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Nah go to ragequit is just alt+f4
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andy5995 started following Initial AppImages available for testing
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Initial AppImages available for testing
andy5995 replied to hyperion's topic in Game Development & Technical Discussion
Can this link in the first post be updated? It leads to a 404. @hyperion RC5 works on Manjaro. -
Food trickle efficiency: Ice House vs Corral + Cows
Obelix replied to ffm2's topic in Gameplay Discussion
You know Wonders give you a food trickle (1 of each res/2 s) as well? But I think we should discuss the usefullness of Wonders with their own technologies further in another thread. -
Food trickle efficiency: Ice House vs Corral + Cows
Perzival12 replied to ffm2's topic in Gameplay Discussion
Especially since even when you build a wonder, you STILL have to research the Glorious Expansion technology to get any benefit from it. The Glorious Expansion technology should be removed and just made part of the Wonder, to give it any use. -
It would limit it though…
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Then the app would simply be terminated in another way.
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Food trickle efficiency: Ice House vs Corral + Cows
guerringuerrin replied to ffm2's topic in Gameplay Discussion
To use as trickle I think that Goats have the best ROI as they cost 35 and trickle 1 food per second. That represent the 2,85% of the investment while cows give 3 food but cost 150 food, which is only 2% of the total cost of the cow. Also they train faster so they start "trickling" before the cow so the total benefit should be a bit more. -
Food trickle efficiency: Ice House vs Corral + Cows
chrstgtr replied to ffm2's topic in Gameplay Discussion
Wonders are one of the most useless building in the game. They super expensive in resources and time. I don't know if I've seen a game all alpha where building a wonder helped that team (assuming it isn't a win condition). -
Food trickle efficiency: Ice House vs Corral + Cows
chrstgtr replied to ffm2's topic in Gameplay Discussion
This is a real hack. I like it. My main point is that food is the slowest gathered resource. So you can't value it the same as the others in a 1:1 basis. It's also the resource most likely to hit 0 when a player loses. Additionally, the auto train cows part can get a player into real trouble if their food supply suddenly runs low. -
Speaking of which, why don't we just disable the ability to exit a game without resigning? Just turn the button off until the player has resigned.
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Food trickle efficiency: Ice House vs Corral + Cows
guerringuerrin replied to ffm2's topic in Gameplay Discussion
And I guess one could say it's not even worth the effort in a standard game -
Food trickle efficiency: Ice House vs Corral + Cows
ffm2 replied to ffm2's topic in Gameplay Discussion
Personally I am fine with this. It is a bit weird and really benefits only in survival of the fittest. Another one is the wonder swapping if you have a ally with diplomacy on: Let the ally capture your wonder, you build a new, change alliances recapture, enjoy having 2 wonders. Now help your ally doing this. -
Good. It is easier then.
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Hmm, the AI names of the other civs are always the Latinized versions.
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Food trickle efficiency: Ice House vs Corral + Cows
guerringuerrin replied to ffm2's topic in Gameplay Discussion
Haha Yeah, similar thing happening with the Britons Kennel. I wonder if there's an Issue in gitea of this one? -
Food trickle efficiency: Ice House vs Corral + Cows
ffm2 replied to ffm2's topic in Gameplay Discussion
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Food trickle efficiency: Ice House vs Corral + Cows
Tapothei replied to ffm2's topic in Gameplay Discussion
Can confirm, thats what I do late game from observing players. Thats.. quite an exploit, might as well set global limit, having more doesn't benefit the player. Me with 50 cows and on the other side a penguin nirvana about 50(I don't even know what ice house is). -
Food trickle efficiency: Ice House vs Corral + Cows
ffm2 replied to ffm2's topic in Gameplay Discussion
It's a good thing that it gives the thing it costs. If i trade, I start to set the trade on 100% metal to finance the training of traders until they are enough. So I see 1. more as a pro corral argument. The corral training tech. It slows the investment down, so one can invest more of the gains the current cows are giving. This is not a important point though. It is more micro, but not much. You can do it in a non-crusial time of the game. It is also a set and forget thing. Just place a coral at some time, Just activate auto-training, set a way point on the ground next to the corral, set a way point on the corral to garrison. So its something like ~5 clicks. The cow production stops automatically if there are 50 cows. The value of food varies during the game very hard. Since populating up is a extreme high priority one make >10 fields. Then when you reach pop cap, the value suddenly drops, while you still have the farmers on the field. The best use is to be the first at the market then and converting it. But then when the game drags on it's best invested in the corrals to free up the pop of the woman on the fields. Persians sure can do both but it's advisable to do the less efficient one later when the efficient method is fully exhausted. Just for note there is also a little trick possible, build a house as extension of your territory, build the 5 ice houses as the extension. Delete the house. Let the ice houses go to gaia. Build 5 new ice houses. Capture the old 5 ice houses back. Interesting for the "survival of the fittest" game where the Persians are OP. -
Initial AppImages available for testing
berndinger replied to hyperion's topic in Game Development & Technical Discussion
rc 5 works good! cheers, Bernd -
"Charisma" aura: All nearby enemy units -20% speed and -10% attack.
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RIP Video
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Wasn't Alcibiades like, err, "roommates" with Socrates? Think I had some "encounters" with him in Assassin's Creed Odyssey.
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make alcibiades bonus smth like "conqueror of charisma: all enemy women get pregnant and lose resource gathering rate by -30%" also yes,I support more heroes just for regicide but GIVE THEM SOME BONUS. AND AGAIN, XENOPHON HAS SUPER OUTDATED STATS
- Yesterday
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Not to mention that the game can barely manage the amount of players it currently has. Imagine the number of "disconnected to cheat the rating system" posts we'd be inundated with? There needs to be several solutions to several problems with multiplayer and we haven't scratched the surface. We still haven't resolved the issue of macro mods. Imagine throwing thousands of more n00b players into the mix.
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