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  1. Past hour
  2. Not really, The Undying Nephalim did all of the art, all I really have to do is put the art where it goes, reference it in the actor files, and give them all stats. Already did it for my old 0ad (A23), but now that I got A27 I figured it would be worth remaking it for everyone else.
  3. Today
  4. Oh wait didn't see the out of memory. You probably reached the 4GB limit...
  5. Mmh llvm pipe is usually when you're playing in some kind of virtualized environment like a VM, is this the case ?
  6. I had to install a new driver because of vulkan.
  7. The problem is the performance not the GPU. I've read that it's an issue with pathfinder.
  8. Hello everybody, I am pleased to announce that I am starting work on a revival of The Undying Nephalim's mod, Hyrule Conquest. My version will include new maps, over 15 races, new features and technologies, and some other stuff. At the moment this is all I've got, but feel free to check it out. Though I know that there is another group out there, making their own version, I had tons of difficulty finding them, and felt that I should make my own version. At the moment it just has some cosmetic changes to the UI and the start of the Darknut civ. Probably have the darknuts done by the end of the week, but maybe will instead have my Hyrule Bot (an edited version of Petra) done instead. Hope you enjoy! Hyrule-Conquest.zip
  9. When I replay the match I get an OOS error at turn 8380 and the replay ends
  10. Hey, so I recently installed 0ad Alpha 27, but it gives me a warning when it turn it on: "llvmpipe (LLVM 19.1.7, 256 bytes). If possible install a proper graphics driver for your hardware."When I play a match, it moves very slowly, so the game is basically unplayable. Now, I am having trouble installing the newest graphics driver for my computer, and I was wondering if there is an easy way to change the graphics settings so the game preforms normally, or if anyone knows an easy way to install a new graphics driver on Linux.
  11. What about expanding the Reforms tech to unlock a champion skirmisher though? Currently you get the legionary swordsmen and skirmisher, but only the first cohort swordsmen, it seems like a first cohort skirmisher would complete the roster as then you can either have a complete first cohort force or a regular one. Centurions I was thinking it would be great if they could swap between javelin and sword so they could lead either unit type without getting left behind by the skirmishers when they do so.
  12. I am open to recommendations
  13. Yesterday
  14. Yes, it should. Using a VPN would be another option. Also check out the FAQ entry regarding this topic https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#what-shall-i-do-when-joining-multiplayer-matches-fails-with-an-error-message In that case you just require a public IP address from somebody else (Cloudflare in your example). Some kind of public endpoint at which a host is available at will always be necessary. In future we might improve the situation by also supporting IPv6, but that brings its own set of challenges. See https://gitea.wildfiregames.com/0ad/0ad/issues/4301 for details. You can join games where servers are hosted on public IPs without NAT being involved. That's true for Minecraft, Wuthering Waves, as well as 0ad hosts who do proper port forwarding.
  15. Engine.QuickSave and QuickLoad might make the trick for you if you want to return to a point in game, example : when the overlay is closed, return to the point of when it got opened. It's instantaneous.
  16. My other thought is that if we can improve the engine such that we no longer demand a public IP. Could hosting players use a service like Cloudflare to expose their hosts? With the current setup, I was able to join Minecraft servers and other multiplayer games like Wuthering Waves. Perhaps we can learn something from them? I could join hosts who have enabled Stun and port forwarded their own router. But for hosts who don't have any of these, there is no chance of joining.
  17. My new ISP doesn't give me a static public endpoint / IP, which made me unable to join any hosts. I just get stuck on the "connecting to server" forever. To pinpoint the exact issue, I modified the engine code to see at exactly which step I got stuck at, and the outputs are the following: The ISP does not offer a static public IP service but it does offer a dynamic public IP service for an additional charge of €3/month. My question is: would buying this upgrade allow me to join hosts like normal? Also are there easier, free methods which can help me get around this problem? I have forwarded the ports on my router but nobody was willing / able to join my host. Also the network connection is simply not stable enough for me to host confidently. The overall load in the community seems to affect my perceived speed and latency. Previously, I did have a static public IP with endpoints and port forwarding support so I had no issues.
  18. Check the cinematic intro. (I have not played this campaign or version of the game).
  19. Last week
  20. Indeed, I’ve been using it on most of my SP games and it’s really been so easy. I tried it on Danubius and was really so easy against 2 hardest AI and occasional raids from AI. I guess Jebel Barkal would be the same except probably the AIs can’t survive.
  21. Hannibal my son , yuo are men now Yu must choose wife and have Carthaginians colonizers chrilden. You must pick butifel Aritshat or an Iberian princess Himilce I brought you from local barbarian village.
  22. Red - Romans Blue - Athenians Orange - Iberians Yellow - Carthaginians Purple - Han Cyan - Britons ( because cyan is my favorite color and britons is my favorite civ, so maybe this doesn't count ) Is it normal to associate colors with literally everything? I can keep going: Monday - Blue Tuesday - Light brown Wednesday - Green Thursday - Dark brown Friday - Light blue Saturday - Yellow Sunday - Orange Zero - White One - Black Two - Blue Three - Yellow Four - Purple Five - Red Six - Light brown Seven - Dark brown Eight - Orange Nine - Yellow Ok, maybe I got too personal there.
  23. A complete technology design must be done. Always in the technology trees, there must be economic, military, civic and religious technologies (support units). Economics must improve resource efficiency and health. Improve units and structures as well as mechanics (components). Speed and capacity and also for each in general bonus of gathering for each resource. The only missing thing in this one is the speed of the villagers. Military is divided into many, defense and attack both structures and units. Increase LoS (Line of Sight).Here you can divide by structures into military, civil and support units. Defensive structures include CC. Here you can play with armor, HP, attack range, number of arrows, (there are several things are implemented). In the blacksmith it is quite complex, it would need to have a post. Special technologies. Those that go in the Fortress or the Wonder. For late game. Naval technologies, similar to economic and military ones. Unique technologies of civilization. Technologies of the civilization group, all those shared by related/parent civilizations. Religious, which are like civic, can improve the temple, the priests and even the soldiers, it is more like the spiritual psychological part of civilization. Civic tech on how civicization is organized and It speaks volumes about the identity of a civilization, whether they live in a kingdom, a republic, a nomad, or an oligarchy. This goes for government centers, libraries, etc. Technologies for components, such as capturing and handling frontier the civics area of influence. Technologies to develop the hero.
  24. Unit specific techs are an untapped treasure trove of gameplay value. I don't think we should get rid of the blacksmith techs of course, but I think unit specific techs could have more creativity in addition to rewarding focus on unit compositions.
  25. Yeah that scheme would be super nice. If it can be doable via mod I can certainly put specific techs together in com mod.
  26. There's the idea of having unit-specific techs, but I think they should wait for: https://gitea.wildfiregames.com/0ad/0ad/issues/7666
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