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I've mostly just messed around. I did make this though: https://jeff-web-sketch.github.io/minecraftmods/index.html
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Currently, when you want to queue a item but you are missing some of the resources for it, the button is simply disabled. I'd like to propose a new system that allow you to queue items in the production queue, that will be added to the queue as soon as you get the resources. This remove some of the time-sensitivity of certain actions. ModernGUI now has this -experimental- feature for techs, and I'm hoping get feedback on it!
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Why isn't 0ad on Steam?
Stan` replied to MisterPimmler319's topic in Introductions & Off-Topic Discussion
iirc that was the tickets with the beta keywords. -
Why isn't 0ad on Steam?
ShadowOfHassen replied to MisterPimmler319's topic in Introductions & Off-Topic Discussion
Seeing that the devs seem to be ok with a steam release, what if we opened an issue to keep things up to date with what we need to do, that way when someone else asks questions we can just refer them to the issue where they can see what things are blocking a steam release. And the things blocking for steam release could be very obscure "figure out mod issues" or add tutorial campaign and stuff like that. -
Itms has been notified, he's the only one who can fix it.
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I have axe thrower in Endovetico, and I used a javalineer animation there, but with a hissing sound instead. It worked well until we have a proper animation.
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It depends on a platform so generally we just provide options to control quality. About the first screenshots you could do the following: Disable Post-processing Disable Shadows Disable Unit silhouettes Disable Particles Set Model quality to Low Move the Shader rffects slider to the left Disable Water effects Set Texture quality to Low Set Texture anisotropic filter to 1x Also you could try to test different combinations of OpenGL/Vulkan (Renderer backend) + GPU skinning on/off
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Yes! However, I still haven't created some of the props that ended up at the top.
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https://gitea.wildfiregames.com/0ad/0ad/ The above page throws "500 Internal Server Error" response.
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Is that a boar tusk helmet?
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Hotkeys for buildings Grid hotkeys preconfigured
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Probably just animate an axe to spin in place, then set it as a projectile (though it might keep spinning even after it’s landed in the ground XD).
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Sure, here you go I've been quite generous with it, hope it's not too much player colour now. temple_athena_nike_3.zip
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Man oh man that rock is heavy... What about interest in the throwing axe? This is both about the throwing animation as well as the rotating axe animation.
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Do you have a portfolio ?
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@BeTe I'm bit biased here, as it is my mod and all, but you could try installing the Imperia Vetera mod for alpha 9. Just to see if that old "look" will suit your eyes. It's there in my signature, or here if you aren't logged in. You'd need the Alpha 9 exe in order to install it. I'm assuming you have Wine installed if you're playing Brood War on Linux. https://releases.wildfiregames.com/0ad-r11339-alpha-win32.exe Of course, there is no Multiplayer, and the features are pretty bare-bones. Nevertheless, the game did look different at one point in time.
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Asher changed their profile photo
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Asher started following Application Web design - Asher
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Web design - Asher. I would be interested in working on the website
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I’ve had this happen, what’s causing this is that you have both Town and City phase specified as requirements for a unit/building, which causes this error message to appear (it only wants either Town or City as a requirement). Most likely one of the templates has a requirement for a phase, you need to remove it with something like “-phase_town” or “-phase_city” to fix this. @wowgetoffyourcellphone @Lopess.
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Yes. The look is literally what this mod is about. It removes almost all the textures and replaces some entities with some simplified shapes. It does look futuristic but could be not to the taste of everyone. If you still like it, it's also awesome for performances. Pretty sure that's only because the repo isn't updated or I gave you the wrong one. @Seleucids
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