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- Past hour
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I saw the software and thank you for the recommendation, but I already use Photoshop and the website I sent you earlier. I need to learn how to use this program. Since I'm new to this mod area, I'm learning everything at the same time: modeling, editing, animating, programming, creating, etc. This would be another tool to learn.
- Today
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Question about the recent changes to the capture system
Deicide4u replied to Dakara's topic in Gameplay Discussion
It's actually not. In real life, you had to hold that building with troops in order to keep it. Especially when near the enemy's territory. You had to bring more supplies to the front line as you now occupy more land. Destroying the building usually meant burning it down to make it unusable to the enemy. That was very much an easier thing to do. It's one of the reasons why "scorched earth" tactic was historically popular for the retreating army. -
Photopea has been the first "photoshop" app I've paid for in years. The developer is one guy, I think, and he actually added a feature based on my direct request (a checkbox to save transparency to alpha channel when exporting PNG; a huuuuuge help when creating textures for 0 a.d.). So yeah, he got my loyalty with that one. It has about 95% of the features as Adobe Photoshop at 10% of the price. And you can still use it for free without paying for it. Paying for it simply removes the side banner ads.
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Question about the recent changes to the capture system
Classic-Burger replied to Dakara's topic in Gameplay Discussion
This is how AoE works, you use the monk to convert but that is harder than destroying it. -
New release, bringing bug fixes and streamlining of features (fancy euphemism for "less stuff"). - Units now can't build walls, gates and wall towers, as the click-and drag walls weren't implemented until Alpha 10. The AI can't build them, anyway. Even in A27. - Fortresses now cost only stone again. The AI was having difficulties building them as they cost too much wood. - Roman Army Camp cost reduced, as it no longer can train Marian Legionaries. - Various bug fixes, most notably Carthaginian Infantry archers being trainable again. This will be my final share for a while, as RL prevents me from doing this as much as I would like to. I've also reached a point where implementing new or changing stuff is too time-consuming. Download link below. https://limewire.com/d/FCowf#8ucY7EOqPD
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Dans un monde vidéoludique saturé de titres standardisés, produits en série et bourrés de microtransactions, il existe un jeu qui rappelle ce que jouer veut vraiment dire : 0 A.D.. Oui, ce RTS open source est bien plus qu’un simple divertissement. C’est une déclaration, un manifeste en acte : on peut créer un jeu exigeant, beau, riche, sans céder aux logiques commerciales. Et c’est précisément pour cela que je l’aime. Il est à la fois traditionnel et moderne. Je joue aux RTS depuis longtemps. Ce genre est le plus noble du jeu vidéo : il met l’intelligence au centre. Pas de script figé, pas de rails à suivre. Seulement un champ de bataille, des ressources limitées, et la liberté totale de construire sa victoire ou de creuser sa défaite. Un bon RTS, c’est un duel d’esprit, un ballet de décisions prises à la seconde, une tension où l’on doit tout équilibrer : économie, défense, expansion, attaque. C’est brut, c’est exigeant, c’est pur. Et j'aime particulièrement ce jeu car le socle de connaissance est limité et la micro-gestion pas trop exigeante. 0 A.D. incarne cette essence. Il ne cherche pas à séduire par du clinquant, mais par sa profondeur. Il fait renaître des civilisations entières, les dote de leurs spécificités, et les oppose dans des batailles qui respirent l’authenticité. Jouer Sparte ou Carthage n’est pas un simple skin différent : c’est une expérience stratégique unique. Là où d’autres jeux capitalisent sur l’instantanéité, 0 A.D. rappelle qu’un RTS doit se construire sur la diversité, la patience et l’équilibre. Mais ce qui le distingue radicalement, c’est sa communauté. Pas de grands studios derrière, pas de budgets marketing colossaux. Seulement des passionnés, bénévoles, qui bâtissent ce jeu pièce par pièce. Voilà la vraie révolution. Dans un secteur où tout semble dicté par le profit, 0 A.D. prouve qu’on peut faire autrement : coopérer, partager, créer ensemble. Ici, les joueurs ne sont pas réduits au rôle de consommateurs. Ils deviennent des contributeurs, des voix qui comptent. Et cette communauté, je la revendique. Elle est le cœur battant du projet. Quand un bug est corrigé, quand une mise à jour sort, ce n’est pas une opération commerciale, c’est une victoire collective. On sent que le jeu évolue parce que des gens, aux quatre coins du monde, y ont cru et y croient encore. Ce n’est pas une entreprise froide qui déroule sa feuille de route : c’est une aventure humaine. Alors oui, j’aime 0 A.D. Non seulement parce qu’il est un excellent RTS, mais parce qu’il est une preuve éclatante que le jeu vidéo peut être autre chose qu’un produit calibré pour vider des portefeuilles. 0 A.D. est libre, gratuit, ouvert. Il met en avant la passion, l’histoire, l’intelligence, et surtout l’humain. Et c’est exactement pour ça qu’il mérite qu’on y joue, qu’on le défende, et qu’on le fasse connaître. J'ai la gaule en écrivant ces mots.
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Question about the recent changes to the capture system
real_tabasco_sauce replied to Dakara's topic in Gameplay Discussion
That was in the last version, not this one -
Question about the recent changes to the capture system
Dakara replied to Dakara's topic in Gameplay Discussion
I will try, but i didn't like the cheap cost of wall. for me in vanilla game it okay -
the way it should be
Boudica replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
Congratulations, you've got like 70% progress towards getting the joke. The title was used here as a symbol for ignorant know-it-all geopolitical thinking, giving one the confidence (but not the knowledge required) to draw generalizing conclusions. This joke wasn't based on the stereotype (what you thought was funny), but rather on the use of stereotypes in making jokes that don't end up sounding as witty as one might think. No... ? The meme didn't say or imply anything about making a progress. Please press F5 to reload the forums, you might be OOS. You might not be realizing what kind of picture you're drawing of yourself by presenting a game like that as your triumph. Let's play the usual bingo challenge for a JC's "winning" game: ☑ No early game from JC. ☑ JC's pocket player had the best score of all the players. ☐ JC himself scored the lowest on his team (not sure, I'll leave this unchecked but probably shouldn't). ☑ The enemy front opposite to JC has lost and resigned before JC took out a single player. ☑ Best partial JC's result achieved through hero dance. ☑ The game balance would allow JC's team to win entirely without him. So, here we have it. A game where JC started building a fortress under my outpost, which would have been a fatal blunder making him shout "1v2" if we both had a similarly ranked pockets. Unfortunately, I got ignored for 30 seconds by my ally who had moved units nearby and thus made me misjudge his understanding of the situation. JC didn't get punished for his mistake, which allowed his pocket to come and push us back. In conclusion, congratulations on destroying one CC before our other front resigned... ? It's getting ridiculous bringing up years old games as some kind of proof of your skills. During the years you say I was "gone", I just kept beating you and making you repeat the same ridiculous excuses for the 100th time. I even said I'd do 1v1 when you actually can win a TG (without a "Bingo!"), but it's been months and I just haven't seen a pro game that you'd win as the MVP. And yet, you are trying to feed your illusion of me being somehow "silenced" while you carefully only use unspecific claims that won't immediately be ridiculed. If I was ever silenced, it was by boredom and predictability of the outcomes. -
Tchey started following Endovelico and World Rising
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Seems really nice, eager to try it soon-ish !
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Can you send me this list? If i don't found a server alive, i probably create my own.
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tirangagame joined the community
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Commodity Fumigation changed their profile photo
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Civ: Dominate Romans (late Rome)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
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So if you replace the 100 food cost with 50 food and 50 metal, instead of 55 farmers, youd need 27.5 farmers and 27.5 metal miners. You can always have 24 metal miners, but you might want more for upgrades... which would mean you can not do the tactic exactly as before, so long as you dont have any extra metal. But with just one extra metal deposit, you can easily put the 28 citizen soldiers on metal that you need to have the exact same output of fanatics. Ask yourself why the market abuse possibility went unnoticed for 3 (?) years. Sometimes it just takes time to come up with a tactic. But in this case, there are other factors aswell; the relative strength of melee compared to ranged units, the superiority of cavalry to infantry, etc. which werent the case 3 years ago.
- Yesterday
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the way it should be
JC (naval supremacist) replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
Yep, and your iber walls hadn't saved you from JC in that TG.. what a trauma it was for you .. did it remind you the only 1v1 with him that made u quit 0ad for many years ? -
the way it should be
JC (naval supremacist) replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
This is actually funny . But i don't really get how reading Mein Kampf has taught me about South American living conditions -
the way it should be
JC (naval supremacist) replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
Ahh .. sooo .. basically he was good enough to make 4 players too weak to beat 3 .. And this even if he left the game early to host another game .. That guy is op..
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