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  2. Yeah, I think being able to capture and use enemy siege machines (I don't know about building them) would balance their damage and health. Or maybe making them less resistant to Pierce damage. You can only have one hero at a time, I've never seen this as a problem. Their supposed to be OP. I think both are good ideas, Fanatics are WAY too resistant for being naked (IMO, they should have almost no resistance, but tons of damage), and champ cav maybe could be slowed down/more expensive. I play MP pretty frequently, (not on the scale that I know others do though), and I personally have only ever found Elephants OP. Walls are broken in general, but the best fix to this is to make palisades only build able in owned territory, and to maybe allow them to upgrade to real walls when those are unlocked. This would mean the player wouldn't have to delete them, making real walls more valuable as well.
  3. I totally agree, but there are some issues that maybe need some more thought: -"Spear 111 hp for some civ but 100 for other, no sense": I don't see a problem with this, it could be some civ equipment characteristic. Maybe it would be nice to specify why exactly. -"cata too much hp", "catas too op": it has been said that the whole siege stuff is messed up, and that engines were capturable at some point. I've argued that civs should be able to capture/use them after building the Arsenal. -"héroe OP": it has been argued that the unit represents the whole retinue, which would be composed of the most elite warriors (most units would actually represent a bunch of them). -"champ cav is nonsensically fast", "naked fana has capture speed of a champ despite not having any of the drawbacks of a regular champ": it doesn't seem ideal to have units banned from games (and people whining about if they are being produced or not). Can't champion cavalry be more expensive, and naked fanatics have less resistance, for example? Or whatever that doesn't give an unfair advantage, without making things bland. Personally I don't care about unbalanced factions, but plenty of people here are too obsessed with MP, so there's that. -"palisades are useless,but when spammed are somewhat annoying": I'm not a fan of the "territory" stuff, but given that's there, I don't get why palisades can be built outside of it, doesn't this just enhance spamming? It doesn't make much sense to build palisades in the middle of nowhere, considering that they needed maintenance (the wood would rot). On the other hand, making them a bit stronger but weaker against siege would make them useful in the early game and not annoying later. Maybe civs that have weak siege should have other advantages, like fire units, if even. Also, Towers should be able to be built just besides Palisades (while pressing CTRL), Walls don't have this problem. Ideally, but more radically (and needing new animations), Palisades and Walls should be strong but not very useful if not supported: some units could be able to slowly climb over them, but have extremely reduced resistance when doing so, making Palisades and Walls quite useful when combined with Towers or ranged units.
  4. Today
  5. nerf the Persia, proof: https://www.youtube.com/@SaidRdzRTS -20 = 200 pop
  6. I don't know if it's possible to add enemy obstruction(movement) when the enemy is already formed. Idea: Battalion simulation through group pathfinding blocking. Unified Collision Box: When a formation is activated, the engine should generate a dynamic bounding box encompassing the entire group. Environment Blocking: Both long-range and short-range pathfinding algorithms (A* and Flocking) must calculate the route based on the total size of this block. If a narrow pass blocks even a single corner of the box, the entire formation should search for an alternative route or halt, rather than breaking ranks Pivot Points: Turns should be executed using a central or lateral axis of rotation for the entire block, accurately simulating ancient infantry maneuvers
  7. Everyone think that game needs more balance! Too balanced! Not fun! Catas fine! Fanatics and champ cav fine! Stop ruining game! It's going to be boring! Stagnant! Old! Everyone leave and play mods only! No one wants to play same civ with different colors! STTTTOOOOOOPPPPPPPPPPPPP!!!!!!!!!!!
  8. I can animate and do a bit of modeling, but I'm a novice (most of my models are made by chopping and screwing other models together).
  9. @Buildosaur_积木小恐龙 Hi! Did you download the game from https://play0ad.com/download/win/?
  10. champ cav is nonsensically fast naked fana has capture speed of a champ despite not having any of the drawbacks of a regular champ palisades are useless,but when spammed are somewhat annoying catas too op
  11. https://gitea.wildfiregames.com/0ad/0ad/issues/4117#issuecomment-141410 This one is interesting and is more related to balance and gameplay.
  12. With now a model what else needs done to get this in the game?
  13. Hey just type umbalane things ! Spear 111 hp for some civ but 100 for other, no sense cata too much hp héroe OP
  14. Now Available on Mod Selection, You Can Now Access It from Mod Selection
  15. Yesterday
  16. I'll see what there is. If you can animate / model there are a LOT of animal models that are 90% done and then can be added to the game.
  17. Next, the Gerudo Navy: (These updates are multiple posts just in case something goes wrong) Badan: A small, fast fishing ship, this boat doesn't do much else than gather fish. Dhow: Used for transporting goods as a merchant ship, as well as troops for raids, this boat can easily escape enemy warships if needed to. Safin: The largest ship in the Gerudo fleet, and also the most dangerous, the Safin excels at capturing other ships (it's a pirate ship after all), as well as escaping from fights to difficult to win. (If this is posted before the Goron Navies, my apologies, for whatever reason my post needs to be approved by a moderator before it loads.
  18. I realized I haven't posted any updates on the progress of Revival for a few months now, so I thought I'd do a quick dump of stuff that me and my team have gotten done, before the upcoming release sometime soon. First, all of the Goron naval stuff: Barrel Sub: This is their primary trading ship. It's fragile, and not very fast, but it can submerge to escape some enemies. Troop Lander: Used for transporting soldiers and not much else, this ship is also a bit slow, but capable of holding a lot of units (30 garrison and 15 turret). Gunship: The primary warship of the Gorons, this large ship fires multiple cannons at once, and can carry a lot of troops. It is also super durable, able to resist most attacks.
  19. Alternative game modes are needed that are separate from the victory conditions.
  20. https://gitea.wildfiregames.com/0ad/0ad/issues?labels=-24 Here you go
  21. If you’ll make a list of the non engine related ones, I’ll maybe take a look and see if there’s anything I could work on.
  22. It seems that the @nifa has already done some work.
  23. Exactly. For a game overlay, they are the worse thing possible.
  24. The art on the walls should be updated for the following Roman factions.
  25. And sidebars or overflow arrows? Which could be hidden but work by scrolling. But I have the feeling these are avoided, even when they could help reduce space used.
  26. If you are referring the @Thalatta's last mock, then the dead space would always be less then current ModernGUI layout (10 slots vs current 12) but it's a bit closer to screen center which might look worse as said above. Your other points I acknowledged them in the last comment, so agreed but you always have to make compromises, goal is to make the best ones. We're back to first exchange : too much clutter, too much space used. The second option is just slightly better enough to make it interesting.
  27. All true! I don't know why at least one of those possibilities didn't work for me before, and I can't even reproduce the message I was getting... What about having 3 columns showing all possible slots always, with the non-functional for the given selection being greyed out? After all, that's what happens with the other actions (the construction panel). This would also show the player all that is possible. The possibility I like less is not showing buttons for actions that can be performed, it's not about knowing the hotkeys, it's about clearly showing new players what can be done. I think it's good to have the option to hide certain things. Well it had mostly vanilla in mind, and the row ordering criteria I defined was quite generic (mostly economic, civic, military, and special), but yes, those new classes would be needed for it to work.
  28. 不知道为啥,我按照游戏指引选择了中文-简体,然后安装后打开,结果界面上除了英文字母可以正常显示之外,其他的全部变成带×的方框了 是我哪里没有配置吗 平台:win11 游戏版本:最新的28版本 有谁可以教我怎么解决吗?感谢!
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