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owenowens joined the community
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Linux slowly dropping support for older hardware
Asher replied to Genava55's topic in Introductions & Off-Topic Discussion
I don't think it is going to affect new devices that much. Ai said: General Desktop Users: Most modern users (using USB, PCIe, WiFi 5/6, and Ethernet chips from the last 15 years) will not notice any difference. So, I don't think it will be that much of a problem -
That is interesting and kinda concerning. AI does have some benefits things like this make it a lot worse. At some point people need to stop and see if it is really producing more good than harm, when you see cases like this it kinda makes it seem that the harms exceed the potential benefits. (That and the constant bots that spam our forums as well) I don't blame the devs they're just trying to figure out how to cope with the flood of issues and bug reports that they have to deal with while still getting the word they are supposed to finish.
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Recently I have studied the source code of pyrogenesis engine. And there're few confusing implementation. For example in the function "CPatchRData::BuildIndices" I can see indices in clockwise order - [0,0] -> [1,0] -> [0,1] -> [1,0] -> [1,1] -> [0,1] for (ssize_t j = 0; j < PATCH_SIZE; j++) { for (ssize_t i = 0; i < PATCH_SIZE; i++) { if (texgrid[j][i] == tex) { bool dir = terrain->GetTriangulationDir(px+i, pz+j); if (dir) { indices.push_back(u16(((j+0)*vsize+(i+0))+base)); indices.push_back(u16(((j+0)*vsize+(i+1))+base)); indices.push_back(u16(((j+1)*vsize+(i+0))+base)); indices.push_back(u16(((j+0)*vsize+(i+1))+base)); indices.push_back(u16(((j+1)*vsize+(i+1))+base)); indices.push_back(u16(((j+1)*vsize+(i+0))+base)); } else { indices.push_back(u16(((j+0)*vsize+(i+0))+base)); indices.push_back(u16(((j+0)*vsize+(i+1))+base)); indices.push_back(u16(((j+1)*vsize+(i+1))+base)); indices.push_back(u16(((j+1)*vsize+(i+1))+base)); indices.push_back(u16(((j+1)*vsize+(i+0))+base)); indices.push_back(u16(((j+0)*vsize+(i+0))+base)); } } } } However the default triangle winding of OpenGL is counter-clockwise. Anyway in the Atlas editor the terrain is stil visible with front faces up. I wonder whether such implementation is rectified with projection matrix and orientation matrix, Or this is just my misunderstanding in some point? Hope that some expert can provide help. I really appreciate that!
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michaeljohn joined the community
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Probably because bots posted here before getting deleted...
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Why does this keep showing up in my feed?
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WilliamHeato started following [RESOLVED] Alpha 16 - No Sound on Gentoo
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BradleyJex started following when update?
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Yeah, will def do balance changes in the future, thanks for the advice!
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WilliamHeato started following when update?
- Last week
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Oh, sorry I guess I should have said it needs pyqt6
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Had to run a few commands but seems to work. $ python3 -m venv .myenv $ source .myenv/bin/activate $ python3 main.py $ pip install PyQt6 $ python3 main.py
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https://github.com/Jeff-web-sketch/AdCreator I know it says AdCreator, but it isn't for creating ads, it is ad as in 0ad
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You forgot to give the link
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So, I've been building a new mod maker in python with ai. I've been using devin desktop. If anybody want's to help, that would be great! Github link: https://github.com/Jeff-web-sketch/AdCreator. It does require pyqt6
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Disculpen, se puede jugar con estas facciones? Vi un comentario que dijo que hay edificios Hititas pero no los encuentro en el editor de mapas y tampoco juegan ninguna de estas nuevas facciones micenica ni minoica
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I made a 0AD mod that adds a Māori Civ
LeJardindEpicure replied to brough50's topic in Game Modification
Also Heros are completely broken : +200% speed movement ??? +300% attack ??? Is having all units trainable in the civic center a deliiberate choice ? I would make the Ranagatiras and many even the Mou Rakaus only trainable in the barracks. -
I made a 0AD mod that adds a Māori Civ
LeJardindEpicure replied to brough50's topic in Game Modification
Units are very cool and i like the animations. One change i would do is lighten the units icon in the barracks/cc. We are under the impression that we lack the ressource to train units / we have trained too much when its just that the icon is very dark. Try getting the same background color as other civs. -
Topic for cry and complain about balance
LeJardindEpicure replied to Dakara's topic in Gameplay Discussion
I was asking myself, since Naked Fanas are naked would it be possible to make it so the armor upgrades dont affect them (if not already the case) so they would be very good early game but die like paper as the game progresses -
Should units from siege towers be able to ungarrison over walls?
Dakara replied to Obelix's topic in Gameplay Discussion
TOTAL WAR ♥ doble wall anti siege tower and bye bye for you idea you need to set up some things, a wall is max 16 people and garnison tower is 20 , so 4 units will be out for no reason. A total war or strongold system is the best, but a lot of changes ahah , if you have to ungarnison the wall after in the other direction is kinda too much micro for a little efficient, tower wall should work like a stair. Also increase they cost for balance it or reduce their arrow number -
Should units from siege towers be able to ungarrison over walls?
Stan` replied to Obelix's topic in Gameplay Discussion
I'd also want to have turret restoration patch merged/improved -
Should units from siege towers be able to ungarrison over walls?
phosit replied to Obelix's topic in Gameplay Discussion
It would also be nice when they are weaker/capturable from that side.
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