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Replay Pallàs — A platform to share your replays
guerringuerrin replied to Stan`'s topic in Game Replays
I've just realized this was just here at page 3 l didn't remember -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
So, I just played the new Greek major god, Demeter. I have to say it's quite disappointing. Their decisions when creating this major god are baffling. Several pre-release fan-made concepts for Her were 10x better and more well thought out than what we received. If I were a Demeter acolyte, I'd be angry (lol). No female hero, which is a shame (No Medea? Circe?). No Hera minor god choice. Myth units are gangly and have odd abilities. No real Fortress UU (Amazons say hello!!!), just another bad Myth unit. I've also decided after several skirmish matches that 0 A.D. is just a plain better designed game in a lot of ways (especially with the DE mod, eh hem). Some of the animations in AOMR are just plain bad. Unit recognition at zoom is nonexistent. The environments are super cartoony and distracting. It's lacking several UX items that 0 A.D. has, like formation drawing, which is huge. I found myself frustrated that AOMR didn't have it. Whoever suggested the feature for 0 A.D. should get a gold star. AOMR's UI is bewildering. AOMR's unit and tech and building portraits are terrible. It's missing things like selection sounds for gaia objects (trees, mines, etc.) which are much appreciated in 0 A.D. That 0 A.D. has 'medallions' for heroes at the top of the screen is also sorely missing in AOMR. So useful for selecting heroes. AOMR's encyclopedia is pretty great. It also has a lot of game modes that 0 A.D. just doesn't have (yet?). I mean, does 0 A.D. even have any game modes yet, truly? lol AOMR has balanced strategies between rush, boom, and (now, after recent patches) defense. AOMR's textures and lighting engine are super nice. AOMR's expanding and contracting minimap is a great feature that 0 A.D. should have. But still, things are baffling, like boat sizes. Sure, 0 A.D.'s are too big, but AOMR's are the size of a battering ram and look cartoony as Hell, even more so than AOM's first release 25 years ago! In some ways, AOMR's water rendering is nicer (it has more features), but in other ways, 0 A.D.'s water looks nicer. Just, in general, I think 0 A.D. is heading in a good direction in a lot of ways when compared to a AAA game like AOMR. For all my criticisms and long wish list, 0 A.D. just plays more naturally and just feels like the player has more control over what's going on. I think I'll be playing 0 A.D. long after AOMR is dead. EDIT: And 0 A.D.'s music is just plain better! @OmriLahav -
Specific Phase names for the Germans
wowgetoffyourcellphone replied to Obelix's topic in Gameplay Discussion
Gurken is right. We are well-meaning amateurs doing the best we can with the information available to us. Let's not be too strict. If something is close and seems good enough, let's run with it until we have a better source. The game is constantly being iterated and translations/transliterations/scholarship are all constantly evolving. -
That will be nice, thanks for the heads up. I’m still working through his videos, but I’m sure I’ll find some uses for this, mainly for the Wizzrobes and Twili.
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It should be possible (and patches are welcome) I used it as way to see that people were doing weird stuff
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vladislavbelov started following Just installed and sound doesn't work.
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Do you have multiple sound outputs (headphones, speakers)? Could you try to unplug the current one before starting the game and plug again after it started?
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I think this has been discussed somewhere. I did it at least in some of these python postanalysis scripts that fly around here. A general fix would be nicer imo. Maybe toggle the state of a building to ungarrision and once the key is released it toggles back to not do that. It's also not good for the network that more commands gets send than necessary. There is some potential to clean up and the work should be best done upstream.
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Replay Pallàs — A platform to share your replays
guerringuerrin replied to Stan`'s topic in Game Replays
@Stan` would it be possible to exclude garrison/ungarrison actions (from buildings and towers) from the CPT/CPM calculation? Since some players use garrison/ungarrison as a way to move units, it can artificially inflate the numbers and arguably distort the spirit of the statistic. That said, I may be mistaken in this assessment and theres other POV to consider. -
The problem was that they were inpersonnating us and refused any communication. Then when they saw it wasn't going great they tried to sell it to do a grift.. Other than that there was no issue. We didn't know what version they uploaded, if they added malicious software in it or anything.
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Victorzic joined the community
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If it's ambiguous I think we can still use it (better than nothing) - until a linguistic crowd proves us wrong.
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I hope this is all that y'all need. Let me know if there's anything else that would help. crashlog.dmp crashlog.txt interestinglog.html mainlog.html system_info.txt userreport_hwdetect.txt
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Hi @Auditry, welcome to the forums. If you'd attach your logs there are better chances someone can look into this. Link: %LocalAppData%\0ad\ E.g.: C:\Users\JohnDoe\AppData\Local\0ad\
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Free Software can legally be sold (although I am not stating this is specifically the case of 0 A.D.) See this: https://www.gnu.org/philosophy/selling.en.html The word "Free" in "Free Software" can be misleading due to its ambiguous meaning. GNU and FSF clarify which interpretation should be given to the word "Free". Quoting from https://www.gnu.org/philosophy/free-sw.html.en: [...] think of “free” as in “free speech,” not as in “free beer.”
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@Perzival12soon in R29 there will be https://gitea.wildfiregames.com/0ad/0ad/pulls/8724 with examples, I know it is needed, because @The Undying Nephalim mentioned it many times in his videos about some factions.
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Auditry started following Just installed and sound doesn't work.
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So, I just installed the game and every time I boot up the game, I get an error message. The game works fine I just get no sound. I already updated my drivers and tried looking into the issue but can't seem to find anything that helps. I'm also not the most tech savvy so I don't even know where to start on troubleshooting. Any help or advice is appreciated. I included a screenshot of the error message that pops up.
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Auditry joined the community
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Parcel Flow joined the community
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The license states that it is Free software. It legally can’t be sold.
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As far as I know, the developers of 0ad themselves have allowed in their legal guidelines that anyone can sell it, as stated in the GPL2 and Creative Commons licenses. As long as the source code is publicly available, there is no legal or ethical impediment to selling 0ad with or without modifications. If they don't want it sold, then they should change the license; using the GNU GPL doesn't necessarily mean that you don't have to pay for the free version. I think people who install 0AD from Steam won't care if it's alpha or beta or has campaigns; as long as they can play a single-player game, that's enough. If you don't do it, someone else will, whether by changing the logo, name, and so on, but keeping the same engine and assets. People don't want perfection; they just want to play. And if the game is open source, then modifying and selling it is completely free and allowed. Richard Stallman must be turning in his grave because Steam prevented a game from being sold under his own license. If 0ad was removed from Steam it was only due to ignorance, but it is completely legal if the correct steps of Steam's guidelines are followed, and if the official studio doesn't do it, someone else will someday.
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whk joined the community
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I’m just skeptical in ignoring what the Proto-Germanic dictionary says because of what Gothic says (which seems to have made choices opposite than the rest regarding this), when clearly this was already considered when the consensus was reached. It’s like reinventing the wheel. An interesting thing is that þurpą has been proposed to be related to the Latin turba, and for any Spanish speaker this is clearly related to a collective (meaning something like a mob). The Italic-Germanic split happened over 3000 years ago. Uncertain, but on the table, and shows that it is not generally assumed that þurpą was a singular unit early on. Only Gothic does that (as said, “in anderer Bed.”). With haimaz the Proto-Germanic reconstructions are home, house and village. I think there’s no way around that. It’s just like modern “home”, I could refer to my house, my hometown, or my homeland. That’s why I questioned it a bit, not that it can’t mean village (not from -heim though, but directly), but that it seemed too ambiguous. I don’t have a better alternative, I think we have exhausted what the PGmc dictionary has to offer. Alhs can mean settlement, but it seems too singular, and many other meanings are preferred https://kaikki.org/dictionary/Proto-Germanic/meaning/a/al/alhs.html.
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Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
The skirmish cavalry has some weirdness, so needs another iteration. -
Antiochus III the Great Antiochus IV God Manifest
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Seleucus I Nicator
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This debate will never end, so what do you suggest? I am skeptical about *þurpą meaning village that early on. You are skeptical that *haimaz means village that early on. Is there an alternative?
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