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Why though? It would be 2 developers working against each other. First develops a game mechanic where each farmer has x0.9 of the efficiency of the former. Second just optimize the effect automatically to a minimum making it meaningless for the player. If you like to plan less for your setup, why don't you just suggest to remove the feature that's also not full documented with the numbers? I'd just keep it as it is, but it should be documented with the numbers clearer.
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Oh, i completely misread that, i thought we were talking about expanding the radius a villager goes to a new farm if necessary. Because that radius is quite small actually.
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st0ad1 started following Delenda Est
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If the farm is full, this is already the case, like for all resource gathering. Gatherers have diminishing efficiency in function of how much they are on a single field, hence the initial suggestion of having them spreading.
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This update does have the issue: https://github.com/JustusAvramenko/delenda_est/issues/76 It doesn't happen on choosing 'Skirmishes' maps Only happens on 'random' maps with map sizes above small(768)
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Do workers tasked on busy farms not already look for spots on nearby farms? Or do you mean that they should automatically distribute to all available farms?
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st0ad1 joined the community
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I wouldnt really bother creating anything in GUI for it, for vanilla anyway. The objective is simple, player wants villager to farm, villager goes to an nearby available farm. So it does what the player wants to do. Better than standing AFK at a busy farm. But it's up to whoever decides to pick this up anyway.
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How were the units in the Civic Center chosen?
Deicide4u replied to DesertRose's topic in General Discussion
They represent more or less basic units for each civilization. There is also a balance consideration of which units are available. -
https://gitea.wildfiregames.com/0ad/0ad/pulls/8525 In that PR, @phosit suggested that we could use the selection box for spreading gatherers on some selection. I don't know how in feasible it is, or if it would be practical but just noting it as a more general approach. FieldManager is awesome but indeed, the fact it create a panel for fields, is introducing a tiny bit of technicality to the selection panel. Far from being a disqualifier to introduce in vanilla IMO, but together with the icons that aren't that much blending, there is probably some work to get in there.
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Interesting. I was just about to comment that ModernGui already has a very similar function to distribute your Farmer equally among multiple Fields. It seems that mod got it from the above mod. Would be great to some sort of "Spread evenly" functionality in the base game.
- Today
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Balance Discussion - Hack and Pierce
Perzival12 replied to DesertRose's topic in Gameplay Discussion
Agreed How it should be: Units with swords, axes, or other edged weapons (arrow edges don’t count) deal Hack damage. Units with spears, arrows, pikes, and other tipped weapons (maybe some swords can count, but probably not given no thrusting animations) deal Pierce damage. Units with maces, staffs, or blunt weapons of any type deal Crush damage. Resistance balance should be redesigned, with Pierce and Crush resistance being about equal, while Hack remains slightly lower than them. -
You are overwriting a player command for something maybe he doesn't want to do thoughts.. Maybe you can check Field Manager from @Mentula that added a command panel for farms with useful buttons.
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Do they represent the bulk of each civilization's army? More of less randomly chosen among all Citizen Soldier units created for each Civ?
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Would be a great first patch for someone willing to contribute to 0 AD
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If you task a Worker to a Field, they will go to another nearby Field if that Field has less farmers instead.
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Sure, as long as you credit me!
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May I incoropate it into Classical Warfare AEA? Been meaning ot add a chariot for them, but yours are probably better if you do graphics and everything
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BerthaZes joined the community
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0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
If you get a team game going, please test the Catapult construction ASAP and see if it causes a hard crash. It if does, I will make a release 28.1 with a fix. -
0 A.D. Delenda Est Release 28
guerringuerrin replied to wowgetoffyourcellphone's topic in Delenda Est
lets do it this week -
Can you reproduce it minimally in vanilla ?
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basically, it's a yes from the historical side of the discussion. alright, I'm creating a issue for it
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LET'S GO!! I would love to get more people who want to try doing a TG in delenda! react with a like to this post to let me know I can count on you for a delenda TG (and please show your lobby name in your profile) (looking at you @wowgetoffyourcellphone)
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0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I found a crash. Right clicking the Noba merc portrait to get the information viewer causes an unrecoverable civ error. Apparently, the Ui does not like it when a unit's civ is that of an unselectable civ (in this case, "noba"). So, locally I changed their civ to "kush." Will add that to the next bundle. -
0 A.D. Delenda Est Release 28
guerringuerrin replied to wowgetoffyourcellphone's topic in Delenda Est
I've just installed using .pyromod and is working good so far. But I have a serious question.... -
Gameplay Feature: Battalions and Formations
Perzival12 replied to wowgetoffyourcellphone's topic in Delenda Est
From what I understand, the Battalions were built around the older system, before formations had battalion-style selection, so I’m not sure how well they’ll work now. Still, if you’re interested, we can try to get Battalions into Delenda Est using the old HC code. -
Hi, guys... Apologies for my absence and late reply... I randomly saw this post on reddit and decided to check the forum for the topic. I'm not principally opposed to this idea. I actually like it. But of course I'm biased because I'm the one who created that chariot model in the first place. War chariots were certainly used to an extent. As early as the Classic Kerma Period, prior to the Egyptian occupation, chariots appear in the iconography of Kushite rock art from Lower Nubia dated c. 1750 - 1500 BC., depicting battle scenes, such as the Kushite victory scene at Nag Kolorodna. As early as 950 BC, after the Egyptian withdrawal from Kush, we find the earliest archaeological evidence of chariotry in the form of a horse burial from Tombos. "Stress on her ribs and spine indicate she wore a chariot harness during her active life." Especially during the 25th Dynasty, chariotry was important. King Piye for example mentions mounting a chariot during his conquest of Egypt. In his Great Triumphal stele, it is written: "Off sailed His Majesty northward to the harbor of the Hare Nome. His Majesty’s coming forth from the cabin of (his) bark, and mounting on a chariot. The awesomeness of His Majesty reached the Asiatics, every heart trembling at him." "The remains of 24 horses in four graves were found at el-Kurru, with each group consisting of a team for a four-horse chariot. These horses were adorned with decorative and ornate trappings, such as silver plume holders, amulets, and multiple strands of beads. These horses were associated with the four Twenty-Fifth Dynasty Napatan kings: Piankhi (r. 743–712 BC), Shabaka (r. 712–698 BC), Shebitka (r.698–690 BC) and Tanwetamani (r.664–653 BC)." The actual chariots were unfortunately not, or barely preserved on account of the wood rotting away. But chariots are repeatedly depicted in reliefs of the 25th Dynasty, the Napatan period and the Meroitic period. The latest depiction of a chariot in Kushite art that I'm familiar with is a relief carved into the walls of temple M250, which is associated with battle scenes. It's located in Meroë, and dated to the 1st century BC, Meroitic period: Unfortunately, most of my visual references are stored on my old laptop which broke down and I currently don't have access to it. But fortunately, Isaac Samuel wrote a wonderful and well sourced article on the horsemen and charioteers from the kingdom of Kush: https://www.africanhistoryextra.com/p/the-knights-of-ancient-nubia-horsemen
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