matches I replayed (the summary can generate those stats if you played with this mod or in replay) I found no correlation between usage of autotrain and idle building stats. In the summary above, the first one I do use autotrain (and other players in the game use autotrain and quickstart as well) and in the second, host have a rule against autotrain. Unfortunately to do track those stats, I haven't been able to avoid it to be in mixed with serialized data, so It isn't possible to use and stay compatible. But if someone want to experiment with it I pushed those changes this branch of ModernGUI.
  13. No need to read all the posts. Name and shame. btw electrical car can't fail to change the speed compare to manuel car. you understand the difference?
  14. Thanks, JDakara. Splitting siege into a separate control group and using shift-right click for pathing sounds like a solid workaround. I’ll try that in my next game.
  15. 1) Download the source files from play0ad.com 2) Check the requirements for building from source for your distro. 3) Build a game somewhere on your Games drive. 4) After that, run the pyrogenesis executable.
  16. Greetings all, I'm in no doubt it's possible but wondering how I can install the 0.A.D. on my Games drive rather than in my File System drive. Any thoughts?
  17. Pierce and hack armor upgrades first, then damage depending on most used unit. I usually play Rome or Sparta, so it's melee damage first.
  18. Right. I read a bit too quickly and didn't realize when you said idle time you were referring only to barrack idle time
  19. If I need to just go and modify the XML files "raw" I don't have any issues with that. The problem is that the documentation talks about an Actor Editor, and I'd love to use it, but it doesn't seem to actually be included in the packaged files. Considering the documentation of the tool is 12 years old, now, is it just wildly deprecated and lost to time? Or am I just overlooking something?
  20. You can even see in his glasses he is pausing while a ally is about to rush
  21. Yesterday
  22. @vanz the hotkey to select all units is in autociv, but call to arms and back to work are both available without any mod. so you can just bind the call to arms hotkey and not worry about the mod.
  23. My go-to is 1. Ranged Damage Upgrade 2. Pierce Resistance Upgrade 3. Hack Resistance Upgrade 4. Melee Damage Upgrade but it does depend on which units you are planning to go for; with athens/sparta, you might opt for melee first, against rome you might make the hack resistance upgrade first.
  24. I go for the ranged (pierce) first, usually armor then dmg.
  25. As the title said, which upgrade do you prefer to make first?
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