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I just added this to my mod. Thanks for the idea!
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How Compatible Are 0 A.D. Maps Between Versions?
Perzival12 replied to Perzival12's topic in Scenario Design/Map making
How? In the Scenario Editor? Text Editir doesn’t open .pmp files. Where can I find these? - Today
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Civ: Germans (Cimbri, Suebians, Goths)
Obskiuras replied to wowgetoffyourcellphone's topic in Delenda Est
My real name is Alejandro Liaño. -
Theres also this mod. In the next release its not necessary any more.
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@user1 jojolapra left without resigncommands.txt @user1 i am 33remido, jojolapra left the game wicommands.txtthout resign
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the scythians are meant to have one too, though it's ahistorical, but the art is still missing lol, never realized it looked like a volcano. There is an entrance under it, with a sacrificial place inside, where the fire is burning. I used this model as hp: https://sketchfab.com/3d-models/anta-grande-do-zambujeiro-5f328a5d7cdd4f96b9a4dcacb426348e I can get rid of the fire and add a stone that covers it so it looks more like a cave. What would you think? And I'm also planning to darken it. The original model as bad lightning from the sun in it. It's an attempt to deal with the problem that there are not really many possible props. Otherwise it would be just a plain hill and look kinda naked. The positioning is of the steles and the props is definitely up for discussion. I'm not saying I'm completely happy with it. Same with the colors. The other major problem with this task was the part where the mesh touches the surrounding topography. It's an organic building, so it can't just have a foundation. That's why I decided to go with gravel stones around the base. They will look cleaner in the final version.
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vladislavbelov started following Lettering too small.
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Hi! There is the GUI scale option where you can choose UI scale: 100%, 150%, 200%, etc.
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loopyhoop joined the community
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I just installed the game, and it looks impressive. But the lettering is so tiny, for me it's simply unplayable. Is there a way to increase the size of the lettering?
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Can't be in standard game as 0ad is pretend-history, but yes in a specific game mode (or mod) it would indeed be very nice.
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I haven't read the 14 pages here so my apologies if it has already been mentioned, but I played Scythians recently (don't remember which mod, I guess the Scythian one ? certainly not Delenda Est) and they have no dock ? Is that on purpose ?
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I think, @Perzival12 that may be your problem. Maybe reinstall PureOS from latest, try to upgrade, or try another distro, then we can see.
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Margarconnell joined the community
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Katiebell joined the community
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Lucillegibbs joined the community
- Yesterday
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Others RTS - Discuss / Analysis
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Yeah I talked to the devs a few times -
How Compatible Are 0 A.D. Maps Between Versions?
Stan` replied to Perzival12's topic in Scenario Design/Map making
It depends. Sometimes you'll need xml changes e.g entities being removed. If a terrain was removed you'll need to edit the pmp. Other than this you should be good. There are some scripts to migrate maps from version to version -
Hey, I have some old maps that I would like to port over to A27, but I need to know: what are the requirements for map versions? I know that random maps have code that needs updated, but for Skirmish maps, can I just use the same .pmp and .xml files? Or do I need to completely remake the maps in A27?
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Others RTS - Discuss / Analysis
Perzival12 replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Here's a new RTS for Linux that I just found, Warzone 2100. It has some really cool features, like the ability to make brand new units by researching different techs in the tech tree to create a unique experience every time. Here is the site, and a video about it: . -
It seems like you have installed an old version of PureOS. Perhaps you should upgrade or use backports. https://software.pureos.net/package/src/pureos/dawn/flatpak
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as far i know the latest flatpak version is 1.16.1 https://github.com/flatpak/flatpak/releases so the PureOS's FlatPak is outdated
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When I update FlatPak, it says it is already the newest version (1.10.8-0+deb11u3). So, either PureOS's FlatPak repository is out of date (doubtful, since their are constantly new updates to the FlatPak download list, and I get updates all the time), or the problem is in the 0 A.D. FlatPak itself.
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Pathfinding & Crowd Simulation
ffm2 replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
The video was nice to watch. But this one is less nice to watch: With this one can capture way faster buildings because the units don't need to surround the building but can just capture in a cluster. Normal behavior without formation: cap_no_formation.mp4 With no override setting + formation capture: cap_no_override.mp4 This is especially annoying if you carefully block the building and only have a small part of it exposed. Or 2 players are in one base and can capture within some seconds a cc. -
watching replays without downloading a23 version?
guerringuerrin replied to Emperior's topic in Help & Feedback
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Oh, cool! Thank you very much!
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@AlexHerbert those are the cav you get after Marian reform (Roman upgrade in fort). Once researched, this tech change almost all units of the Romans; It's mostly a tech to make infantry stronger, for cav, stats aren't affected but icon still are. It's new from a27.
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watching replays without downloading a23 version?
Emperior replied to Emperior's topic in Help & Feedback
@Stan` there is quite few versions of the engine, can you confirm which one to download ? Windows 11 here.
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